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Get to know geon...  
Full Name  
Nickname geon 
State/Province, Country Jonkopings Lan   Sweden
GD Gathering City Jonkoping, Jonkopings Lan, Sweden
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Homepage URL www.topmost.se 
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Job Description Web developer 
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Rating 1015  (Rate this user)
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In our forums
7  
Member Since 9/29/2007 4:41:14 AM
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Some recent topics started on our forums
Auto Crisis Gameplay Video Check out our new Auto Crisis gameplay video: http://www.youtube.com/watch?v=nYrxaGLeo90 http://www.vimeo.com/7942457 We have been busy working on our new title, Auto Crisis. New features since the last IOTD includes: * Select your own p... 
Posted December 2, 2009 5:05:28 PM
Autocrisis AI Opponents I've been a professional game developer since August (yay!), so this is my first title. It's a racing game in the spirit of Death Rally, but with a cartoonish style. We use the Unity game engine, which has been a pleasant experience so far. W... 
Posted October 25, 2009 2:56:51 PM
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Some recent replies made on our forums
Auto Crisis Gameplay Video @BlackSeeds All static geometry is lightmapped with soft shadows and ao. To interact with the lightmapped world, the cars are also shadowed by the ground plane lighmap. It's a trick, but it works well as long as they stay close to the ground. T... 
Posted December 3, 2009 4:58:32 AM
Autocrisis AI Opponents @Martin: Yes, the buildings, trees, etc. cast shadows on the cars. It looks great in motion when driving in/out of shadows. As you suggested, I use the ground lightmap for this. 
Posted October 27, 2009 10:16:06 AM
Autocrisis AI Opponents @riku: Yes, it is a commercial title. The details of the pricing are still being discussed. We'd like to release a "lite" version, but its very difficult to balance the content to both show off the game enough and still motivate buying the full ga... 
Posted October 26, 2009 12:07:44 PM
QuarkLight Raytracer Funny. I worked with exactly that building model last week. The weird windows is a problem with the model data. 
Posted August 13, 2009 6:43:52 AM
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