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Neoforce Controls (XNA 3)
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This is update of Neoforce Controls.
Neoforce Controls library is written in C# and XNA Game Studio 3. Right now it supports only PC platform. Expansion to XBOX 360 is not planned at the moment, since I don't own this device.
The main goal... |
Posted January 27, 2009 5:57:00 PM
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[XNA] Accessing Another Game's Profile Data
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Hello,
I'd like to ask if anyone has an experience in file system on Xbox 360. What I wonder about is if I'm able to access profile data (saved games, configuration) from another game. For example:
I'd like to write an utility which would... |
Posted June 29, 2009 7:02:28 AM
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Neoforce Controls
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Skinnable GUI system for XNA.
This project is in pre-alpha phase. Only small demonstration of skinning ability and basic controls available at this moment. With the <Enter> key you can add more random positioned windows.
Features Ava... |
Posted July 7, 2007 1:19:04 PM
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Neoforce Controls (updated)
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Skinnable GUI system for XNA. Now supports XNA 2.0, there is improved stability and performance in the new release, however, still in alpha phase of development.
Features Available:
- Flexible skinning format
- Movable and resizable windows
-... |
Posted December 30, 2007 12:50:38 PM
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FPS Independent Mouse Cursor
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Hey,
I'm developing GUI for XNA. I have created my own cursor class, which is rendered as a sprite (because of transparency, shadow etc.). Problem is, once the framerate drops below ~40 fps, cursor movement becomes dysfluent. I'm updating mou... |
Posted June 24, 2007 7:10:16 AM
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Some recent replies made on our forums |
CUDA Flocking Demo
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Very cool, indeed. |
Posted September 3, 2009 6:32:20 AM
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Neoforce Controls (XNA 3)
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Hello,
I'd like to report some news to the latest build of Neoforce Controls.
First of all, the input system has been completely reworked allowing smoother frame rates when displaying a lot of controls on the screen.
The support for ga... |
Posted August 29, 2009 5:14:12 AM
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Neoforce Controls
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Quote:Original post by Demosthenes
The link (http://www.codeplex.com/neoforce) redirects to codeplex main page.
Sorry, the this thread is outdated. Here is updated one:
http://www.gamedev.net/community/forums/topic.asp?topic_id=522435
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Posted June 26, 2009 1:41:46 PM
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Neoforce Controls (XNA 3)
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Hi,
I've created small demonstration video of the controls. The quality is not the best, tho.
http://www.youtube.com/watch?v=5FOIMXdKqhA |
Posted June 3, 2009 5:03:33 AM
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Making a textbox from scratch?
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Hello,
I was implementing a textbox control for my GUI library for XNA. So far I have implemented just single-line textbox allowing selection, horizontal text scrolling, copy, paste, moving by words, words selection etc. In this regard it works al... |
Posted March 24, 2009 7:03:36 AM
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Neoforce Controls (XNA 3)
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Hi Scott,
thanks for trying out the new version. Right now I don't have a clue what could be wrong with running the Central 360 application, but I try to investigate further.
Regarding controls mapping, the whole thing with gamepad is just expe... |
Posted February 11, 2009 7:11:37 AM
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Neoforce Controls (XNA 3)
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Hello,
I have just released new version, which "should" support Xbox 360. I haven't tested it if it runs. Anyway, it supports gamepad now with some experimental button mappings.
-Ryann |
Posted February 9, 2009 4:57:36 PM
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Neoforce Controls (XNA 3)
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Hello,
thanks for comments. As for porting it to SlimDX, it would be definetly great experience, but I'm affraid at the moment I spend all my free time on development for XNA and the project is still in alpha phase. Simply there is too many t... |
Posted January 29, 2009 4:13:18 AM
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Neoforce Controls (updated)
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Hello, new pre-beta version has been released. Many things have been enhanced and there are new controls added.
http://www.codeplex.com/neoforce
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Posted June 19, 2008 8:00:23 AM
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0 A.D. by Wildfire Games
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It looks really great. Screenshots on your webpage are amazing and show a lot of detail. I like the version with the dusk. |
Posted February 8, 2008 3:14:33 AM
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