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Get to know domok...  
Full Name Dominic Moret
Nickname domok 
State/Province, Country Unknown Region   Switzerland
GD Gathering City Zurich, Unknown Region, Switzerland
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Member Since 4/28/2009 6:22:31 AM
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Some recent topics started on our forums
Need some info to get started with network programming Hello I'm programming in C++ and want to start network programming. I have found enet is really good, but then I saw that it doesn't support Mac and I really need it to be cross platform. So I'm looking for a network library (doesn't really matter... 
Posted December 3, 2010 11:50:25 AM
Bin City Bin City is a 3D platform game I've been working on for about 9 months and I thought I could show it to you. I developed it for the final project at high school and it is my first 3D project. Actually it is the first game I've finished. It is... 
Posted January 31, 2010 11:57:31 AM
MaxScript - Move Vertices or Edges Hello, I have a really annoying problem with maxscript. I hope there is someone who can help me. Moving an object works great like this: move $ [50,30,40] but when I want to move single vertices or edges they don't move in the right direc... 
Posted January 1, 2010 7:51:45 AM
Floating point precision - collision detection Hello, Again, I have some problems with collision detection. It works ok, but due to floating point errors it isn't perfect at all. The flawed collision function looks something like this: void COctree::EllipsoidCollision( const VECTOR&... 
Posted December 19, 2009 7:26:52 AM
How does your for loop look like? Hi everyone, I'd like to hear from you how you make your for loop and why you do it the way you do it. This may sound a bit strange, so let me explain. I do the for loop almost always like this: for( int i = 100; i >= 0; --i ) But rec... 
Posted October 19, 2009 10:01:11 AM
What to do on collision?! [solved] First I'm going to explain what I have: I have a map (3D..) and a player who moves around. The map is subdivided for collision detection using an octree. Until now I just checked if the bounding circle of the player collides with the map and if so... 
Posted September 9, 2009 9:55:39 AM
Disable Cursor Hello, I need to disable the mouse in a fullscreen application. ShowCursor only hides the cursor, but I want to disable it entirely because you can still move the mouse to the upper right corner and click to close the window. When using... 
Posted July 20, 2009 7:10:23 AM
Modeling Streets in 3ds Max Hi I'm currently modeling a small city with 3ds max. I've no problems with modeling the buildings and other objects but I don't know a good way how to model the streets. Until now I just created a huge plane under the buildings and where I want... 
Posted July 11, 2009 4:06:11 PM
Simple Bended River Hello, I've made a simple river (something like in rayman 2) with dx9 using texture coordinate transformation. It doesnt need to look realistic (more like cartoon style) so I don't want/need to do it on gpu or with waves. Now the problem... 
Posted July 7, 2009 10:51:46 AM
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Some recent replies made on our forums
Need some info to get started with network programming So how can I set up port forwarding? I think I've done that in the router settings (192.168.1.1). But what does that change? Can I connect now to this computer without using a public server? If yes how? thanks 
Posted December 6, 2010 4:59:48 PM
Need some info to get started with network programming I've already seen the FAQ but I still don't get it. Isn't there a way that works regardless to firewall and nat and whatever to connect to a server. I don't want an extra hardware for the server, I want it to work on any computer. For exam... 
Posted December 6, 2010 8:48:42 AM
Need some info to get started with network programming I don't want to connect to a server in the same local area network. I want to connect to a server on any computer. So that when you launch the server application on your computer, I can connect to the server from my computer. Obviously an I... 
Posted December 5, 2010 2:03:25 PM
Need some info to get started with network programming I've now manually forwarded a port, or I hope I have... I had to write the global port range and the base host port. For the base host port I wrote the port that I want to forward. So what is the port range? And when I've done that, I still have no i... 
Posted December 5, 2010 12:10:33 PM
Need some info to get started with network programming Now I do... I've never done anything cross platform and usually stay away from mac so I didn't know 
Posted December 4, 2010 3:24:25 PM
Need some info to get started with network programming Then I'll propably stick with enet. I've just seen unix and windows on the enet page and so I thought it doesn't support mac... When I connect to another computer on the same local area network it works with 192.168.x.y but I want to con... 
Posted December 4, 2010 3:16:06 PM
Need some info to get started with network programming Thanks flodihn SDL_Net sounds good. But is it a good idea to use it without using SDL for graphics, sound etc? And I know that 127.0.0.1 can't be used to connect to other computer but when I show the ipconfig my address is shown like 192.168.x.... 
Posted December 4, 2010 8:12:20 AM
Animations getting deformed I can't really help you but I have some things that might get you forward a bit. First of I can say that my animations work in 3dsMax too but not in the directX viewer. There they also get deformed like yours. I don't know XEN but when I implemen... 
Posted April 18, 2010 6:06:16 AM
Direct3D hangs on device release This has something to do with the component object model but I don't know what it is all about.. Anyway, you need to release the COM-objects in the correct order. The first object that is created must be released last. Don't release the device bef... 
Posted February 19, 2010 9:55:32 AM
Softening hard edges in 3DS Max A fast way how you can do that is: - Select all the edges of the object (in editable poly mode!) - then do a chamfer (below extrude) with as many segments as you like. The more segments the smoother are the rounded edges Some modifier would be... 
Posted February 19, 2010 9:24:42 AM
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