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Some recent topics started on our forums |
Mapping database objects to code?
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Hello,
While developing over the last while (both in my day-job as well as a hobbyist), I have come across what I'm sure is a deterrent for many coders; that of designing the database, then linking data tables to functional code.
I've started u... |
Posted September 6, 2010 5:43:14 PM
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C DLL from C#
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Hi guys,
Bit of a strange problem, thought I would toss it out here, and see if anyone has encountered similar ones.
I have two components in my application:
1) The first is a DLL compiled from a C program which generates images. In the... |
Posted July 27, 2010 3:11:01 PM
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Tempest Game Engine
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URL: http://tge.stormwarestudios.com/
Further to the development of a web-based game engine technology, I have released a small client-only demo of the next incarnation of TGE, or Tempest Game Engine.
- Data is loaded from XML maps, generated b... |
Posted March 10, 2010 9:25:00 PM
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Cornering Algorithm
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Hi all,
I've been toying with the idea of writing what I'll call an "edging and cornering algorithm" to go with a fractal world-map generator I am developing.
The premise follows a few rules:
- World maps are generated using basic tile configu... |
Posted January 18, 2010 8:43:14 PM
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Javascript/jQuery, extracting base64-gzip?
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Hello,
Is there a method by which data, passed as a base64-gzip string, can be parsed in javascript or jQuery?
I've come close (base64-only) to finding an existing library which handles the data format, however most (all?) of the gzip-relat... |
Posted November 8, 2009 1:03:29 PM
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XNA - Point in polygon
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Hello,
I'm trying to implement collision detection in my game. Objects are quads in 3d space, each aligned to the XY plane. Each object stores its position and rotation in a Vector3.
I've been digging around the web on collision detection,... |
Posted September 30, 2009 10:45:48 PM
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XNA and matrices
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Hello,
I'm in an XNA class, and am trying to get my head around using the Matrix class to do the work of rotating and translating my game objects.
In the past I've done direct OpenGL programming (a little rusty, haven't kept it up), as well I'v... |
Posted September 19, 2009 3:41:04 PM
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Tempest Game Engine
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Hello,
The last few days I've embarked on development of the Tempest Game Engine, a web-based 2D graphics engine which utilizes HTML5 canvas as the core graphics component.
I'm interested to see peoples' performance results; my initial tes... |
Posted August 9, 2009 6:23:06 PM
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Session concept
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Lang/Tech Used: jQuery, javascript, PHP, CSS, DHTML, AJAX
I'm fairly new to web development, and have embarked on writing a smallish browser game.
The initial concept I am trying to wrap my head around is that of authenticated sessions... |
Posted July 26, 2009 9:04:11 AM
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Zombie Nation
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Part of our Photoshop class was to create a fictional magazine cover. This was my submission :)
[Edited by - DarkHorizon on July 30, 2009 7:16:21 PM] |
Posted July 30, 2009 6:51:10 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
the status of Web Sockets
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The issue is with how some proxy servers handle HTTP header data. With the new scheme, it's theoretically possible to poison the proxy cache for all users, using the WebSocket interface.
See here for more information.
I'm looking forward to whe... |
Posted December 30, 2010 12:07:52 AM
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Looking for a javascript/AJAX tutor
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In all honesty, learning a library that does most of the javascript work for you is fine, as long as you understand the fundamentals. Taking on jQuery, Dojo, YUI, or any of the other libs as a first learning priority is a poor choice, in my... |
Posted December 30, 2010 12:04:05 AM
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So... flash or javascript?
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Sounds like you're working along the same vein my engine, Tempest, is built on. I highly suggest using javascript. I would venture that javascript-based games will increase in popularity in short order. |
Posted December 2, 2010 11:37:24 AM
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How to live stream webcams on my website.
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Try this. |
Posted November 2, 2010 11:18:50 AM
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Naming of rhythms and melodies
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You could name them based on existing nomenclature, like what Native Instruments did for their Guitar Rig presets; e.g. a Hendrix-inspired theme might be called Purple Jimi, or an AC/DC style theme might be called Highway Voltage, and so ... |
Posted October 8, 2010 11:00:07 PM
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Any HTML5 games out there?
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My own game engine is starting to get there, still a long way off for what I want it to be able to do, but it's developing nicely. |
Posted September 15, 2010 10:29:48 PM
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pay to play
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Look into researching microtransactional payment systems.
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Posted September 15, 2010 10:26:44 PM
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Do you care about me?
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Quote:Original post by zyrolastingIn order to contribute to the notion of a self-sufficient About page, would it help to write them in the third person?
Depends on the style you're going for. "The Rock says..." is probably bad. If you're... |
Posted August 14, 2010 8:10:49 PM
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FPRPG Story Writing
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Using synthesized speech is another way, but that is a hella long way off from actually sounding passable in a gaming sense.
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Posted August 6, 2010 12:39:00 AM
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DirectX GUI?
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It's not immediately obvious from that tutorial, but there are a total of 4 in the series:
http://www.gamedev.net/reference/articles/article994.asp
http://www.gamedev.net/reference/articles/article999.asp
http://www.gamedev.net/reference/article... |
Posted August 3, 2010 10:07:05 AM
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View All Replies Made By This User
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