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Some recent topics started on our forums |
Again....
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here is the last version...
This is my 2d engine =D
http://members.gamedev.net/kerkhoff/JournalFiles/Predator-Demo.rar
tell me what you thought...give me ideas...
I'm a very bad with layouts eauhuah
this layout is very...very ugly I know... |
Posted February 8, 2006 1:17:29 PM
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New game team...=D
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okay...following the template now =D
Team name:
Undefined, but, "Black Mamba Entertainment" would be good, and easy to make a logo
Project name:
Do vice games =D
Brief description:
I think that the games can be a lot complex or more simp... |
Posted February 8, 2006 4:50:42 PM
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Predator Engine demo =D
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Hi my friends...
here is the Predator Engine with some basic controls...
download this file:
http://members.gamedev.net/JournalFiles/Predator-Demo.exe
Next controls will be the check box, the check button, radio buttons, numeric updown, a... |
Posted February 3, 2006 3:43:10 PM
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Fullscreen and glOrtho
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Hi...
I'm having problems with glOrtho in fullscreen mode...
here is my create window function
void PDevice::BuildWindow(const LPCTSTR AWindowName, SRect* ADimension, PWindow* ANewWindow, bool AFullScreen)
{
DWORD WStyle;
DWORD WExSty... |
Posted February 2, 2006 4:10:51 PM
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Drawing techniques
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Somebody has a good drawing technique?
I run my program that is redraw everytime and my mem usage explode = (
if I draw the object only when it receives event...the mem usage increase with the amount of events that I fired. = (
like...e... |
Posted January 29, 2006 6:51:58 PM
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Function pointer problem...
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Hi...check out my problem..
I have a X class that have this attribute:
void (*FOnMouseClick)(PInputEventReceiver* ASender);
and this method to set this attribute:
void OnMouseClick(void (*AOnMouseClick)(PInputEventReceiver* ASen... |
Posted January 28, 2006 10:06:06 PM
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Texture problem..
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Hi, I'm having trouble with textures in opengl...
I'm loading some texture files (.bmp) but the last file is used to all objects in the scene = ((
here's my loadtexture code
void POpenGLDriver::LoadTexture(std::string AFileName, unsigned i... |
Posted January 20, 2006 4:16:22 PM
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Outline font bug??
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Hi, I have downloaded the lesson 14, with outline fonts, I changed the output text to some work with accents and like I thought, the GLYPHMETRICSFLOAT gets nuts... (test strin = "Test àçê?õá") = (
how can I workaround this problem??
and How can... |
Posted January 11, 2006 7:46:26 PM
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GLYPHMETRICSFLOAT bug???
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the GLYPHMETRICSFLOAT structure does not work with accented words???
if it doesn't...how can I get the letter width using wglOutlineFonts?
thanx... |
Posted January 11, 2006 8:10:40 AM
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Print text problem...
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Hi everyone..
I want to write text on the screen using outline fonts...
firstly, I have tried to use the HFONT size attribute, but it doesn't work. After that, I tried to use the glScale function to resize my text, BUT, the text became inv... |
Posted January 11, 2006 7:13:38 AM
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View All Topics Started By This User
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Some recent replies made on our forums |
New game team...=D
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addicting games =) |
Posted February 8, 2006 10:18:10 PM
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New game team...=D
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I'm sorry about the first thread...I'm hope that now this is good for you =D
thanx for warning me ;)
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Posted February 8, 2006 6:39:25 PM
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C-Unit MDX Tutorials and Framework
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I'll kill myself...
Me and my modest engine = (((
I loved your gui layout =)
congratulations...very nice work =D |
Posted February 8, 2006 12:12:36 PM
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Predator Engine demo =D
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ahá
got you =)
the code of fps is the same...the only difference is that my thread system of paint control (=P) is inactive...
the same code...without the system...run at 90fps..
and with the system...run at ~10000 =D
hehehe
[Edi... |
Posted February 5, 2006 11:06:39 AM
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Predator Engine demo =D
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ok...I have made some changes...look if now the fps is more logical (I got 1000 in my radeon 9800xt) =P
http://members.gamedev.net/kerkhoff/JournalFiles/Predator-New.exe
Thanx...
I'm sorry...but I'm a new programmer yet heheh |
Posted February 4, 2006 11:50:28 PM
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Predator Engine demo =D
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this routine...allways give me the timeelapsed with 0...
and an error of division by zero =P
heheh |
Posted February 4, 2006 10:32:14 PM
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Predator Engine demo =D
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look this...
int beginframe = 0;
int endframe = 0;
int timeelapsed = 0;
while (MainApplication->Running() && !FQuit)
{
beginframe = timeGetTime();
MainApplication->Refresh();
endframe = timeGetTime();
time... |
Posted February 4, 2006 9:18:02 PM
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Predator Engine demo =D
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I really don't use it..
I use a label to show the FPS.....
but..so you think that the Predator Engine's way is the better way to show fps??
I need to know how good my engine is working..and if I don't know how much fps it is running...I'll nev... |
Posted February 4, 2006 8:41:49 PM
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Predator Engine demo =D
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I'm sorry about this...
but I tried the examples and all of them has gave crazy values...
here is my draw loop..now...somebody..make it count the frames correctly =D
lastFrame = timeGetTime();
while (MainApplication->Running() &&... |
Posted February 4, 2006 12:52:31 PM
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Predator Engine demo =D
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no...the fps code is running in the main thread...
I don't know...but I don't see nothing wrong...
it count the frames until one second pass(ff)..and then..store in another variable(fps)...
and using timeGetTime() function in the place... |
Posted February 4, 2006 10:11:51 AM
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