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Some recent topics started on our forums |
Anamanaguchi!
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Just learned about this band.
From Wikipedia:
Quote:Anamanaguchi is a chiptune punk band from New York City that "makes loud, fast music with a hacked NES from 1985."
They made the soundtrack to the Scott Pilgrim videogame. Fantastic stuff I m... |
Posted November 14, 2010 7:48:51 PM
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Anyone implemented this SSAO technique?
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I just stumbled across this 2006 Paper:
Image Enhancement by Unsharp Masking the Depth Buffer (PDF)
Has anyone of you implemented this? It seems very simple with good looking results. Especially the tree and Skeleton rendering at the bottom of... |
Posted October 24, 2010 11:31:27 AM
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How smart should my objects be?
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Hi fellow Programmers.
I have a design question that's been buggin me for quite some time and I would like to read your opinion about it.
Suppose I have a class 'Game' which acts as a controller for my game Subsystems.
And a class 'Server' whi... |
Posted September 11, 2008 4:40:42 PM
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UpdateLayeredWindow & DIBSection
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Hi there.
Well lets jump right in...
I have build a program that displays an alpha blended Dialog in windows using UpdateLayeredWindow. Everything worked until yesterday when I had to change my Desktop's color depth to 16bit.
But that's not real... |
Posted October 9, 2007 6:27:03 AM
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controlling Flash ActiveX from c++
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Hi there,
I'm currently building an application where we have an embedded Flash ActiveX control inside of a windows dialog. The whole thing is written with MFC.
I can already communicate in one direction using Flash's fscommand() function to... |
Posted August 10, 2007 9:20:42 AM
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Fragfist - graduation project
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Hi fellow Gamedev community.
Maybe you have seen the other IOTDs of our project "Fragfist".
These are screenshots of the almost-fininshed game.
Fragfist is a multiplayer car combat style game which is set in an
abandoned city after some... |
Posted August 14, 2006 11:00:43 AM
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Nebula tutorials and samples
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Hi everybody,
I'm starting to write a game using the "nebula device 2"
from radon labs.
I have searched the "whole" net but only found like 2 very basic
tutorials on the developer's page.
Has anybody ever made a working game with t... |
Posted March 24, 2005 11:18:49 AM
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Fragfist - GodDamCity
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Hi,
I posted an IOTD some while ago about our project "Fragfist".
You can find it here.
Fragfist is a student project of the Games academy developed by three GA students (artists) and me, a computer science student at the Technische Universitä... |
Posted April 20, 2006 10:43:31 PM
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Sony's XCP breaches the LGPL?
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Sony's XCP breaches the LGPL?Posted by: Stephan Unverwerth at November 13, 2005 6:36:12 PMAccording to the website dewinter.com, Sony’s copyright protection system XCP infringes upon the LGPL by improperly using portions of the LGPL licensed MP... |
Posted November 13, 2005 6:36:12 PM
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std::fstream & std::string
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Hi there people!
I have a rather code design related question:
What is the most elegant way to store a std::string in a binary file
through a std::ofstream and read them in afterwards in a std::ifstream?
doing just
out << str;
in... |
Posted November 7, 2005 8:52:07 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
Particle visual artifacts
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1. WRONG
2. RIGHT
3.
1. The sorting problem comes from the fact that alpha blending is a non commutative operation. It is important in what order the blending is evaluated.
2. Since the billboards are all coplanar they cannot intersect.
3.... |
Posted January 6, 2011 4:57:37 PM
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DirectX API
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This?
I was a bit confused about the seperation of the DirectX documentation.
It's not as bundled as it was till dx9. I think they pulled out the D3D stuff because it was becoming too big to keep it together with the rest of the dx stuff? |
Posted January 5, 2011 1:00:56 PM
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Programming changed? Forever?
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I guess quantum computing will find its niche. From what I have read, quantum computing seems to be more about probability computations (If not, enlighten me. This subject is pretty confusing).
I guess most problems don't lend themselves well to thi... |
Posted January 5, 2011 12:49:19 PM
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30th birthday next week... what do?
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Quote:Original post by ChurchSkiz
Road trip to vegas. Come on, it'll be fun.
Beware of the hangover |
Posted January 5, 2011 9:29:40 AM
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FPS Game Server
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You should probably use a combination of dead reckoning and timestamped messages for that kind of game.
Let me see if I got it right:
When connecting to the server your local time will get sync'ed to the server's.
Your client's time will be ab... |
Posted January 5, 2011 9:17:50 AM
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Slow Performance in Direct3D9 [solved]
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Let me correct myself.
After refreshing my D3D knowledge it seems the "don't lock after BeginScene()" part is not entirely true. It depends on many factors. Setting the right usage flags and making draw calls at the right places, it can even... |
Posted January 4, 2011 8:53:37 PM
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Slow Performance in Direct3D9 [solved]
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coolio |
Posted January 4, 2011 8:14:01 PM
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Slow Performance in Direct3D9 [solved]
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Is there a specific reason you're locking the buffer after calling device->BeginScene(). From what I remember locking resources between BeginScene() EndScene() and Present() is discouraged because it can degrade performance. (pipeline stall). You... |
Posted January 4, 2011 7:45:51 PM
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Calculating what direction the model is facing
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Okay.
So the model seems to be rotated in the wrong direction.
Either go back to 3dsmax rotate the model and export it again or just add 90° to the rotation angle. |
Posted December 26, 2010 4:31:28 AM
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light sources
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What directx version?
Shaders?
Which shader version?
Using the effect framework?
It actually depends on many factors how to add light to a scene in directx.
What is your level of experience in computer graphics? |
Posted December 21, 2010 1:41:54 PM
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View All Replies Made By This User
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