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Get to know Edmondo...  
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State/Province, Country Pomorskie   Poland
GD Gathering City Gdansk, Pomorskie, Poland
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Member Since 6/9/2007 9:06:41 AM
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Some recent topics started on our forums
FreeFormEngine FreeFormEngine was developed as my Master's Thesis project. My ambition was to create an engine with latest visual effects and seamless indoor/outdoor visibility, that would be easy to use and extend (yeah I know - that's naive:). I am pretty much s... 
Posted June 10, 2007 12:18:32 AM
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Some recent replies made on our forums
FreeFormEngine Quote:Original post by n00body How did you handle "motion blur"? Are there any papers you can point out on the subject? The technique is called 'image space motion blur', and it shouldn't be hard to google it. Quote: Also, have you co... 
Posted June 21, 2007 4:30:51 AM
FreeFormEngine Quote: I don't understand how you generate the "lightmap" without doing texel_by_texel line tracing. All I wanted to say by this, is that you won't see a difference if you skip every second texel, or even a little bit more. It doesn't need so... 
Posted June 17, 2007 10:53:31 AM
FreeFormEngine Quote: Ok, so the process for generating the terrain lightmap is similar to: http://www.gamedev.net/reference/articles/article1817.asp but done on the GPU? I'm very impressed by the update performance! Seems very smooth when changing the sun... 
Posted June 15, 2007 12:03:21 PM
FreeFormEngine Quote: 1) HSR - I guess your using portals with PVS for indoor? For outdoor, are you using occlusion queries or are you doing the stuff on the CPU (just collecting nearest occluders)? Well, first of all there is nothing like strict 'inside... 
Posted June 14, 2007 3:13:53 PM
FreeFormEngine Quote:Original post by DilGaladh what did you use for the UI? Did you implement it yourself? I use CEGUI, and it's WindowsLook skin. I implemented CEGUI::Renderer and CEGUI::Texture interfaces to integrate CEGUI with my engine. 
Posted June 13, 2007 4:06:03 AM
FreeFormEngine Quote:Original post by Evil Steve That looks awesome, great work. What API are you using (DX9, DX10, OGL)? And what specs does the engine require? OpenGL and Cg. GeForce6 level gpu minimum. I would recomment something more powerful though, bec... 
Posted June 11, 2007 9:46:43 AM
FreeFormEngine Quote: If that would not be a problem - could you give an url to it when ready? :) Send me an e-mail in a month from now. [PL: spaceace1 na Wirtualnej Polsce] 
Posted June 11, 2007 8:55:15 AM
FreeFormEngine Quote:Original post by Todo Quote:Original post by Edmondo FreeFormEngine was developed as my Master's Thesis project. Is this thesis available for online viewing? This would spare you the questions about technology and would help us out in... 
Posted June 10, 2007 10:40:17 AM
FreeFormEngine Quote:I especially love the Light shafts + VSM image, can you explain your techniques here in a bit more depth? Light shafts are based on Jason Mitchell's "Light Shafts" paper. VSM stands for variance shadow maps, and you can easily google it... 
Posted June 10, 2007 6:50:30 AM
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