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Get to know Grafalgar...  
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Nickname Grafalgar 
State/Province, Country CA   United States
GD Gathering City Los Angeles, CA, United States
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Member Since 10/26/2005 1:54:40 PM
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Some recent topics started on our forums
Cat-nabbin' Zombies! Hi all, A friend of mine and I finished an iphone game not too long, and released it on the iPhone AppStore. It's called "Cat-Nabbin' Zombies", and the premise is simple: You're grandma, you have a bunch of cats, the zombie horde is after y... 
Posted November 6, 2010 6:43:21 PM
FMOD API Headers Hi all, Anyone happen to know how FMOD managed to create their API headers such that they have a series of externally facing class definitions with only public methods? No visible members, no use of virtual functions that I can tell, etc? ... 
Posted June 7, 2010 1:00:11 PM
Need feature suggestions: GUI Authoring Tool and API Hi All, I'm in the process of building a GUI Tool and API for indies/hobbyists. So it's not just an API (literally a dime a dozen), but a full-blown authoring tool to go along with it. Purpose is to allow you guys to build and iterate upon a GUI... 
Posted March 19, 2010 1:51:48 AM
"If you do, you must undo" Hi all, I haven't posted here in a while, but I feel compelled to do so today. I have a coding rule that I abide by pretty strongly. Whenever I've been silly enough to ignore the rule it just ends up biting me squarely in the ass. Since I maint... 
Posted December 18, 2009 8:19:19 PM
Odd habit Anyone share this very odd habit? class foo { public: foo() { mObject = new Object(); } ~foo() { if(mObject) { delete mObject; mObject = NULL; } } Ob... 
Posted February 23, 2009 10:26:48 PM
[SOLVED] LUA: How to redirect "require" to load from packed file Hi all, I'm busy integrating a packed-file reader into my engine, where all my assets (models, textures, scripts, etc) are shoved inside of one large file. At load time, I pull data from this file instead of doing regular file I/O from the i... 
Posted December 14, 2008 12:26:56 AM
Flowing or moving colors on a texture? Hi all, I'm looking for some resources on manipulating a texture's pixel data to achieve that fancy "flowing color" effect you see in music visualizers. I've been googling "color flow" and "texture color move" and all that but am getting res... 
Posted October 22, 2008 1:37:07 PM
Lessons Learned: Engine, Tool and Game Development Hi all, So I just "finished" a game that I've been working on for the past couple of months (AI Tank Game, a la robocode and javabots and such). The game uses an engine that I've been working on since 2003-ish, with fancy editor, decent... 
Posted September 25, 2008 1:35:47 PM
tAInk - a full 3D, Physics, Networked AI Tank Game Hi all, After a couple months worth of part-time tinkering I've finally managed to slap together a half decent Tank AI game! This is similar to just about every other ai tank game out there: write an AI script for a tank to go duke it out with o... 
Posted September 25, 2008 2:50:36 AM
Artist Wanted : AI Tank Game Brief description: I am in the process of making an AI Tank game, where you indirectly control a tank by writing AI for it. Think RoboCode, JavaBots, and so on. You write AI code that will be applied to your tank: Tell it when to turn, when... 
Posted March 14, 2008 7:52:37 PM
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Some recent replies made on our forums
C++: Vector3 velEmtr = new Vector3(0.0, 0.0, 0.0) compiles and runs, how? Yeah, the explicit keyword would certainly be beneficial here =) Seemingly little-known feature of C++ as well, haven't met many folks that know about it. 
Posted July 14, 2010 4:52:12 PM
Designing a GUI system, hints appreciated. Quote:Original post by swiftcoder And how is this functionally any better in a RMGUI? Sure, the artists can add a button to an RMGUI in the GUI designer, but until the programmer writes a function for the button to call, it doesn't do anything. ... 
Posted June 24, 2010 1:28:10 AM
Pattern alternative to singleton? Quote:Original post by jpetrie Instead give the responsibility to a dedicated render object, and allow a higher level system to translate appropriately between properties of the game logic objects and the render objects prior to rendering or enqueue... 
Posted June 23, 2010 1:41:48 PM
Designing a GUI system, hints appreciated. I'm certainly curious to see how you separate logic/presentation using IMGUI :) To me the approach seems tightly woven together, in that you specify a button to be rendered and then action if that button is to be interacted with. So, per my underst... 
Posted June 23, 2010 1:24:33 PM
Designing a GUI system, hints appreciated. My concern with IMGUI, per my understanding of it, is that presentation and logic are very much tied together. That makes it difficult for an artist and programmer to work together on a UI, as the artist becomes entirely dependent on the p... 
Posted June 23, 2010 12:43:23 PM
Designing a GUI system, hints appreciated. I'm in the process of building a GUI authoring tool + API that I'm hoping addresses most of the UI headaches I, and most others, have encountered. If anyone is interested in giving it a go, please let me know, I'm looking for some critique =) Tha... 
Posted June 22, 2010 5:18:28 PM
Why in C++? Quote:Original post by Fiddler Did you miss the fact that I specifically separated the JIT compiler from the standard libraries? Or that I didn't mention virtual machines at all in the quotation above? The main difference between your typical C++... 
Posted June 18, 2010 11:23:47 PM
Why in C++? Quote:Original post by Fiddler You are missing the big picture, I'm afraid. The Java runtime contains a JIT compiler and a standard library. The .Net runtime contains a JIT compier and a standard library. The C++ runtime may not contain a JIT compil... 
Posted June 18, 2010 1:43:02 PM
I want to make a game like Resident Evil 4 and/or 5. Which program should i use? Quote:Original post by Antheus Quote:Original post by KiaDOS I have never used or even heard of UDK Not many people have. It's an obscure toy engine. It probably sucks, since it's being given away for free by the developer. Yeah, looks like t... 
Posted June 16, 2010 1:10:59 PM
I want to make a game like Resident Evil 4 and/or 5. Which program should i use? Among the big C's you mentioned (C, C++ and C#), I'd vote for none of them to start. Like so many have said before, grab Unity3D (the free version) and see what you can build in there. They have a scripting language that's pretty easy to understand... 
Posted June 15, 2010 2:03:49 AM
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