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Some recent topics started on our forums |
Headcases
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Headcases is a 3rd person Shooter game that takes the comical feel of Mario Kart and puts it into a Unreal Tournament like arena combat setting. The project was created by a six person student team during a five month final project at Full Sail.
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Posted November 2, 2006 8:49:55 PM
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Skinned Mesh Cloning Problem ID3DXSkinInfo D3DVERTEXELEMENT9
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Right now I am cloning a copy of the mesh coming into the “CreateMeshContainer” function like this:
D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE];
if (FAILED(pMeshData->pMesh->GetDeclaration(Declaration)))
return E_FAIL;
pMeshData... |
Posted March 19, 2006 1:23:09 AM
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Load RAW data into IDirect3DTexture9 for D3DXComputeNormalMap
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I want to use D3DXComputeNormalMap but my heightmap is just a raw data file. How can I load raw data into a IDirect3DTexture9 object?
Thx |
Posted March 9, 2006 12:18:53 AM
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Procedurally Generated Trees and Shrubs
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Does anyone have a link to some research papers or articles on how to procedurally generated trees and/or shrubs?
Thanks |
Posted March 3, 2006 6:05:55 PM
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Rotate texture coordinates using HLSL
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I want to be able to rotate a texture on an object around an arbitrary point and then translate that point. So if I want to rotate the texture around the UV of (0.5, 0.5). The way I thought that it could work would be to pass an extra matrix to... |
Posted December 12, 2005 2:08:54 PM
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Data structure to use for holding objecting in scene
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I am trying to find the best data structure tree for holding my game objects. I have a level that is relatively flat with minor changes in the terrain height. All game objects have bounding spheres. There are static buildings and moving vehicles.
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Posted November 27, 2005 6:31:57 PM
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Hierarchical Per-pixel Occlusion Culling
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I was reading the Reality Engine site and was wondering if anyone know how this is done?
"Hierarchical Per-pixel Occlusion Culling. No more portals, zones, vis-gen waiting times, or manual occluders! Occlusion is fully automatic, fast, and accurat... |
Posted October 24, 2005 9:58:37 PM
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Highlight a selected mesh in a scene
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Does anyone have a good way to highlight a selected mesh in a scene? Almost all of my objects are rendered using shaders but any ideas that use the fixed pipeline are welcome. I have an editor and when the user clicks on a mesh I need a way to s... |
Posted September 18, 2005 7:57:07 PM
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C# DX9 and Alpha Sprites
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what I have:
A png file with alpha in the shape of a star.
The only color in the png is black.
My Vertex is defined with.
CustomVertex.PositionColoredTextured
I assign the texture and a color. I change the color of the sprite with... |
Posted May 22, 2005 4:12:11 AM
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Running in a Window
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I am running DX Graphics and Input in a window. When the window has a lost of focus when I come back what do I need to do? What settings do I need?
I am making a 2D game. Right now when you come back the character will not move anymore. Do I need... |
Posted June 25, 2004 2:57:32 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
Headcases
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Try installing the DirectX SDK. I don't think the installer adds all the needed files.
Sorry |
Posted November 16, 2006 12:11:56 AM
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Headcases
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Sorry to hear that. What type of video card are you using? |
Posted November 4, 2006 4:52:44 PM
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XNA Game Studio Express Beta available.
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In anyone wants to share samples they have created they can send them to this site. There are already a few tutorials and samples up. http://www.XNASpot.com. |
Posted September 2, 2006 12:48:53 AM
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Breaking into the Biz
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falola,
There are quite a few current and former students here on GameDev.
What course are you currently in?
What was your background before starting at Full Sail?
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Posted August 4, 2006 12:56:01 AM
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Need help with matrices
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Matrices and linear algebra are very important to understand most concepts with 3D games.
I suggest you get a DirectX book with a nice math primmer at the beginning of the book.
Introduction to 3D Game Programming with DirectX 9.0
http://www... |
Posted July 10, 2006 10:52:29 AM
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Kill running thread
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// Call befor making the thread
svServerMutex = CreateMutex(NULL, 0, "ServerMutex");
// inside of the thread
while (1)
{
WaitForSingleObject(svServerMutex, INFINITE);
if (bTerminateServerThread)
{
ReleaseMutex(svServerMutex);
break;... |
Posted April 26, 2006 2:28:22 PM
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Kill running thread
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You will need to use a Critical Section or Mutex to make the variable thread safe.
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dllproc/base/mutex_objects.asp
http://msdn.microsoft.com/library/default.asp?url=/library/en-us... |
Posted April 26, 2006 1:29:36 PM
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Skinned Mesh Cloning Problem ID3DXSkinInfo D3DVERTEXELEMENT9
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Quote:Original post by DXnut
Since you mucked with the vertex declaration, did you foget to use the ID3DXSkinInfo::SetDeclaration method to update it?
Yes.
Quote:I used the “ID3DXSkinInfo::SetDeclaration” function to set the declaration to th... |
Posted March 19, 2006 7:42:25 PM
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Skinned Mesh Cloning Problem ID3DXSkinInfo D3DVERTEXELEMENT9
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Anyone know anything about ID3DXSkinInfo? |
Posted March 19, 2006 3:32:53 PM
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Procedurally Generated Trees and Shrubs
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Thank you very much! |
Posted March 3, 2006 6:41:35 PM
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View All Replies Made By This User
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