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Some recent topics started on our forums |
Help Fund ExEn: XNA for iPhone, Android and Silverlight
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Help Fund ExEn: XNA for iPhone, Android and SilverlightPosted by: Tiffany Leigh Smith at January 6, 2011 5:01:40 PMIndie game developer (and our own GDNet forum moderator) Andrew Russell is working to bring the XNA development community an implementa... |
Posted January 6, 2011 8:01:40 PM
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Naughty Dog Artists Use Wacom Cintiq to Explore Deep into “Uncharted” Territory
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Naughty Dog Artists Use Wacom Cintiq to Explore Deep into “Uncharted” TerritoryPosted by: Liaison PR at January 6, 2011 4:43:56 PMThe first thing you notice when you walk into Naughty Dog’s Santa Monica, Calif., headquarters is a wall-to-wall g... |
Posted January 6, 2011 7:43:56 PM
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Linderdaum Engine 0.5.99b released
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Linderdaum Engine 0.5.99b releasedPosted by: Sergey at January 6, 2011 4:37:25 PMThe Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++ with full support of OpenGL 3.2 Core Profile and OpenGL Shading Language.... |
Posted January 6, 2011 7:37:25 PM
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OpenGL ES 2.0 Programming Guide sample
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OpenGL ES 2.0 Programming Guide samplePosted by: Dan Ginsburg at January 6, 2011 4:33:04 PMThe sample code for the OpenGL ES 2.0 Programming Guide is now available for WebGL and Android and has also been updated to build for iOS 4.2 SDK. Live versio... |
Posted January 6, 2011 7:33:04 PM
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Scylla and Charybdis Release v0.5
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Scylla and Charybdis Release v0.5Posted by: Ben at January 6, 2011 4:29:55 PMScylla and Charybdis 0.5 has been released. The release includes Box2D, blitting and double buffering. It can be found here: code.google.com/p/scyllacharybdis/ |
Posted January 6, 2011 7:29:55 PM
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PixelLight 0.9.4-R1 and new videos released
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PixelLight 0.9.4-R1 and new videos releasedPosted by: Christian Ofenberg at January 6, 2011 4:26:44 PMThe new version 0.9.4-R1 of the open-source, cross-platform 3D application framework PixelLight has been released.
This is primarily a maintenanc... |
Posted January 6, 2011 7:26:44 PM
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Next cumulative release of iAuxSoft engines
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Next cumulative release of iAuxSoft enginesPosted by: iAuxSoft at December 18, 2010 10:06:47 AMThis release includes many additions, improvements and bug fixes for all four iAuxSoft engines. Besides that, the support for webOS Palm/HP is coming that... |
Posted December 18, 2010 1:06:47 PM
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PMG ANNOUNCES THE RELEASE OF MESSIAHSTUDIO5
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PMG ANNOUNCES THE RELEASE OF MESSIAHSTUDIO5 Posted by: pmG Worldwide, LLC at December 22, 2010 6:22:08 PMmessiahStudio5 is a culmination of more than a years worth of user suggested ideas and improvements. We’ve added a new Interactive rendere... |
Posted December 22, 2010 9:22:08 PM
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Procedural Updates CityEngine and Offers Xmas Discount
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Procedural Updates CityEngine and Offers Xmas DiscountPosted by: Procedural at December 22, 2010 6:31:33 PM
Key Highlights of CityEngine 2010.3
* Direct 3D export to e-on software’s Vue (the leading solution for Digital Nature).
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Posted December 22, 2010 9:31:33 PM
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iAuxSoft adds webOS HP/Palm platform support for Native development
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iAuxSoft adds webOS HP/Palm platform support for Native developmentPosted by: Dmitry Kostjuchenko at December 22, 2010 6:24:17 PMWe say welcome to webOS HP/Palm platform and include it to standard distribution package for Linux! It is now possible to... |
Posted December 22, 2010 9:24:17 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
Procedural Updates CityEngine and Offers Xmas Discount
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This wasn't posted because of the winter break. Would you like to reword it to make it more relevant or post as is? |
Posted January 5, 2011 6:36:20 PM
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Special Report on Career Advice for AI Programmers
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Hey Alex, is this link pointing to a broken page? |
Posted October 20, 2010 3:14:09 PM
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Warscale Beta2 Invitation!
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Thank you for your submission. Unfortunately this is not something that we can approve for the news section but please feel free to post it in the forums.
All the best for you and your project. |
Posted September 29, 2010 4:50:52 PM
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ScenomePlatform Game Development Tools
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Hello, do you have any supporting links for this piece?
Thanks! |
Posted August 9, 2010 11:38:37 PM
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The Daily GameDev.Net
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Yeah, thanks for clarifying that. I read from a few sources and some of them seemed to be conflicting. I got the overall impression that there is a lot of misunderstanding and confusion surrounding it in the media and I think that reflects in my summ... |
Posted June 29, 2010 12:57:24 AM
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The Daily GameDev.Net
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Thank you, eedok! :) |
Posted June 16, 2010 10:56:50 PM
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The Daily GameDev.net
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There are girls all over NY right now thinking "I wonder if I'm the lucky girl?". Good luck! |
Posted June 11, 2010 3:36:57 PM
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The Daily GameDev.net
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I would love to see working remotely being more common in the games industry. I know it can be difficult with dev kits, insurance and licensing but it really would be beneficial to the employee and thus the employer in the long run. |
Posted June 11, 2010 12:27:47 AM
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The Daily GameDev.Net
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Haha! My partner in crime! :) |
Posted June 6, 2010 8:01:17 PM
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The Daily GameDev.net
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Just telling it like we see it. |
Posted May 21, 2010 2:22:36 PM
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View All Replies Made By This User
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