|
Some recent topics started on our forums |
New Terrain Rendering Algorithm
|
Hi everyone. The picture above was created with a new terrain rendering algorithm I developed. The algorithm has constant (low) run-time, constant (low) memory requirements, is GPU friendly, and can handle arbitrarily large datasets. It attempts t... |
Posted June 11, 2006 2:08:59 PM
|
View All Topics Started By This User
|
|
Some recent replies made on our forums |
Screen Space Normals (SSN) + SSAO
|
First of all, neat idea! Sometimes you can get a lot of geometric information from renderings of a scene at much lower cost than from the scene itself, and I like seeing new tricks.
That said, I would think you could calculate the normals more ef... |
Posted December 18, 2008 10:35:04 PM
|
New Terrain Rendering Algorithm
|
Well, as it turns out you're right, someone from the forum did point me in the direction of literature that was similar. The link to the thesis above describes the basic idea of the algorithm, which is to work in camera space with a static mesh, and... |
Posted June 14, 2006 4:46:51 PM
|
New Terrain Rendering Algorithm
|
Hi everyone,
Thanks for the interest.
After speaking with one of my formed professors, I'm doing a literature review to make sure that this is in fact new. If so I'll be submitting a paper on it somewhere; I've been sitting on th... |
Posted June 11, 2006 9:05:07 PM
|
View All Replies Made By This User
|