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Some recent topics started on our forums |
Tile Racer v0.6
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Tile Racer is a freeware 3D stunt racing game which features realistic car physics and an in game track editor to create new maps to race on. At the moment the players are able to race for the best lap time but a hotseat splitscreen mode and an... |
Posted November 10, 2007 12:02:30 PM
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function / method pointer - Inputsystem
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heya,
I'm in the process of implementing the input system for my engine.
Although I have abstracted the main parts of the engine away via interfaces, the only implementation for my window system at the moment is GLFW (hopefully a wxWindows i... |
Posted January 25, 2006 9:18:35 AM
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key input - wrong approach or dependent on keyboard type?
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I haven't implemented the keyboard / mouse input systems of my engine yet, but use the routines of GLFW directly in my current demo.
To check for keyboard input I register a callback function with GLFW:
glfwSetKeyCallback(KeyFun);
with th... |
Posted January 22, 2006 3:49:39 PM
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Circle - Circle Collision Problem
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Heya,
I'm currently implementing a circle - circle collision detection for my engine.
I need a function which takes the positions of both circles, their radii and the movement vectors of both circle, which marks the distance which they would like... |
Posted January 19, 2006 12:12:51 PM
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Design Issue Weapon / Projectile
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heya,
I'm still busy building my gameengine.
To demonstrate the features I'm currently writing a demo application but I came across a design issue I'm not too sure how to handle:
I've got a scenegraph and all game objects are derived from the... |
Posted January 21, 2006 10:49:23 AM
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[solved]circular dependencies?
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heya,
I'm trying to solve a compiler error and I think the problem is a circular dependency but I'm not sure and I can't figure out how to solve it.
When I compile my Project (C++, MSVS 7.1) I get the following error:
ICameraSceneNode.h(10):... |
Posted January 12, 2006 1:02:32 PM
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list iterator problem
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heya,
I got a std::list with gameobjects and i want to iterate through the list comparing 2 objects with eachother without comparing the same objects twice.
With an array i would do it like this:
for(int i = 0; i < length - 1; i++) {
... |
Posted January 11, 2006 12:46:57 PM
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Data exchange between engine subsystems
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hey there,
I'm currently busy designing a simple game engine for a 2D top down space shooter.
The game will be coded using C++ and OpenGL and few addition libraries.
Up until now I used to code my games straight away without much considerations... |
Posted November 23, 2005 7:54:09 PM
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Alternatives to heightfields in terrain representation?
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Hi,
I'm currently reseaching on terrain generation and realized that almost all papers and tutorial use a heightmap to represent the terrain data.
As heightfields doesn't allow overhangs and tunnels I'm curious what other data stuctures can... |
Posted January 2, 2005 8:59:18 AM
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Fullscreen + File Dialog Box
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Hi everyone!
I'm starting a new project at our university and I would need some advice on the following problem:
I've got an OpenGL Application and I would need a file dialog box while running in fullscreen mode.
Is this possible using th... |
Posted October 20, 2004 6:24:31 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
Tile Racer v0.6
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Quote:Original post by V-man
Only problem is that when I make a change in the graphics section and click on save, the program closes suddenly.
Hmm, some changes in the video options need a restart of the application - but it shouldn't just qui... |
Posted December 23, 2007 8:53:32 PM
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Tile Racer v0.6
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sorry for my lack of explanations. the log files are located on windows under:
\Documents and Settings\<Username>\Application Data\TileRacer\logs
"Application Data" may be a hidden folden...
on linux they are under:
/home/<Usernam... |
Posted December 12, 2007 6:25:37 AM
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Tile Racer v0.6
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thanks for the testing!
hmm - it's a bit hard for us to debug this as we can't reproduce this bug. could you also post the contents of the log file so we can get more information on what's going wrong?
also, we have got another person with... |
Posted December 11, 2007 6:48:19 AM
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Tile Racer v0.6
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Quote:Original post by programmer_tom
looks nice.
quick question for ya...
how do you handle your drivable objects such as ramps and jumps?
in my outdoor engine i have a height table for points on the terrain, but am looking to add dri... |
Posted December 9, 2007 1:37:07 PM
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Tile Racer v0.6
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Quote:Original post by hrun
Hi guys, this is impressive..
Would you like to give me some experiences on your engine? I have been doing indoor scenes for a longer time and would like to add an outdoor environment. I know my binary trees do no... |
Posted December 9, 2007 12:52:40 PM
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Tile Racer v0.6
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heya - thanks for all your input and nice words!
Quote:Original post by bzroom
I hate when a new untested (to me) game launches full screen, and then crashes. Always give the user the option to run in windowed or full screen, expecially until the... |
Posted November 17, 2007 4:23:07 PM
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Tile Racer v0.6
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thanks for all the comments!
We are constantly working on improving tile racer - better steering behaviour is a top priority on our todo list. The next release will also check if the appropriate physX driver has been installed and give a... |
Posted November 11, 2007 5:53:40 PM
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Can't upload on Image of the Day
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Thanks, it's working now!
benderB |
Posted November 10, 2007 9:52:43 AM
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Can't upload on Image of the Day
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ups - I just realized in the forum view of the "image of the day" - gallery that my entry has been posted several times. I'm sorry - when I saw the error message I thought the entry wasn't successful and I tried it again a view times... |
Posted November 8, 2007 1:01:17 PM
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Can't upload on Image of the Day
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Quote:Original post by superpig
Please drop me your images. The uploader's definitely working for some people, as we're seeing new images in the gallery, but it's not working for some others. My suspicion is that there's a bug in the image handling... |
Posted November 7, 2007 9:19:37 AM
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View All Replies Made By This User
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