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Some recent topics started on our forums |
DX9 - dll problems
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I'm building simple games like tetris and the thing that bothers me is, that people with installed dx9 still needs stuff like
d3dx9_42.dll
d3dx9_38.dll
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and other versions.
I know the solution to this is to add redistributable packge but... |
Posted December 23, 2010 4:59:49 PM
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2D smooth movement - lag? Need help
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Hello everyone!
I have problems with smooth movement at my 2D games using DirectX and D3D sprites.
The problem is that everything works fine on my (faster) computer, but when I try game on more weak computer it looks like game lags (des... |
Posted November 21, 2010 5:43:08 AM
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[C++] Reading random line in big file
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I have the problem reading random line in big file.
My file has around 300000 lines and what I need is random line.
The worst way to do it is to get random int of (300000) and count
liens until it reaches that random number we got.
Of course,... |
Posted September 19, 2010 10:33:49 AM
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Destroying objects / lists (proper way?)
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Programming language: C++
IDE: Visual Studio 2008
I have object in my game saved in a simple linked list (custom one).
Now I'm wondering how to delete everything. I have another pointers to objects in objects of that list...
Example link... |
Posted September 7, 2010 8:02:14 AM
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Need guidelines for mapeditor (DX)
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I'm developing game using DX9 and C++ and for that game I definatly need map editor that player will be able to use. Until now, I was using fully DX rendered mapeditor with my GUI system implemented but I want to make everything more friendly using w... |
Posted June 27, 2010 5:34:00 PM
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compiling error (need help)
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I have this function to read pixel value from texture but I get compiling error at line
const BYTE* pBits = rect.pBits;
The error says:
error C2440: 'initializing' : cannot convert from 'void *' to 'const BYTE'
D3DCOLOR readPixel(LPDIRECT... |
Posted June 8, 2010 6:50:22 PM
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Pixel Art Workshop - Art Shop
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http://workshop.blodyavenger.com
My own (pixel) art shop is finaly launched! I saw that there are
many needs for graphics material and pixel artist around game developing communites, so I decided that I'll use my extra time for making and sell... |
Posted July 30, 2009 7:23:04 AM
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Few questions
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1.) I'm making games for Windows using directX. I'm programming in Visual Studio Express (C++) and as far I as I know, it's totaly free including for selling games. If I want to sell games as an indy developer, do I have to buy liscence at microsoft... |
Posted March 2, 2010 6:51:42 PM
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Y-rendering in 2D tile based game
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I'm wondering how to code efficient "Y rendering" so I draw all objects fromt top to bottom of the screen.
The big problem is, that I have to use that system for all world objects (players, NPCs, spells...) and I'm not sure how to efficiently inte... |
Posted January 31, 2010 3:56:30 PM
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How to draw RPG Inventory and spell icons
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I'm pixel artist for quite long time already and I was doing some other art as well but I never figgured out how to make as nice inventory and spell icons as in games like in World of Warcraft. I know everything is made in higher resolution and then... |
Posted January 25, 2010 8:54:27 AM
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View All Topics Started By This User
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Some recent replies made on our forums |
DX9 - dll problems
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Clever thing to do, didn't know these thing works this way. This was realy helpful and I'll do it that way for the time being.
Thanks Matias |
Posted December 23, 2010 6:34:02 PM
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DX9 - dll problems
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Thanks for answer!
Well, for small games I prefer bigger executable because I realy can't force people to install distributables for playing one small game. Any idea how bigger that executable is then? |
Posted December 23, 2010 6:15:11 PM
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Opengl Displaying a OBJ model
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Now that was weird. I did the same thing as yesterday (thing with "-1") and it's working now. Model is displayed perfectly! |
Posted November 30, 2010 4:16:50 AM
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Opengl Displaying a OBJ model
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Yes, I do have problems. I read trough the post, tried "-1" thing but what I got was even worst structures...well, I guess I did things wrong and I don't know what to lower...
Indices starts with 0 already
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Posted November 30, 2010 3:03:49 AM
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Opengl Displaying a OBJ model
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Hello!
I'm using the same OBJ loader and I'm having some problems as well
glBegin(GL_TRIANGLES);
for(int i=0; i < model->nTriangle; i++)
{
for(int v=0; v < 3; v++)
{
float x = model->VertexArray[model->TriangleArr... |
Posted November 29, 2010 6:18:04 PM
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Help with tile engine
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What do you mean by reading from .txt file? Reading map from .txt file? |
Posted November 23, 2010 11:03:25 AM
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2D smooth movement - lag? Need help
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Rendering is not in each(ms) do...
Only logic executes each milisecond
PS: Ok, I understand what you mean, if I limit logic on each MS then I should limit Rendering in the same branch...
Ok, I'll try that
[Edited by - Blodyavenger on... |
Posted November 21, 2010 5:57:58 AM
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[C++] Reading random line in big file
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Hmm, never tought it could be /r/n instead of /n. I'll have to check that out. |
Posted September 22, 2010 6:48:24 PM
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Where do you license music?
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Quote:Original post by jbadams
There are also plenty of places with pre-written tracks available for licencing, which can be a good option if you're just after something simple to go in the background or are in a rush for your music. Envato's Audio... |
Posted September 22, 2010 10:25:06 AM
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[C++] Reading random line in big file
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Ok, I have fixed length of line - each line has exact length of "N", so with the '/n', length is exactly N+1.
If seekg() moves file pointer for "argument number bytes" then calling function
seekg(N+1) should place pointer to 2nd line, is that cor... |
Posted September 22, 2010 8:04:56 AM
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View All Replies Made By This User
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