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Some recent topics started on our forums |
Edge Detection
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Hi,
i am working on directx's Progressive Mesh example and i am trying to add black edge lines on textured mesh. I guess i need to add cell shader to my project but the problem is i am not good at shaders. Do you have any example code or p... |
Posted December 28, 2008 3:23:23 PM
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File Extension
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Hi, i am working on a simple model viewer for rendering 3d models in real time. I keep my model files, fx. files, apllication file and all the other stuff in a folder. In the same folder i have also a config file (for example we can call it conf... |
Posted December 10, 2008 4:49:55 PM
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U.H.A.C.K
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From more than a year we have been trying to develop a game engine, we called it V2 Game Engine. A few months ago we started to a new game project that runs on our game engine and finally today we released a playable demo.
For more information... |
Posted February 21, 2007 7:43:19 AM
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RAM Usage
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Hi,
I am using ".x" meshs for maps in my 3D engine. But i have some problems about RAM usage. For using 12 Mb .x mesh (with textures 21 Mb) my engine fills 183 Mb of Ram. I did some tests with the same mesh on Directx SDK samples and the result... |
Posted March 10, 2007 8:02:17 PM
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Texture Coordinate
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Hi guys,
I am using IDirect3DBaseTexture9 structure for my mesh textures.I am wondering about is there a way to get each texture's 3d coordinate in render loop.
For example: this is where set textures for effect(shaders) in my render loop
U... |
Posted January 28, 2007 4:48:08 PM
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Direct Sound Problem
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Hi,
I have a problem with direct sound.
When i initialize the sound like the code below and open it from file.There is no problem when playing.
WCHAR sPath[ MAX_PATH ];
if( Sounds == NULL )
{
hr = DXUTFindDXSDKMediaFileCch... |
Posted December 9, 2006 8:41:39 PM
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3D Sound
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Hi,
I am trying to make 3D sound effects with direct sound.But i have a problem about listener poisitions. I have a FirstPerson Camera in my engine then for activating the right speaker i have to know where is the sound and what direction i am looki... |
Posted November 26, 2006 8:22:12 PM
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Sprite Matrix
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Hi,
I have a problem about 2D sprite's. I am using CFirstPersonCamera class for fps camera in directx 9. I am setting the matrix of 3d mesh's like the code below.
mWorld = *g_Camera.GetWorldMatrix();
mProj = *g_Camera.GetProjMatrix();
mView... |
Posted September 13, 2006 7:13:13 PM
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Mesh Coordinate Problem
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Hi,
I have a problem about finding coordinates of my 3D meshs.I am using CDXUTMesh class for .x meshs.The code i use for open and initialize is in below.
D3DXMATRIXA16 g_mWorldScaling;
V_RETURN( g_Mesh.Create( pd3dDevice, "Mesh.x"... |
Posted August 21, 2006 10:12:48 AM
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Specular Mask
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Hi,
I am using CDXUTMesh class for meshs in my engine and i am using dynamic lighting.In that point i have to add specular lighting for a better look to metal objects.But i need to use a Reflection Mask to specular lighting like in the link.
http:... |
Posted July 11, 2006 7:25:31 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
Edge Detection
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From a few days i am trying to solve this problem and here is the result(it is not working)
My shader (according to post process example)
texture g_txScene;
sampler g_samScene =
sampler_state
{
Texture = <g_txScene>;
Ad... |
Posted January 3, 2009 9:52:09 PM
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Edge Detection
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Yes i already looked at that example but in the postprocess example there are no textures on the mesh. I couldn't figure it out how to draw edge lines on the mesh texture. Here i'll show you what i mean: Screen Shot
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Posted December 28, 2008 8:47:42 PM
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File Extension
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Thanks for both answers.
"staticVoid2" thanks for code it helped so much. |
Posted December 10, 2008 9:17:09 PM
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RAM Usage
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I am looking it from Windows Task Manager's Performance tab. |
Posted March 12, 2007 6:27:38 AM
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U.H.A.C.K
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Thanks for all your opinions and advices. We have a long way to finish the project.
According to feedback's we have to check our scene lightings, collision detec. and fov level.
Thanks again. |
Posted February 24, 2007 7:30:27 AM
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U.H.A.C.K
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hmm, they all looks fine on my system but it can be a discrepancy of color or brightness levels with you.
I took 2 more screen shots with a higher ambient light. Here are their links
S.S1
S.S2
I hope these looks alright. |
Posted February 23, 2007 1:23:13 PM
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Weird mouse bahaviour - Direct input
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Thanks for your help "Evil Steve".
I can't belive how could i missed that. |
Posted February 19, 2007 7:05:34 AM
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Weird mouse bahaviour - Direct input
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I have a kind of similar problem in my engine. I set the cursor like that: HCURSOR hCursor = NULL;
hCursor = LoadCursorFromFile( "Arrow.cur" );
SetCursor(hCursor);
It's working fine in 2 minutes but after 2 minutes the mouse icon suddenly disappea... |
Posted February 18, 2007 8:45:41 PM
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Texture Coordinate
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Thanks for your answer. |
Posted January 29, 2007 8:45:33 AM
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Texture Coordinate
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I have a very very huge mesh and i don't want to render all of the textures in every render loop.It's like a frustum culling what i am trying to do.But i don't want to make a complex frustum culling operation.I guess it would be enough to check textu... |
Posted January 28, 2007 8:51:15 PM
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View All Replies Made By This User
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