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Get to know Eitsch...  
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Member Since 3/29/2005 2:26:49 PM
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Some recent topics started on our forums
CsGL vista(aero) refresh problem Hello! I am trying to run CsGL on windows vista with aero theme activated. somehow CsGL controls do not update properly. With windows classic themes it works just fine. With aero activated rendering can be triggered by window resize events... 
Posted March 16, 2009 4:39:07 PM
NVPerfHUD AnyCpu apps i am using c# with slimdx whereby the build target is ANY CPU. an explicit x86 compile works but is there a possibility to run any cpu builds with perfhud? thanks 
Posted October 21, 2008 8:12:05 AM
D3D10 formats (B8G8R8A8) InputLayout my source color array's layout is: rgba (each single bytes). using DXGI_FORMAT_R8G8B8A8_UNORM as internal format gives expected results (interchanged red and blue component). DXGI_FORMAT_B8G8R8A8_UNORM does not work (Input layout creation fails).... 
Posted September 17, 2008 6:50:40 AM
[SlimDX] D3D10 Effect.FromFile fails my c# app crashes at: D3D10.Effect effect = D3D10.Effect.FromFile(m_device, "MiniTri10.fx", "fx_4_0"); the slimdx example MiniTri10 works but in my app i get SEHException. i use exactly the same effect source (as in the example) and the device... 
Posted January 12, 2008 9:30:36 AM
Augustus - Strategy game This project is our (we are a group of 4 people[2 programmers]) final project at the HTL Anichstraße, Innsbruck in Tyrol/Austria (comparable to a high school, with focus on IT). 2 years ago we started to develop this game in our sparetime. Sinc... 
Posted May 25, 2007 8:46:52 PM
fmod - linux runtime probs i ran into some problems with fmod and linux. i can link programs with libfmodex.so but when i try to run the app i get following message: [root@localhost 3d]# ./3d ./3d: error while loading shared libraries: ../../api/lib/libfmodex.so: cannot... 
Posted July 9, 2007 10:53:50 AM
Emulating fixed pipeline shadowmaps i am pretty stuck with glsl shadowmaps. my app worked fine with fixed pipeline. i simply have problems with texture coordinate generation. i thought something like this would work: proj = gl_Vertex*gl_TextureMatrix[0]; unfortunately the... 
Posted February 25, 2007 5:47:20 PM
normal interpolation i have to interpolate the normal on interesection point of a triangle. i got points of the triangle p0,p1,p2 and corresponding normals n0,n1,n2 and the point on the triangle p and the corresponding normal n unfortunately i don't h... 
Posted February 16, 2007 8:29:27 AM
smooth camera path iam working on a "camera drive" module for my app. till now iam using linear interpolation between camera points. i thought about using some sort of spline to get smoother results. i googled around and found heavy weight libs to solve this p... 
Posted February 14, 2007 1:32:50 PM
plane equation from triangle ax+by+cz+d=0 should be my plane equation. so (a,b,c) forms a normal vector of my plane and if (a,b,c) is normalized d is distance to origin. (hessche normalvector form) ok. so to calculate this plane equation i would have to calculate (v1-... 
Posted February 14, 2007 10:26:28 AM
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Some recent replies made on our forums
D3D10 formats (B8G8R8A8) InputLayout sad...if this is the only solution... simple internal conversions would be nice anyway; 
Posted September 18, 2008 3:49:19 AM
Why doesn't glbindtexture recognize the texture id I pass it?(SOLVED)initgl b4 glstuf use glGetError to determine which operation fails with error code. make sure filtering is set up correctly 
Posted February 27, 2008 1:58:22 PM
multiple glViewports just use glClear after setting up each viewport (and its clear color) 
Posted February 9, 2008 11:52:16 AM
[SlimDX] D3D10 Effect.FromFile fails this exception occurs in all cases. if file exists, or it doesn't - evertime SEHException. EDIT: after rebuilding the slimdx dll using latest svn source it seems to work. this dll does not contain the.FromFile overload method with 2 arguments.... 
Posted January 12, 2008 9:58:53 AM
Vertex Shader Question vertex texture fetches are available on modern hardware (sm3 hw). however it is a slow operation. 
Posted October 28, 2007 9:19:21 AM
Map Editor looks cool. some words concerning performance: you really have as much display lists as quads? in this case you destroy all optimations done be the driver cause of the small display lists. consider using vbos instead of display lists. 
Posted October 23, 2007 1:01:15 PM
How qualified am I? god...what's goin on with this example?? second destructor fails - but why? 
Posted September 9, 2007 6:59:08 AM
Augustus - Strategy game thanks to all the commments. especially the terrain tiling thingy. as you might imagine i am used to the look of the game - so i didn't really recognize it. fortunately the leveleditor supports to change tile count. we decided to start a new proje... 
Posted September 7, 2007 4:35:15 AM
Rotate a point around a user-defined axis get modelview with glGetFloat*v. multiply this matrix (sub3x3) with your vertex and add the translation vector (last row) 
Posted September 4, 2007 2:14:25 PM
glut opengl vs opengl Quote:Original post by shotgunnutter Quote:Original post by alx123 I have this book that tell me that for more complicating games I need to know window programming and I only know console. I make a game with opengl and glut is so much easier.... 
Posted September 2, 2007 1:24:55 PM
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