|
Some recent topics started on our forums |
Panther3D Engine - GUI System
|
On this picture there is my GUI system with all common controls. I draw only lines and rectangles. GUI have small GUI Editor mode and colors are modificable by scheme.
On the background there is a screen form the Gears of War ;) |
Posted February 23, 2007 11:09:21 AM
|
worldSpace-tangentSpace transform problem :(
|
Hey guys,
I have serious problem with worldSpace -> tangentSpace vector transformation.
In vertex shader I do this:
// tangent basis
float3x3 tbn = float3x3(
In.Tangent.xyz,
In.Binormal.xyz,
In.Normal.xyz
);
... |
Posted September 1, 2009 11:03:04 AM
|
Blending two textures with mask
|
Hi!
I have two textures of Earth (Night and Day) and a grayscale mask texture.
I want to render these two textures in a way day texture will be in brighter pixels of a mask and night texture will be in darker pixels of a mask.
So finally I sho... |
Posted July 11, 2009 6:04:18 AM
|
Calling constructor of globaly defined variable in static .lib
|
Hi and sorry for my bad English!
I have this problem. When I have static .lib project and I write this code to some .cpp:
class Test
{
public:
Test()
{
MessageBox(0, "Constructor of Test called!", "OK", 0);
}
} g_fck;
... |
Posted September 23, 2008 4:53:58 AM
|
C++ pointers in two dlls
|
Hi!
I have simple question to C++ win32 gurus.
I have exe and few dlls, which are loaded dynamicaly using LoadLibrary(). When I allocate memory in one module or open a file using stdio FILE* fp=fopen() and then pass this pointer to second... |
Posted August 17, 2008 3:59:31 PM
|
English Corrector for Documentation
|
Hello,
I am from the Czech Republic so my English isn't good enought and I need someone who have some free time (not too much time required) and good knowledge of English.
I will need to correct English grammar on wiki and documentation. ;)... |
Posted March 17, 2008 6:40:08 PM
|
Screen-space vertex shader
|
Hi,
Iam working on deferred renderer, but I have a problem. I need a vertex shader for fullscreen quad to get some per-vertex (screen edge) data. I created a vertex buffer with these values:
LeftTop vertex::: X:-1 Y:1 Z:0.5 W:1
RightTo... |
Posted October 15, 2007 3:06:13 AM
|
Cyclotron - Main machine
|
It is from our old concept. It is most important part of this map. This concept was thrown out. |
Posted February 23, 2007 11:09:43 AM
|
View All Topics Started By This User
|
|
Some recent replies made on our forums |
Panther3D Engine - GUI System
|
The source code of both of our engines has been released to public.
I have updated previous post accordingly.
Maybe it will help somebody. :)
And thanks for hosting old frustum.org.
Alex is making very impressive and good work at Unigine! |
Posted October 13, 2010 11:03:26 AM
|
worldSpace-tangentSpace transform problem :(
|
If I understand correctly, u think that In.Pos, In.Tangent, In.Binormal and In.Normal I have in vertex shader are in object space. But no, they are in world space as u can see in debug screen (look also at world-space translate widget colors). It is... |
Posted September 1, 2009 2:18:09 PM
|
Blending two textures with mask
|
Oh, good, but I can't use shaders because I use OpenGL ES for iPhone.
Can anybody help me do this using standard fixed pipeline blending (glBlendFunc)?
[Edited by - KEXIK on July 11, 2009 9:56:42 AM] |
Posted July 11, 2009 6:56:14 AM
|
Plane9 Screensaver v0.9
|
wow, looks good. ^^
Which function did you use for connection splines? |
Posted February 3, 2009 7:46:08 AM
|
Panther3D Engine - GUI System
|
Hey guys :)
hehe it is funny, a reply to 2 yrs old thread, but I have some resources for you.
First of all, now I can provide full source codes for Panther3D 1 and 2 engines. They can be downloaded at http://www.reversity.org/technology/panther3d... |
Posted January 28, 2009 11:41:38 AM
|
Calling constructor of globaly defined variable in static .lib
|
Thanks. As I can see, automatic registration in .lib cannot be simply done. So I dropped the idea with auto registration in .lib and I will use dynamic libraries only. |
Posted September 23, 2008 1:24:43 PM
|
Calling constructor of globaly defined variable in static .lib
|
Thanks for your reply. Good idea, it can be the problem, because I use this construction for "registering" classes at app initialize time so I am interested only in calling this constructor, not instance of a class.
Do you know some method ho... |
Posted September 23, 2008 12:35:56 PM
|
pvs computation using voxel decomposition
|
Looks good, but will you release demo?
I want to see it in action in detail.
And what are you planning with it? Will it be closed-source only for your purposes? |
Posted April 20, 2008 3:47:14 AM
|
space transformations
|
Which triangle do you mean? If you are talking about simple 2D triangle, you don't need to do any transformations because you enter screen-space coordinates (it is what you get after all transformations from world-space). |
Posted March 20, 2008 6:05:03 PM
|
Creating a Shader Class
|
Or you can extend it and try to do something I want right now... inspired by UnrealEngine 3.
Split your shader to "template" and processing while processing will be lighting, shadowing, fog, ... based on material input (properties).
Shader... |
Posted March 19, 2008 6:59:00 PM
|
View All Replies Made By This User
|