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Some recent topics started on our forums |
PhysX Maze 2
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PhysX Maze 2 is my second 3D maze game.
Demo here: http://files.filefront.com/PhysXMaze2Demozip/;9782419;/fileinfo.html
Video here: http://www.youtube.com/watch?v=YdHcDTjfw-c
Buy for US$6.50 here: http://store.payloadz.com/go?id=112227 |
Posted March 14, 2008 11:31:53 AM
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PhysX Maze
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PhysX Maze
PhysX Maze is my 3D maze game that uses PhysX. You simply find your way through mazes, knocking down obstacles.
Video here: http://www.youtube.com/watch?v=K2WGOMBhwik
AND
http://www.youtube.com/watch?v=y5aOz78viGE
Demo here: htt... |
Posted February 25, 2008 3:38:36 PM
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PhysX Maze - a 3D maze game that uses PhysX
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PhysX Maze is a 3D Maze game I have been making over the last few months.
Here's a video: http://www.youtube.com/watch?v=K2WGOMBhwik
And a demo at: http://files.filefront.com/PhysX+Maze+Demozip/;9661859;/fileinfo.html |
Posted February 25, 2008 1:05:24 AM
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Keeping an object at the same speed in PhysX
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Using PhysX, how can I keep a sphere moving at the same speed while still being able to bounce off things. Currently I set it back to normal speed only when it collides with something. |
Posted January 22, 2008 6:05:41 PM
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Terrain Editor
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I'm designing a map editor for my game. For the terrain I need an equation(to add or subtract from a vertex's current height) that allows me to raise vertices without having steep edges to the raised area.
[Edited by - HarrisonPloeg on October 20,... |
Posted October 20, 2007 5:17:46 AM
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Post processing
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Where can I find a good tutorial about post processing? |
Posted November 9, 2007 3:20:37 PM
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PhysX character controller
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I want to have a character controller in PhysX, but I don't know how to create it properly.
gPhysicsSDK = NxCreatePhysicsSDK(NX_PHYSICS_SDK_VERSION);
if (!gPhysicsSDK) return;
gPhysicsSDK->setParameter(NX_SKIN_WIDTH, 0.05);
gPhysic... |
Posted June 23, 2007 12:33:51 AM
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PhysX buildings
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Buildings are not supposed to collapse in my game when they are placed down.
I use PhysX and I would like to know how I could hold this building together, they start collapsing immediately after being created. They need to be able to collapse... |
Posted May 25, 2007 3:40:23 AM
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Physics SDK?
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What's a good physic SDK that can do thousands of objects fast enough for a game? |
Posted May 17, 2007 6:55:21 AM
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Blending Problem
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In my game I am trying to draw some clouds, but all I get is a white square. I am using alpha blending, here is the Effect file:
uniform extern float4x4 gWVP;
uniform extern texture gTex;
uniform extern float4x4 gWorldInverseTranspose;
unif... |
Posted May 9, 2007 6:47:09 AM
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View All Topics Started By This User
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Some recent replies made on our forums |
PhysX Maze 2
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I used DirectX 9 |
Posted March 17, 2008 12:59:03 AM
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PhysX Maze
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No, its unlimited |
Posted February 25, 2008 10:48:22 PM
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Keeping an object at the same speed in PhysX
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Is there a way to work out which direction an actor is moving in? |
Posted January 22, 2008 7:04:50 PM
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Terrain Editor
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I mean the distance from the center of the area the will be modified, an unlimited number of vertices can be modified in one loop. I use the CPU for calculating height values, but I want to know if it would be faster if I had a copy of the heigh... |
Posted December 10, 2007 1:40:33 AM
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Terrain Editor
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Would it be faster if I tested the vertex distance from the mouse in RAM instead of Video RAM (I currently lock the vertex buffer, then modify the vertices). |
Posted December 4, 2007 1:36:55 AM
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Terrain Editor
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Where can I find a good tutorial about occlusion culling? |
Posted November 9, 2007 3:21:51 PM
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Terrain Editor
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I use it for both, how else could I speed up editing? |
Posted November 4, 2007 12:28:39 AM
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Terrain Editor
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To speed up terrain modification on huge terrains I use frustum culling, but then I get this problem:
How can I fix this problem? |
Posted November 3, 2007 12:07:15 AM
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Terrain Editor
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It's stored in a mesh in memory. |
Posted October 25, 2007 4:52:15 AM
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Terrain Editor
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How do I optimize my map editor, currently on a 1024x1024 vertex terrain it can take a few seconds to modify the height of the vertices. |
Posted October 25, 2007 4:09:43 AM
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