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Some recent topics started on our forums |
SunAge - finally final
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Hey everybody !
Its been quite a time since i wrote here last time. Anyway, this time its for real. SunAge is really really close to release, and after 11 years of work (*sigh*) on that title i feel quite happy we finally made it.
we're st... |
Posted September 25, 2007 10:16:14 AM
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dithering in 16bit mode not available anymore ?
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Hi guys !
Most (or all) of the newer gfx cards seem to ignore dithering when rendering to
a 16 bit surface with 16 bit textures ? i can turn on and off the renderstate
for dithering as often as i want nothing happens anymore.
with older... |
Posted August 23, 2006 5:20:24 AM
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Setting diffuse color as RenderState or sthg. like that ?
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Hi guys !
I have a damn problem:
I have a lot of "billboard"/bitmap-graphics to draw in my game. I have a lot
of frames of 2d-troopers running around, and i cache them in realtime into
a texture when they are needed. Then when i want to displa... |
Posted August 19, 2006 12:00:46 PM
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Where to get reliable & detailed charts data & stuff.
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Hi guys !
We're near completion of our first title Sunage, and we're now
looking for some publishing deals for it.
But now the question:
Where can I find reliable data detailing the following:
- WHAT games sold at WHAT price HOW MANY times... |
Posted July 17, 2004 3:33:01 PM
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DrawPrimitive loses vertices ???
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Hi all !
Having a problem with DrawPrimitive...
Under some circumstances, which i don’t know exactley, my
game crashes totally without any access violation msgbox, or
anything else, it just leaves... and the desktop’s there
again... |
Posted January 23, 2002 3:19:42 AM
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Complete list of DirectX-Caps for most cards...
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Hi guys !
Does anybody know, if there is a complete (or at least almost)
list or database somewhere on the net detailing the directX-caps of graphic-cards ???
Any help would be appreciated !!
Here one of my newer pics:
thanx in advance... |
Posted December 5, 2001 11:00:54 AM
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Calling .CGIs from C / C++...
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Hi guys !
What is the shortest way to get in contact with a given
.cgi when programming in MS-Visual C / C++ !!
It looks like my game "SunAge" is near completion now...
I’m planning to make SunAge able to send multiplayer-match-result... |
Posted February 6, 2001 4:27:29 AM
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... Screens & Info to my RTS "SunAge-blasted into oblivion" ...
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Hi guys !
Just a little "teaser"-pic:
To see more please go to www.vertex4.com...
Note: I’m working on that now for 3.5 years (it was definitly the 1st of Jan in 1997, where I said to myself: let’s do it now...) and the whole... |
Posted June 18, 2000 4:11:59 AM
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... Screens & Info to my RTS "SunAge-blasted into oblivion" ...
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Hi guys !
Just a little "teaser"-pic:
To see more please go to www.vertex4.com...
Note: I’m working on that now for 3.5 years (it was definitly the 1st of Jan in 1997, where I said to myself: let’s do it now...) and the whole... |
Posted June 18, 2000 4:39:08 AM
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Problem: ClayStudio Pro & 3DS MAX 2.5...
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Hi folks...
I got big problems with Digimations ClayStudio Pro v1.92...
When linking one or more clayspline-object(s) to any kind
of parent, and then rotating the parent (beeing in
Animate-Mode) everything seems ok, but when I play that
anim... |
Posted May 17, 2000 12:44:00 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
SunAge - finally final
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Thanx :)
Yeah, we're gold now (somehow *cough*). Still a lot of stuff to do, but retailers
that aren't getting the idea behind it anyway, DO make pressure to get things out
in their scheme. Which means you get too-early-products on the she... |
Posted December 1, 2007 5:57:56 PM
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SunAge - finally final
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Well, it was just improved / extended all the time.
As everything in gamedevelopment its all going in cycles & iterations, so
we never had that point where we threw away half of it. It was just growing &
bettered all over the time.
All engin... |
Posted November 17, 2007 8:38:00 AM
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SunAge - finally final
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Mac: Well, yes. i guess its not the problem technically too much.
1. because i locked all the windows & platform dependent crap down in very very small classes. (i don't like to see #include "windows.h" in my REAL code. brrrr.)
2. there are compan... |
Posted November 15, 2007 9:28:52 AM
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SunAge - finally final
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hehe.
Thanx guys.
Actually we went Gold last week (after several months hardcore-crunching, topped with a hilarious 8-hours-sleep in 5-final-days-session.), so its expected to be in stores on the 30rd Nov. All we need now is much more pub... |
Posted November 15, 2007 7:41:54 AM
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SunAge - finally final
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hehe. Greatly appreciated !!! :) |
Posted October 9, 2007 4:54:06 PM
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SunAge - finally final
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:)
Yes, it will be available for download as well, as far as i know our publisher
has done previous projects with gamersgate.com.
Cheers
Roman |
Posted October 3, 2007 7:10:06 AM
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SunAge - finally final
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thanx. :) |
Posted September 30, 2007 12:04:03 PM
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SunAge - finally final
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oh yes, i think you're right. And this is exactly where we have our weakness yet, with a small team and a small publisher. But the good thing is that it is so very
multiplayer & community focussed, so we can probably get there by word of mouth, but... |
Posted September 29, 2007 4:54:06 AM
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Airstrike ver 1.0
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hey man !
Downloading right now. Your homepage seems to be hacked or sthg. All the
rar's are now pointing to a crappy "i sell you something you dont need"-page.
Just fyi. Looking forward to play that. Reminds me strong of Sopwith & wings of f... |
Posted September 27, 2007 7:11:25 PM
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SunAge - finally final
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wooha !
I love your comments, seems like 11 years sitting in front of the screen finally
paid off. :D
Demo: We're very close to goldmaster now (at least i hope so. *cough* ), and after
that going for a gameplay trailer, and then for the demo.... |
Posted September 25, 2007 6:09:14 PM
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View All Replies Made By This User
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