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Get to know ZMaster...  
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State/Province, Country CA   United States
GD Gathering City Fullerton, CA, United States
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Member Since 4/2/2003 11:23:30 AM
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Some recent topics started on our forums
Custom Memory Allocation Hi Guys. I was wondering if you could share some of your ideas on memory allocation in games. Specifically, I was thinking about using the Doug Lea Malloc. For my memory allocations, I have the following requirements: 1) Zero to no memory... 
Posted February 24, 2010 11:45:05 PM
C++ Memory Manager Hi there. I am looking for a speedy and proven-to-work implementation of a memory manager. Specifically, something like a custom heap would be great, where I can allocate a chunk of memory from the operating system beforehand and then redistribute... 
Posted October 11, 2009 1:52:52 PM
Collada C/C++ Library Hi there. Quick question: What are my options of free (commercially useable) Collada import libraries (C/C++) out there? I think I have read about one, only a few weeks ago, here on gamedev.net, but even after spending hours searchi... 
Posted October 3, 2009 3:17:09 AM
Blocks iPhone/iPod Touch Hey Guys. I just released my game, Blocksē for the iPhone and iPod Touch. As of yesterday, it is available on the App Store. You can check it out here: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=321274083&mt=8 There is... 
Posted July 10, 2009 1:11:57 AM
[C++] Source files only Hi. Personally, I do prefer the traditional way of having separate source and header files, when programming in C++. However, I have seen people using source files only (well, technically they are using header - .hpp - files only), even... 
Posted April 28, 2007 6:40:42 PM
Tracking down heap corruption Hi. I have a problem. I'm currently porting a completed projected to Windows and the debugger in MS VS2005 is throwing some breakpoints at various locations throughout the code if I compile in "debug" mode. The error message looks something like t... 
Posted January 14, 2007 11:25:29 AM
Capability Queries (C++) Hi. Take the following example. I do have two different GUI objects. One is called GUIButton, being a button, and the other one GUIInput, being an input box. Both objects are derived from GUIElement, an object representing the functionali... 
Posted October 31, 2006 7:07:56 PM
Client based webcam capturing Hi. I'm looking for a user-friendly technique to capture video data from a user's webcam and send the images to a webserver, offerring a live video stream to other users. I'm running an ASP.NET webpage. However, I want it to be as user friendly a... 
Posted July 8, 2006 1:46:59 PM
Strange MDX Problem Hi, I have written a simple tool with C# using .Net 2 and managed DirectX. It is a simple script editor, but visual, so one can create scripts in a 'visual manner' for our game. However, I'm asking if you could test something for me: The Dir... 
Posted June 1, 2006 3:39:02 PM
Smart Pointer Design Hi. I'm looking for a design of a special smart pointer implementation with C++. Either existing concepts or new ideas may be named. Unlike other garbage collected designs, this one should be forced to unload an object from memory by using t... 
Posted June 6, 2006 6:26:49 PM
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Some recent replies made on our forums
Custom Memory Allocation Thank you, Hodgman, for sharing your idea. I have read about this approach and while it certainly deserves its existance (fast and efficient, no fragmentation, dynamic allocation sizes, etc). It does come with a couple of drawbacks, specifically bein... 
Posted February 25, 2010 12:54:07 AM
Gravitronix Hi there. This looks awesome. I am looking into developing a game for WiiWare, myself. Do you mind sharing a few details about the application process with Nintendo? Thanks! Florian 
Posted October 16, 2009 2:45:13 PM
C++ Memory Manager Thanks tivolo. That helped a lot. I will look into all of these... 
Posted October 11, 2009 3:39:10 PM
C++ Memory Manager Yep, you are right, but I would like to have it in a custom allocator, so I can have different types of objects use different heaps or deallocate all the objects stored on one of these heaps at once. Plus, the problem with the built... 
Posted October 11, 2009 2:53:20 PM
Collada C/C++ Library Thank you for the quick reply. I will look into these libraries to decide which one fits me. I have read about assimp before and I am very impressed by it, however, for this particular project I am looking for a COLLADA only importer. Assim... 
Posted October 7, 2009 12:52:51 AM
c++ STD::vectormyclass problem. Correct me if I'm wrong, but in your code snippet newdata appears to be some data on the stack. By pushing it onto your vector you are effectively producing a copy of the variable. Once newdata goes out of scope, the destructor is going... 
Posted May 3, 2009 2:50:45 AM
Game interface You can set up your ortho mode to have whatever dimensions you want it to have, and that also includes your screen size, which would make sense for a gui system. The only difference in ortho mode is that objects further away from the camera do... 
Posted July 19, 2007 6:18:02 PM
How difficult is Asembly to learn? It's generally advisable to have a basic understanding of the underlaying hardware architecture you're programming for. Most programmers today rely on their compilers to do the optimizations but those tend to simply use the more 'general' and 'f... 
Posted July 2, 2007 9:11:00 AM
Confusion on Reference Counting pointers and arrays. Your are fine as long as you don't build circular references. To avoid them, boost implements the boost::weak_ptr. Also note, that it's not always a preferable situation if you can't predict when exactly an object is deleted from the heap, since memo... 
Posted June 27, 2007 11:12:26 AM
memory allocation - DS Quote:Original post by PaoloStoppa Okey, i now use an existing allocation code. I run the programm, and at pmonster=new CMonster, I go an ensata error message : Stopped due to abort or undefined instruction in ARM9. Whz is this error ? ... 
Posted May 8, 2007 7:23:06 PM
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