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Get to know LintfordPickle...  
Full Name John Hampson
Nickname LintfordPickle 
State/Province, Country Manchester, Ye Ole England
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Homepage URL www.britonia-game.com 
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Rating 1015  (Rate this user)
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In our forums
43  
Member Since 10/31/2006 3:31:35 AM
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Some recent topics started on our forums
Britonia Hello everyone, Here are some screenshots from my project, which I have been doing for about a year now in my spare time for fun. I am using C# and XNA. I started out using Riemers tutorials (riemers.net) and gradually progressed upto spherica... 
Posted April 22, 2009 12:01:27 PM
Britonia - Medieval RPG Hello Everybody, I would like to introduce my current game project to the community here at gamedev.net! I have been working on it now for about a year at a leasurely pace in my limited spare time. Originally I wanted to create a trading... 
Posted April 22, 2009 9:56:07 AM
Procedural Content Hello everyone, I have begun looking into procedural generation of content for my current project, and unfortunately I haven't been able to find that many resources about it. I am currently using fBm and perlin noise to generate a terrain, and I... 
Posted March 30, 2009 9:36:29 AM
Atmospheric Scattering Problem with sky horizon Hi everyone, I've been trying now for almost a solid week to implement Sean O'neils atmospheric scattering in my planetary engine. I'm using XNA and HLSL. So far I've implemented both the terrain and sky from within the atmosphere, but I appear... 
Posted October 4, 2008 8:30:10 PM
Terrain algorithms Hi everybody, I have a question about Terrain rendering, more specifically LOD algorithms. I've been inspired by the Infinity Engine (featured in the Dev Journals) by Ysaneya to create a better terrain engine than the one I currently have. ... 
Posted June 19, 2008 5:18:07 AM
Xpe and DirectX Hi all, I just have a quick-ish question. I'm trying to setup a Windows XP Embedded machine with DirectX 9.0. The component database for XPe contains an old version of DirectX 9.0C from Dec 2005, and I would like to use a newer of directx, but (... 
Posted July 5, 2007 5:46:07 AM
Colorkeys ? Hi all, I'm hoping somebody can help me, I'm trying to load a texture to be displayed as a sprite. So far everything is working ok, and I have set 1 colour as the alpha colour (0xFF0099). Can anybody tell me, or give me a link, how to set... 
Posted March 2, 2007 4:56:39 AM
Suggestions for collision detection ... Hi all, I just need a suggestion as to how to implement collision detection in my game. The game is top-down ( like cannon fodder ) and has tiles which are drawn half-grass and half-forest. Enter stage left: reason for uncertainty - At... 
Posted January 25, 2007 3:39:03 PM
A Simple co-ord problem .... Hi all, I just have a simple problem with my "game" and moving the characters around a 2d tile map, I'm sure somebody else has had this problem, so sorry for double-posting etc. I have a large 2d tile map ( stored as a 2d array ), and several c... 
Posted January 18, 2007 1:04:45 PM
Problems with D3D full screen hi all, I'm still learning d3d at the moment ( hence the beginners forum ) and I have what I imagine is a very basic / stupid question. I have started making a 'game' and I have done everything so far in windowed mode, and everything worked fin... 
Posted December 28, 2006 2:42:27 PM
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Some recent replies made on our forums
Vantage - prehistoric crafting game Looks really nice. For me the graphics are also unimportant, and I woudl choose/prefer gameplay anyday. Nice work, looks great 
Posted April 25, 2009 5:09:09 PM
Mundo 0.12.2 Released Hey this looks pretty nice. :) while the graphics could be improved upon, the game looks quite nice, and it looks as though you have implemented a fair few features. The only thing which I didn't like was the skybox for distant scenary, espe... 
Posted April 25, 2009 4:56:45 PM
Britonia hi, Thanks. The planet is not Earth, but I set the radius of the moon to that of or moon and as you can see I placed it a lot closer than what our moon is to the earth. I don't really want to model the game world after our own solar system, b... 
Posted April 23, 2009 2:50:12 AM
Procedural Content hi, thanks for your replies. Quote:Have you, perchance, seen this paper? I couldn't find one piece of code about the procedural generation of his cities. The pictures looked nice though. about your reply LachlanL, it sounds like... 
Posted March 31, 2009 1:45:49 PM
Atmospheric Scattering Problem with sky horizon Hi again, I thought I'd update this post with where I am so far. I have managed to get the terrain scattering working perfectly, and I'm a little closer to getting the sky finished. The problem is pretty much the same in that when the camera i... 
Posted October 9, 2008 3:33:27 PM
Terrain algorithms Thanks for your help Mr. J. Jeffers. OK, I thinking I'm leaning in the Geo-mip mapping direction, however this leads me to a couple more questions, as was inevitable. I've currently got a quadtree terrain, with no LOD. Would you recommend tr... 
Posted June 19, 2008 10:39:56 AM
Xpe and DirectX Thanks for your fast reply, I'll try using the Version included and "just" try and add d3dx9_nn.dll. Again thanks -Lintford 
Posted July 5, 2007 7:04:06 AM
Colorkeys ? Thanks rompa, you're right, I totally forgot about using an alpha colour in the actual bitmap. Thanks for your help. oh, and it is managed DirectX that I am using - just an FYI :) -Lintford 
Posted March 3, 2007 5:09:53 AM
Suggestions for collision detection ... Hi all, I haven't logged on for a bit, but thanks for all your replies. I apologize ( yet again ) because I think you are misunderstanding the question, the problem is not blocking tiles, I could block 1 whole tile should the contents be i... 
Posted February 1, 2007 3:16:53 PM
Suggestions for collision detection ... Hi, I'll take a look at the 2-tiered method, but for the moment maybe you could tell me ( in advance of me finishing it ) whether the following would work, I have the int array mTileMap[x][y][l]. X, Y = Position. L = Layer and the values ar... 
Posted January 29, 2007 5:18:25 PM
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