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Some recent topics started on our forums |
X-Speed early stages. Demo update.
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Hello everybody!
This is the 7th update of the X-Speed project, things are going as smooth as ever and I'm very proud to tell about our achievements at this time, the project is turning from dream to reality and we are surely gonna keep working wi... |
Posted December 12, 2010 2:35:57 PM
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X-Speed project, early stages. (New thread)
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Hello everybody, this is the 6th X-Sped update.
First of all, this is not a new thread, I haven't been able to update the one created about 5 months ago so had to create a new one, here's the link to it so that no moderators fell I'm not... |
Posted November 7, 2010 4:39:57 PM
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Wondering about PhysX
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Hello there first of all.
I've always heard about it but never really felt like learning it so gave it a check on some wikis, this forum and the nvidia site but I have to say I'm a bit confused about it.
First thing, if I didn't misunderst... |
Posted November 4, 2010 7:56:20 PM
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Looking for people to be involved in a small non-commercial project. (Updated)
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Team name:
Not named yet.
Project name:
X-Speed.
Brief description:
X-Speed is a racing game under development for the pc platform under C++/OpenGL.
Compensation:
None, this is a spare time project in no way intended for commercial publ... |
Posted July 4, 2010 11:22:38 AM
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Network API
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Hello everybody.
I've been programming applications for the Linux platform for a long time now and never bothered to add some networking capabilities to my 3D projects, I know that Winsock gets the job done but it's only for Windows.
My qu... |
Posted July 17, 2010 5:52:58 PM
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3D Car Model
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Hi. This is a 3d model i made in my spare time the past couple of weeks, thought it was nice enough to have it posted here...
Here is a brief explanation:
This is a part of my studies involving polygonal modeling I have started since my last pro... |
Posted March 25, 2010 11:13:53 AM
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delete problem
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Hi everybody...
i'm trying to create an algorythm to facilitate the creation and deletion of pointer variables, but it can't seem to work...
would appreciate if you'd teel me if there's something wrong or if it really can't be done at all...
//C... |
Posted August 19, 2009 12:37:00 PM
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DestroyWindow
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Hi everybody!
Recently I started a win32 project and i'm dealing with a error where i close the window on the title bar but when i check the processes on the Task Manager the window is still active. Is it suposed to happen? If not how do... |
Posted April 12, 2009 4:45:31 PM
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buffer size
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hi everybody!!
i'm trying to understand some errors on my app... it sends a message on a buffer of size [200000] to a server that receives the exact message.... it works fine on some computers but other computers just receives an empt... |
Posted January 14, 2009 7:29:37 AM
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operational system problem!!
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I've been working on a program for the last 3 months for thw windows platform but now I have to adapt it to linux... I didn't want to change my entire code and i'm kinda dummy when it comes to operational systems so I'd like to know if there is... |
Posted October 28, 2008 11:33:06 AM
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View All Topics Started By This User
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Some recent replies made on our forums |
X-Speed project, early stages. (New thread)
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Thanks very much for the comment, your words mean very much to us and, though we may be a bit slow at the moment with development, we'll always keep this thread updated with news about the project. |
Posted November 8, 2010 4:34:46 PM
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Wondering about PhysX
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Thanks a lot for the help.
I have redirected my target now to GPGPU programming and OpenCL specifically, I don't want any bult library just a way to perform math on the GPU, unfortunately CUDA is available only for NVidia boards. |
Posted November 5, 2010 12:01:30 PM
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Un-named iPhone Game
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Good work... do you detect collision?
would be nice if you posted a video... |
Posted October 10, 2010 12:28:45 PM
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Looking for people to be involved in a small non-commercial project. (Updated)
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Hello everybody.
It took some time to get the engine started but it's finally done and, as part of the 5 update, I'll be talking mainly about it and also I'm gonna present our first approach at a collision detection technique, developed by Adnan.... |
Posted August 29, 2010 12:37:37 PM
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Looking for people to be involved in a small non-commercial project. (Updated)
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Hello everybody.
This is the fourth update of the X-Speed project and, work is at a good flow, ideas are coming and we've been able to work with them, I hope it's the start of something big but, until then I'm gonna focus on what we have so f... |
Posted August 1, 2010 12:32:56 PM
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Looking for people to be involved in a small non-commercial project. (Updated)
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Hello Nikolay.
First of all thank you for your reply and suggestions, wanted to explain to you and everyone else here our intentions so you can understand the purpose of this project.
1) That's an opportunity for us and everybody involved to tu... |
Posted July 25, 2010 10:06:12 PM
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Looking for people to be involved in a small non-commercial project. (Updated)
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Hello everybody.
As part of the third update of the recently named "X-Speed" I'm gonna focus on the modeling design and repository feature mainly so you can have an idea of how the development is going. Also wanted to say some words to the m... |
Posted July 23, 2010 9:29:04 PM
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Looking for people to be involved in a small non-commercial project. (Updated)
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Hello everybody.
This is the first update for the project I have started two weeks ago.
I have one person who decided to join the team and together we started making some decisions about the direction we are gonna be headed.
The idea... |
Posted July 18, 2010 2:14:22 PM
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Network API
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I'm researching right now and I may be leaning more towards "C++ Sockets".
Thanks for the help and the informations. |
Posted July 18, 2010 1:00:44 PM
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Network API
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Winsock implements Berkeley sockets from what I read, very interesting and the syntax is really basically the same, won't have trouble learning it.
That's what I was looking for, thanks for the help. |
Posted July 17, 2010 6:59:12 PM
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View All Replies Made By This User
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