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Some recent topics started on our forums |
Armadillo Run - a physics-based puzzle game.
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Armadillo Run is a physics-based puzzle game I have written over the last few months. The gameplay centres on building structures capable of transporting the armadillo across each level. These can be as simple as a static platform or something m... |
Posted March 19, 2006 8:26:49 PM
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Some recent replies made on our forums |
Intersection point of two rays
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It's unlikely that two rays will intersect exactly, but you probably mean pass within a certain distance of each other. Here's a link to a page which explains this procedure very well, with C source code for the algorithm.
http://local.wasp.uwa.ed... |
Posted October 16, 2008 5:25:31 PM
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Cellular Automata
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Fantastic stuff - the course sounds like great fun.
The way simple rules can generate complex behaviour is fascinating. |
Posted March 12, 2008 2:05:34 PM
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Armadillo Run - a physics-based puzzle game.
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I've uploaded a new build which fixes the node move bug reported by Enigma, Zmurf and M2tM and hopefully fixes the screen update problem reported by Grafalgar.
_Sigma - I plan to release the game in about a week's time, for about $20 CAD.
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Posted March 28, 2006 7:05:56 PM
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Armadillo Run - a physics-based puzzle game.
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Thanks everyone for the comments and suggestions.
DrGoatcabin - The idea of waypoints did occur to me some time back. After some consideration, I didn't include it because it was less of a priority feature and I felt it may make things too complic... |
Posted March 24, 2006 11:43:21 PM
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Armadillo Run - a physics-based puzzle game.
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Those are some very inventive solutions!
Regarding the release date/price: I plan on releasing the game in 2 weeks (after a little more testing - I did miss a couple of large bugs as pointed out by Enigma, Zmurf and M2tM). It will be on... |
Posted March 21, 2006 7:17:55 PM
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Armadillo Run - a physics-based puzzle game.
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Thanks for the comments, everyone.
Grafalgar - Someone else has experienced the same bug, so it's likely a problem in my code. I'll work on tracking it down/fixing it, thanks for letting me know.
Regarding the demo limitations/length - I'l... |
Posted March 20, 2006 12:03:49 PM
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