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Get to know yanuart...  
Full Name Yanuar Tanzil
Nickname yanuart 
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Homepage URL http://www.motoramagame.com 
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Rating 1041  (Rate this user)
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In our forums
515  
Member Since 7/27/2001 12:11:28 PM
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Some recent topics started on our forums
Motorcycle Physics in Motorama Well at first I was fooling around with some physics theory I found, mainly dynamics and stick constraint thingy on a motorcycle. After a few tries, I said.. heck let's make a game based on it ! And there it is.. my first game ever : Motora... 
Posted December 11, 2005 11:51:52 AM
Shader syntax error ? Where did I go wrong? Hi, I wrote this simple shader for a test static const char* VShaderText = "vs_1_1\n" "dcl_position v0\n" "dp4 oPos.x, v0, c0\n" "dp4 oPos.y, v0, c1\n" "mov oPos.zw, v0.zw\n" "dp4 oT0.x, v0, c4\n" "dp4 oT0.y, v0, c5\n"; ... 
Posted April 3, 2007 1:20:32 AM
[D3D] Converting d3d9 vertex declaration to d3d8 version Hi, I'm currently dealing with porting some graphic code made in D3D9 to make it work in D3D8 (arghhh). I'm currently having some trouble porting the vertex declaration used in vertex shader. In d3d9 you just use CreateVertexDeclaration based ... 
Posted March 30, 2007 5:54:09 PM
Making a multiplayer game with physics feature Recently I just found out that my physic engine of choice (ODE) is actually a non-deterministic engine. This revelation really hurt my multiplayer engine I'm currently planning. Further investigation on other engines reveals the same problem. ... 
Posted January 21, 2007 2:29:20 AM
Motorama v1.1! Hi guys, after 5 months since its release my game Motorama is finally release it's new version 1.1 The new version will include the long awaited map editor for you to enjoy. Hopefully there'll be enough people who love the game willing to share thei... 
Posted May 5, 2006 1:25:04 PM
Axonometric/Isometric projection Hi, I'm trying to make a simple 2d sim and it'll use isometric projection (tile-based)like in any standard 2d rpg/sim game (think about ff tactics or the sims) I want to know how you guys calculate the isometric projection to handle tiles drawing fr... 
Posted March 1, 2006 1:37:15 PM
Motorama Beta Hi all! My game motorama is finally near completion (99%) and I hope I can get a quick feedback from you guys before I release the game next week. So, you can download the game here(16MB) it's an archive file just extract it and run the .exe file.... 
Posted December 5, 2005 2:33:41 AM
Failed to call a function when compiling in Release Mode Hi, I call _beginthreadex() inside a class. It used to work just fine in Debug Mode (Visual Studio 2003) but when I switch to Release Mode, it fails to compile saying : _beginthreadex() identifier not found That's strange cause in Debug mode every... 
Posted November 18, 2005 3:43:33 AM
How do you send data to a webserver ? What do you guys use (lib or else) to submit data to a webserver (such as highscore using HTTP POST method) from your application (win32 app)? 
Posted October 18, 2005 10:19:51 PM
Member function as callback function I'm trying to make a wrapper class for DInput but apparently I can't assign member function as callback function. How do you guys make callback function inside a class ? a sample of my code : class CInput { // these are callback function in... 
Posted October 14, 2005 12:43:25 AM
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Some recent replies made on our forums
[D3D] Converting d3d9 vertex declaration to d3d8 version One thin that I noticed is that the most difficult part in converting the vertex declaration is the lack of vertex type in d3d8. Occasionally I'll encounter something like this that I need to convert to d3d8 vs declaration. D3DVERTEXELEMENT9 dwVer... 
Posted March 31, 2007 4:24:15 AM
Making a multiplayer game with physics feature I've done my research playing online racing games and it seems that the best way to do it is to let client has its own authority in physics (for the object it's controlling but not for other proxy objects). The server will receive the inputs mes... 
Posted January 27, 2007 12:31:05 AM
Making a multiplayer game with physics feature Hmm.. okay, so what I concluded so far is : fully deterministic physics engine is as elusive as bigfoot and you have to work your way around it. I guess that's okay, I really like the input based approach rather than heavy update on the client... 
Posted January 23, 2007 10:32:53 AM
Making a multiplayer game with physics feature yup, i read gaffer's article awhile back. Even he insists that you need to have a deterministic physics engine/system otherwise your game will requires heavy sync. 
Posted January 21, 2007 7:53:17 AM
The biggest mistakes made by game developers (from a localization perspective) That was a nice article indeed altough it might be outdated. As a game developer I always negotiate to take away the pain of localization to the publisher. It's easier that way and you can actually do that the way publishers rip your money off and mo... 
Posted August 2, 2006 2:13:02 PM
Ken Kutaragi: PS3 "Clearly a Computer" There's something ergonomically wrong when people think how they'll love playing console with keyboard and mouse. First of all, you'll need a table or some sort that allows us to use keyboard and mouse to its fullest. A coffe table in my entertainme... 
Posted June 8, 2006 1:51:37 PM
Ken Kutaragi: PS3 "Clearly a Computer" yes.. it's a computer ! I thought everyone knows that allready doh. I mean all electronic gadgets have computer in it these days right ? :D sony pr is getting worse and worse as we speak, they change/sway buzzword and hip factor so many time I don't... 
Posted June 8, 2006 11:53:32 AM
Motorama v1.1! hi, thanks for the input. I'll see what I can do with it. Feel free to visit our forum to talk about it if you're interested in this game. laterr 
Posted May 8, 2006 1:51:13 PM
Motorama v1.1! Quote:Original post by kayaltos And it's really hard to work with the level editor. I think when you point at polygon you should be able to drag it, if you point outside polygon but near vertex you should be able to rotate it, and when you click nea... 
Posted May 7, 2006 6:07:09 AM
Nintendo Revolution is Now "Wii" I'm an asian dude living in an asian country and even I know what wee means in general. If nintendo insists on using the name it'll be a story to tell in marketing classes/books no matter what the outcome is (success or disaster).  
Posted May 4, 2006 11:57:38 PM
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