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Some recent topics started on our forums |
spherical harmonic lighting
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this program demonstrates spherical harmonic lighting (SH lighting) calculated per pixel on the GPU.
please refer to Robin Green's "Spherical Harmonic Lighting: The Gritty Details" for more details about spherical harmonics.
normally you w... |
Posted October 19, 2009 1:43:27 PM
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Sky rendering with PyOpenGL
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This demo uses the method proposed by Nishita in his specification 'Display of The Earth Taking into Account Atmospheric Scattering' to determine the color of the sky. Sky color in this demo depends on sun direction, viewer position and view dir... |
Posted December 21, 2008 12:23:38 AM
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Some recent replies made on our forums |
Light Propagation Volumes and SH questions
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I also implemented this technique and published the full source code of my little demo with screen shots on my page:
www.rafwrobel.com
Maybe someone can review it, it has been written in C++ / OpenGL / GLSL. |
Posted February 8, 2010 7:01:02 AM
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spherical harmonic lighting
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Hi sebh,
I visited your web site several times and found it very instructive to study your source code. Very good web site.
I also saw your image of the day about spherical harmonics but haven't downloaded it yet but will have a look at it when I h... |
Posted October 20, 2009 1:45:00 PM
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Sky rendering with PyOpenGL
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it seems that the provider closed my homepage because there was too much traffic.
Send me an email I will then replay to it with an attachment containing the demo code.
Send your email to:
rafwrobel@googlemail.com
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Posted December 29, 2008 11:14:23 AM
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Sky rendering with PyOpenGL
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I think you can download it from here:
http://nis-lab.is.s.u-tokyo.ac.jp/index-e.html |
Posted December 22, 2008 5:16:38 AM
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Sky rendering with PyOpenGL
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Thank you. |
Posted December 21, 2008 1:44:30 PM
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