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Get to know CodeImp...  
Full Name Pascal vd Heiden
Nickname CodeImp 
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Homepage URL http://www.codeimp.com/ 
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157  
Member Since 12/28/2003 9:01:56 PM
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Some recent topics started on our forums
Doom Builder 2 This is not your usual Images-Of-My-Uber-Game-Engine-Shader post. While this is not a game, it is very much game related. And related to the most well known game; Doom! This is my map editor for Doom, Heretic and Hexen (and all derived sourceports... 
Posted May 15, 2009 4:23:44 PM
Hellbent After the release of our recent multiplayer game Bloodmasters, we decided to try doing a little more singleplayer and cooperative. Hellbent is our new, free and open-source 3rd person arcade game project. The story in the singleplayer mode of this... 
Posted January 10, 2007 12:09:05 PM
Finding the center INSIDE a polygon The question is simple; In the example below, I would like to find the red dot in the blue polygon. The polygon can have holes, but no islands. The red dot is the position INSIDE the polygon with greatest distance to all it's lines. How do I find thi... 
Posted October 2, 2008 4:33:48 AM
Locking to access a primitive variable (multithreading) This is probably a dumb question, but I don't know until someone tells my what and why, so here goes... I have two threads, one is the main application, the other does background loading. There is a boolean variable which the background threa... 
Posted September 27, 2008 5:00:09 AM
Looking for simple networking library for different platforms Hey, I'm looking for a simple networking library that can be implemented for different platforms. It is for a multiplayer game ofcourse. With simple I mean I don't need fancy object synchronization across the network. I don't have many different e... 
Posted April 27, 2008 9:07:23 AM
Bloodmasters goes Open Source! A a little over a year ago I released my arcade top-down shooter game Bloodmasters and now it is open source, released under GPL license. The game is entirely written in C# (.NET 1.1) and uses Managed DirectX, so it might be interesting to some of yo... 
Posted February 27, 2008 7:34:46 AM
Exception on LockWindowUpdate in Vista This code works fine in Windows XP, yet when I ask someone to run it on Vista (I don't have Vista myself) then it throws a FileNotFoundException. Please have a look; [DllImport("user32.dll")] public static extern bool LockWindowUpdate(In... 
Posted October 5, 2007 2:44:22 AM
Image Of The Day is broken Not quite the first time that I noticed this. The IOTD is displaying something from several months ago and it has been doing so for over a week already. What is going on here? I can't believe noone noticed this, just wondering why and if it is g... 
Posted August 30, 2007 7:56:00 AM
Windows UI in C++ Maybe not the best forum to ask, but I don't visit any other programming related forums really (don't I just suck?!). Given that there are lots of programmers here, I hope to find a few with experience in this area. I'm looking for a way to make a... 
Posted September 8, 2007 7:35:42 PM
Bloodmasters Release Tomorrow (at least, the day after I submitted this, heh) at 23:00 GMT we will be releasing this freeware multiplayer game. Bloodmasters is an oldschool arcade-style shooter with an isometric top-down perspective (birds-eye view). The game is... 
Posted November 2, 2006 3:07:21 PM
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Some recent replies made on our forums
SlimDX November 2008 Released Good software and good update! I'm using SlimDX for my .NET project and it does it's job right. Keep up the good work guys! 
Posted November 15, 2008 4:11:57 AM
Finding the center INSIDE a polygon Yea, that makes sense alvaro, but that goes a bit above my math knowledge :P Kambiz's ideas are interesing. They would work. The slide in that presentation is interesting as well, but it's crap that the presentation gives no answers. How would I... 
Posted October 3, 2008 1:31:04 AM
Locking to access a primitive variable (multithreading) Thanks P that was educational, good to know that I cannot make any presumptions in C/C++ regarding multithreading. Now lets change the situation a bit. Now I am using C# and there is not one boolean variable that indicates a stauts, but there... 
Posted September 27, 2008 6:16:47 AM
Locking to access a primitive variable (multithreading) The writing thread (background) does not need to know if the main thread is reading it or has read it. It does not care. 
Posted September 27, 2008 5:53:52 AM
Looking for simple networking library for different platforms Yes, I looked at the libraries in the FAQ, but like you said, none of them except the ones I have already seen meet my requirements. I suppose I cannot always be happy and I'll just have to make it work with the tools at hand :( Thank you for... 
Posted April 28, 2008 4:51:16 PM
Looking for simple networking library for different platforms Well, "can't use" may not be the right words, because one way or another I could get it to work, but it certainly ain't the ideal solution for my case. I say "can't use" because I am looking for an ideal library, or at least the one that ge... 
Posted April 27, 2008 4:40:00 PM
Portalized v0.23 - Freely Movable Portals! Very nice, but seen it several days ago in the IOTD already. Same user, same program :( I hope this is not going to be monthly spam.  
Posted November 25, 2007 11:17:16 AM
Blockout II ( 3D Tetris ) heh, this brings back memories :D indeed looks very much like the good old blockout. nice work! 
Posted October 10, 2007 1:29:48 AM
Exception on LockWindowUpdate in Vista Further more; I have removed the whole LockWindowUpdate definition and calls (they are only visual enhancements, the program functions properly without) and I let the same guy test it again and the exception was gone. This should prove that the... 
Posted October 6, 2007 10:32:57 AM
Exception on LockWindowUpdate in Vista I really wonder. There is nothing in that method other than LockWindowUpdate that could raise an exception with the same call stack info. I have tried to test it on Vista with a debug version (including .pdb file) but for some reason it won't gi... 
Posted October 6, 2007 5:54:39 AM
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