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Some recent topics started on our forums |
Angels 20
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Angels 20 is a flight-action game my friend and I have been working on for a couple of months now. It's based on the original Wings of Fury, but we've added a few of our own unique twists on the concept.
In Angels 20 you fly an ad... |
Posted October 10, 2005 9:33:31 PM
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PhysicsFS build trouble
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Hey everyone!
I'm trying to get PhysicsFS to work, but I've run into some problems. For the life of me I can't get the damn thing to build. I've followed all the instructions given in the most recent version, but I have no idea what the hell I'm... |
Posted July 24, 2007 3:00:37 AM
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Stargate SG-1
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Stargate SG-1 series finale in 5 minutes!!! |
Posted June 22, 2007 10:40:48 PM
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std::vector efficiency
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Hey everyone,
I've been reading up on STL containers lately, and I learned that it is much less efficient to erase objects from the middle of std::vectors than it is to erase them from the end of the vector.
In my game I have a rather la... |
Posted January 2, 2007 2:29:48 AM
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FMod question
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I'm using FMod for the sound in my game, and I'm wondering whether I should assign each sound sample its own dedicated channels to play in, or should I just use FSOUND_FREE to find a free channel whenever something needs playing?
Thanks in advance |
Posted December 27, 2006 12:06:14 AM
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Odd Rebuild Problem
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Hey everyone,
I ran into a problem today that I haven't ever seen before, and I was wondering if anyone knows what could be causing it. In my project, every class includes this header file that has all my constants defined in it. This worked fin... |
Posted December 14, 2006 1:05:05 AM
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Negative Effect
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Hey everyone,
I was wondering, if there was any way to create a negative colors effect in OpenGL.
I'd like to have an effect like the one I doctored below, but I'm not sure where to start.
Before:
After
Thanks in advance. |
Posted September 7, 2006 8:01:01 PM
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boost::shared_ptr question
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Hey everyone,
Just a quick question about using shared pointers. If I reassign a shared_ptr point to something else, and the reference count of the previously pointed to object is 0, will the shared_ptr automatically delete the old pointer when t... |
Posted August 20, 2006 3:37:11 AM
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A series of questions....
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Hey everyone, I've got few questions I thought up today, and instead of spamming the board with a couple threads, I thought I'd throw em all into one, and hoep someone could help me out.
Question 1
Is it faster to split large sprites up into... |
Posted July 14, 2006 3:30:52 AM
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Static variables
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Hey everyone,
In my game, I need all of my objects to have access to a std::vector of integers. All the objects derive from a single base class called "Thing". I'm thinking about putting a static std::vector of integers in the baseclass, so I ... |
Posted July 13, 2006 6:57:03 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
Any pilots out there?
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Hey there,
I've got my Private Airplane License and my Commercial Glider rating, and I'm at the Air Force Academy right now, so hopefully I'll be flying something cool in a few years.
It'll be interesting to see who else on the forums comm... |
Posted January 25, 2009 10:39:49 PM
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2d uneven terrain
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If you want to just have rolling hills with no overhangs, you can use a simple 2D heightmap. Thats what we used in our flying game to get uneven terrain:
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Posted January 12, 2008 12:32:48 AM
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Show us your YouTube videos
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Here's a video I found of my dad doing the whole fighter pilot thing at an airshow.
F-4 Phantom Heritage Flight
He's the one flying the F-4 (the first jet shown in the video), the video takes a while to get to the good stuff, but its kinda... |
Posted December 28, 2007 2:44:38 AM
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GDNet at the Movies: I Am Legend
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Yeah, I was really disappointed that they didn't use the "I am Legend" meaning from the book and instead went with that cop out epilouge. I was really hoping that when the alpha vampire guy stuck his head out into the sun and when he laid the trap f... |
Posted December 27, 2007 2:34:23 PM
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Brain Downloads
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I'm wondering how you become a "Leading thinker on the future", sounds like a nice job....
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Posted December 27, 2007 1:43:24 AM
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Spacecraft Design
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If it ain't a Super Star Destroyer then I wont play it... |
Posted October 9, 2007 11:53:26 PM
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Your dream game-movie adaptation?
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Crimson Skies FTW!! |
Posted October 8, 2007 12:33:12 AM
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A Novel Approach to Cost Reduction of Aircraft Engines
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Well I doubt there's any real solution to the whole ingesting a bird problem, as the only way to completely stop a bird from passing through the engine is to completely block off the intake, which obviously isn't going to work.
Luckily most c... |
Posted August 9, 2007 8:49:26 PM
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GDNet at the Movies: On the burden of being Bourne
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Quote:Original post by Iron Chef Carnage
Any boobs?
nope |
Posted August 7, 2007 2:39:36 AM
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Convert int to string
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Whoops, guess I need to read the question a little more carefully[grin] |
Posted August 7, 2007 2:32:18 AM
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View All Replies Made By This User
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