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Some recent topics started on our forums |
Projekt Vlkerschlachtdenkmal
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Hi Gamedev-Community,
this post shows our finished project "Völkerschlachtdenkmal" (translation: battle of the nations memorial). It´s an interactive visualization of the Völkerschlachtdenkmal of Leipzig (a city in Germany). The user can walk arou... |
Posted December 1, 2006 11:32:36 AM
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Quadtree delete-method
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Hello,
I need your help. I´m developing a quadtree class for a small game engine. Currently my project targets normal Windows but in the future I will migrate the code to compile for Windows Mobile. So don´t wonder about using fixed-point math.
The... |
Posted June 8, 2006 1:31:10 PM
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OpenGL ES vs. Direct3DMobile
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Hi, for my bachelor thesis I want to develop a small 3D engine for the PocketPC (2003 and WM5). I think there are only 2 APIs for this: OpenGL ES and D3DM.
I´ve been playing around with those two 3D APIs for a few days. I´ve tried some tutori... |
Posted January 12, 2006 12:15:27 PM
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Some recent replies made on our forums |
Projekt Vlkerschlachtdenkmal
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Thanks for your replies!
@mrbastard: Come to the Games Convention next year and visit the memorial! ;) |
Posted December 7, 2006 5:46:48 PM
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Quadtree delete-method
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Oh yes! Now it works! Thank you all for your replies!
Problem solved. |
Posted June 10, 2006 5:15:18 AM
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Quadtree delete-method
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Yes Demus that´s right. I´m accessing an object after it is deleted because the pointer that points on this (deleted) object points to 0xfeeefeee and not to NULL!
In my code I try the following:
// Creates a quadtree (depth=3)
a = Build... |
Posted June 9, 2006 12:06:50 PM
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Quadtree delete-method
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First, thank you.
But the problem still exists:
I´ve implented the destructor variant from Demus79. The child-pointers were correctly set to NULL in the destructor but after the "delete node;" command has finished the child pointers point to the ad... |
Posted June 9, 2006 9:55:23 AM
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Quadtree delete-method
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Thank you for the fast answer!
I allready thought off that deleting the this-pointer can´t be good. ;)
I will try your suggestion as soon I´ve some time!
Thx |
Posted June 8, 2006 1:45:45 PM
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OpenGL ES vs. Direct3DMobile
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First thx for all your replies!
@avigessa:
There are no noticeable speed differences for the little example programms between c++ and c#.
@don:
A while ago I checked my D3DM driver and didn´t thought about the reference driver because I thoug... |
Posted February 1, 2006 4:36:58 PM
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OpenGL ES vs. Direct3DMobile
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@ AVigesaa:
Yes that´s right, I´m using c++ for GL|ES and c# for D3DM. I cannot imagine that writing managed code can causes a heavy performance reduction on a so simple example programm, but I should try the unmanaged d3dm samples to check o... |
Posted January 20, 2006 10:12:09 AM
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OpenGL ES vs. Direct3DMobile
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I also think that my iPAQ has no hardware acceleration.
And I have a 300MHz Samsung SC32442 processor, not an Intel XScale, so I cannot use the XScale optimized libraries. I use the normal "vincent" library from sourceforge.net. |
Posted January 13, 2006 5:39:48 AM
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Problems programming pocketpc control for games
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I´ve got the same problem:
I develop a little game for Pocket-PC (2003 SDK). On a 2003 device it runs fine, but on my new Mobile 5 (also iPAQ 1950) the game do not react on button pressing. But sometimes if I press the buttons often... |
Posted January 12, 2006 3:41:46 PM
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