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Some recent topics started on our forums |
Mountain Scene
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Picture of a mountain I made with rendering software. Enjoy! |
Posted September 25, 2005 11:36:28 AM
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Thick Atmosphere
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Me and a group of friends got together and made a contest to see who could make the best RTS in one hour. We knew that a Real-Time Strategy Game generally took a long time to make, so this is what made the contest more challenging. The prize? Br... |
Posted September 25, 2005 11:36:14 AM
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Elevators in Reversed Gravitation
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How do you make an elevator on a planet with reversed gravitation?
Let me explain. Let's say that gravity was reversed, and a person could stand upside-down on the ceiling. Then there was an elevator that went DOWN. Would the person be u... |
Posted November 5, 2005 8:59:27 AM
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My humor piece
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I suppose that it's okay to post a sample of a humor book here, since it falls under the category of fiction (I think). Anyway, here's a sample that is from the first part of a humor book I am working on. I want to see how funny it is, so could... |
Posted October 27, 2005 9:54:46 AM
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Use of colors in games
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I have a question about brain's response to colors/use of colors in games. Read the article here if you are not familiar with this subject. Okay, here's my question: Is a proper understanding of the brain's response to colors very beneficiary in gam... |
Posted November 16, 2005 5:23:39 AM
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What would make a cool Easter Egg?
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Easter eggs -- they're those messages and secrets hidden in the game by a programmer with the hopes that somebody will find them.
What would make a cool easter egg for a game? Something funny or shocking would be cool.
I got one. "Cats don... |
Posted October 14, 2005 7:53:42 AM
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So much to do, so little time
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I must be the master at stalling -- I have to put everything off until the last second and then frantically work. I have to reply e-mail to three of my friends. I haven't sent an e-mail to my friend that is a girl in three days (I'm not going to say... |
Posted October 14, 2005 7:23:06 AM
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What is Nintendo thinking?
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Check out the article on Revolution hardware at http://cube.ign.com/articles/654/654764p1.html.
One of Iwata's comments on specs in the article:
"If you are just going to compare the spec sheets and spec numbers, Revolution may not ha... |
Posted October 11, 2005 2:53:53 AM
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Game Development book publishing
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Has anyone here had a game development book published before? I remember hearing a claim from an editor at The Premier Press that several of their authors were also members of GDNet (I forgot the exact amount, but I think it was a significant number... |
Posted October 9, 2005 4:07:20 PM
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Morphing two different backgrounds
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I'm working on a sort of cinematic for a complex 2D game (a sci-fi action/shooter). I want the background to realistically morph into another background. I was planning a morphing of 32 images in 5 seconds (one new image appearing in the backgro... |
Posted October 9, 2005 12:49:48 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
Thick Atmosphere
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I used Game Maker, using GML instead of drag-and-drop for programming. For the textures, I used Texture Maker. I drew the sprites myself but used some of the image editing tools in Texture Maker to make the warthog look realistic. Texture Maker was m... |
Posted January 5, 2006 10:44:32 AM
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Wich one OpenGL or DirectX
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Direct3D vs. OpenGL |
Posted November 19, 2005 1:50:48 AM
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My humor piece
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Quote:Original post by Lava5
About the first story, I have a question, was your story supposed to be more like a joke, or a serious story with humor thrown in there?.
Both the first and second stories were meant to be serious stories with humor t... |
Posted November 17, 2005 4:15:17 AM
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Use of colors in games
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Wow... a lot of different views on this subject [smile].
I too agree that a person's basis of colors is conceived from their upbringing rather than something that is hard-wired into their brain. For the record, I was not signifying that this... |
Posted November 17, 2005 4:02:05 AM
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Victory by proxy - How to make satisfying? (RPG-like)
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Well I would think that the player should have had at least some control over an event (such as the destruction of a bridge) in order to feel victorious. Maybe if the player had control over each group of NPCs as a whole, and then was able to control... |
Posted November 13, 2005 7:54:54 PM
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Elevators in Reversed Gravitation
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My idea is to have an elevator that works similar to a hovercraft. It would have an engine that propels air in the opposite direction that it is moving in order to push it up/down. It would have enough speed to break the force of gravity when going i... |
Posted November 9, 2005 8:00:23 AM
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Super Mario RPG games?
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Making Super Mario RPG would be difficult if someone doesn't have much prior experience making games, especially with a rather limited program such as Game Maker (IMO). Even Game Maker games use some programming, if only in the form of drag-and-... |
Posted November 6, 2005 6:00:01 PM
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Best food you've ever tasted
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Homemade spicy chicken pizza with ranch dressing instead of tomato sauce. |
Posted October 29, 2005 7:30:25 PM
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Questions For Indy Developers
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My advice is slightly different on how to grow an indie developer, so feel free to disagree with it. I haven't actually sold a game yet, but I'm taking my sweet time working on a commercial game. I'm also working on a website, a novel,... |
Posted October 28, 2005 2:07:25 PM
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My humor piece
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Thanks for the advice. Could you look over this new sample and tell me if it's any better than the last one?
It happened one day...
Who am I? I am the omniscient viewer. Follow me and on a journey of darkness we shall go, pas... |
Posted October 28, 2005 6:11:08 AM
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