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Some recent topics started on our forums |
Curver
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Hi. These are a couple of screenshots from Curver, a small application I'm currently making for creating curves for clean line art quickly and intuitively. Basically instead of working with control points and tangents, the user draws curves and then... |
Posted March 15, 2010 3:17:58 PM
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Many template function arguments
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Hello everyone. I have a rather simple problem and I thought maybe there is something I'm missing that would help me with it. I have a function that loops over a number of objects and doe some calculations and modifies them, and I'd like to keep that... |
Posted March 1, 2010 3:38:15 PM
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DX9: [D3DXEFFECT] Global bools in conditionals
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Hello, how are you doing?
If I do something like this in an effect file:
bool g_bBlackness;
// ..... stuffs....
float4 AwesomenessPixelShader()
{
if( g_bBlackness )
return float4( 0, 0, 0, 1 );
// ... do potentially c... |
Posted January 4, 2010 6:18:42 PM
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VC++ 2008 EE. Where are the CRT docs?
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I've recently upgraded from VC++ 2005 Express Edition to the 2008 version, and I can't find the documentation for the C runtime. My development machine doesn't always have internet connection so I can't rely on the online docs. Is there a w... |
Posted April 22, 2009 7:19:23 PM
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Normal from Depth
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Hi. I render my scene and store only the screen-space depth into a 32-bit floating point buffer. How can I later use the depth at each pixel (and neighboring pixels) to construct a screen-space normal vector? For now, I have this in the final HL... |
Posted October 27, 2008 3:17:19 PM
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[DX9] Render targets, off-screen rendering, & rendering to textures
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Hi. In the documentation for the ID3DXRenderToSurface interface which "is used to generalize the process of rendering to surfaces", it says: "Surfaces can be used in a variety of ways including render targets, off-screen rendering, or rendering to te... |
Posted October 28, 2008 9:20:18 PM
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Modern engine design
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Hello. There are a lot of resources that one could look at for help on implementing a particular effect or technique, but resources on how to design a powerful and flexible modern rendering engine are scarse, I think. All the resources... |
Posted August 29, 2008 8:26:09 AM
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Uniform booleans in effects
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Hi. In an effect, I have a global boolean variable whose value is set by the app on a per-object basis, and in the pixel shader function I test if that boolean is set or not, and if it's set the pixel shader does lots of computations. Now, assum... |
Posted February 22, 2008 7:50:29 PM
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Optimizing C++ with code generators
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Hi. I'm writing a software renderer in C++ (for evil reasons, don't ask), and I have come to believe that I could use dynamic code generation to optimize some critical parts. For example, I suppose it can be used to avoid the need to check per pixel... |
Posted February 7, 2008 7:33:59 PM
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Know a free fluid simulation library?
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Hi. Does anyone know of a simple, good, free, and realtime-oriented C++ library for fluid simulation? I'm only looking for 2D functionality, so it doesn't have to support 3D simulation. Thanks in advance. |
Posted January 26, 2008 1:34:12 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
[win32] window procedure: 1 for all window or 1 per window ?
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You can't (directly) have a window procedure per window. The window procedure is a property of the window class, and all windows that share the same window class will have the same window procedure. However, there are ways to couple some Window objec... |
Posted November 28, 2010 5:35:34 AM
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Sun rays in Proun
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Quote:Original post by BattleMetalChris
Those are still images so I'm guessing here, but given that it's a very fast game and the cable is very close to the camera as it passes, would it benefit from blurring the texture on the cable in on... |
Posted November 20, 2010 6:04:07 AM
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[DirectX] DrawText() with DT_CALCRECT problem..
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Try this:
RECT r = {0, 0, 0, 0};
int len = strlen( pText );
if( len == 0 ) return 0;
char lastChar = pText[ len-1 ];
if( lastChar == ' ' )
pText[ len-1 ] = '_';
pFont->DrawText( NULL, pText, -1, &r, DT_CACLRECT, 0xffffffff );
pTe... |
Posted April 19, 2010 4:48:29 AM
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[DirectX] DrawText() with DT_CALCRECT problem..
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Quote:in addition, i'm writing the Edit control, i'd like make the cursor follow the strings,
Good luck with that! I don't want to put you down, but look at the code for the edit control in DXUT... it's not trivial to say the least. Now that I m... |
Posted April 18, 2010 8:10:50 AM
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[DirectX] DrawText() with DT_CALCRECT problem..
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Try DT_CALCRECT | DT_SINGLELINE. Also experiment with DT_EXTERNALLEADING.
Also, it seems what you're trying to do is draw separate strings next to each other. Tinkering with text placement too much is rarely a good idea. Instead, I suggest you just... |
Posted April 18, 2010 4:55:09 AM
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Game Programmer Wanted
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Quickly, before anybody sees this. |
Posted April 16, 2010 7:51:26 AM
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The Daily GameDev.net
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Quote:Day 1 Studios, the developer of Fracture, is handling the development for the next game in Warner Bros.' FEAR series: F3AR. Yes. F3AR. This is the name of the game. F3AR.
-_-'
Reminds me of the trauma of Thiaf from which I'm still trying... |
Posted April 9, 2010 3:35:07 AM
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BMP write problem
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A while ago I wrote a little class for working with GDI bitmaps, and there is a method to save to a bmp file. Get the source code here. Here is the save method:
/////////////////////////////////////////////////////////////////
// Desc: Save bit... |
Posted April 4, 2010 12:17:13 PM
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Custom Control: Infinite Draw Loop
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* In the WM_KEYDOWN switch case, you should call UpdateWindow() right after you call InvalidateRect(). Without this call pressing space will not cause the control to be updated (it won't receive a WM_PAINT message).
* In updateBox::drawControl(),... |
Posted April 2, 2010 12:50:27 PM
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Typical design for DirectX9's Device Lost handling
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Quote:Original post by Evil Steve
Internally, when you create a resource in the managed pool, D3D creates a default pool and system memory pool copy of the texture;
Here is my understanding of default vs. managed pools. Please correct me if I'm w... |
Posted March 20, 2010 8:19:11 AM
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