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Some recent topics started on our forums |
EarthSculptor 1.0 Released
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EarthSculptor 1.0 ReleasedPosted by: Earthsculptor at September 28, 2007 6:45:10 PMFollowing the beta pick earlier this month, versin 1.0 of EarthSculptor has been released.
EarthSculptor is a realtime terrain editor and paint program featuring an... |
Posted September 28, 2007 12:45:10 PM
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EarthSculptor 0.75 Released
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EarthSculptor, a realtime 3D heightmap editor has a new beta version out featuring a new plug in system, a new .obj exporter that ouputs optimized meshes and new features to rapidly develop landscapes for 3D applications, multimedia, and game develop... |
Posted August 13, 2007 6:54:24 PM
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Plugin Development
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Hey guys, I got my simple plugin in system working fine and working, but I want to be able to use clases in my main app from within the dll and havn't been able to find much information online. It's easy for me to pass variables acorss, but say... |
Posted December 4, 2006 11:02:31 AM
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Earthsculptor
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Earthsculptor
Real Time 3D Terrain Heightmap Editor and Painter
Basicly a project I've been working on this on and off for the past 2 years. I needed a good terrain editor, but wasn't happy with the ones that where out there. So I... |
Posted October 9, 2006 9:26:27 PM
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Some recent replies made on our forums |
Plugin Development
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see I know how to get my app to talk to the dll, that was simple, but I just couldn't figure out how to get my dll to talk to the host app. |
Posted December 4, 2006 11:51:06 AM
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Plugin Development
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Quote:Original post by Skizz
There's no reason why you can't bind your DLLs to use classes defined in your main application. You need to use the __declspec(dllimport) on your class definitions: (dllimport) for the DLLs and (dllexport) for the a... |
Posted December 4, 2006 11:48:05 AM
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Earthsculptor
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Earthsculptor 0.2 released
What's New
re-map camera keyboard controls
export/import heightmap png/tga/bmp
reload heightmap
display fps/polycount
new installer
fixed some bugs!
http://www.earthsculptor.com/ |
Posted October 19, 2006 1:20:53 PM
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Earthsculptor
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Thanks for the comments. I was thinking of doing a mac port, but that's something I'll have to decide later down the road. Let the pc version take off first. The maps are output as follows
mapName.map - the parameters, texture names, colors of the... |
Posted October 10, 2006 9:43:06 AM
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