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Some recent topics started on our forums |
[VC++] Post-Build Event output is cut off halfway
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Hey people.
I recently made the migration of my development environment from XP to Win7 and now I've run into an unexpected problem. I build my C++ project through Visual C++ 2008 Express and I use a post-build event to run automated tests on... |
Posted February 14, 2010 2:05:06 PM
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SnowHard 2nd prototype
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SnowHard 2nd prototype
[Windows executable]
The coming of the second generation of the SnowHard-prototype is at long last here. Our gamers and fans around the world will see some big changes from the last version. Main new features now are:Richer... |
Posted January 7, 2009 9:10:40 PM
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Extracting keys from a std::map
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In our C++ project I find myself in a position where I have a std::map<K,V> of key-value pairs. Now I need to extract a collection of keys in order to know which keys can be used to get values from the map. Is there any built-in functionality f... |
Posted December 2, 2008 5:48:10 AM
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Evaluating Lua debuggers
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I'm using Lua as scripting language for our current project and I'm currently scouring the web for a powerful Lua debugger, standalone or integrated. The best I've found so far is Decoda which is a quite handy debugger that can track a Lua process wi... |
Posted December 2, 2008 9:12:35 AM
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BlockStacker - A Flash-based tetris clone
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Hi everybody.
Today I can announce that BlockStacker - my Flash-based tetris clone and also my very first finished game project - has been released and is available for play. Just follow the link below to give it a try. It opens in your browser. Y... |
Posted June 7, 2008 3:40:51 AM
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[Flash] Initial keyboard focus
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Hi. I have a short question.
Is there any way to make a flash application receive keyboard focus automatically when the containing HTML page is loaded?
Best regards
/Staffan
[Edited by - staaf on May 5, 2008 11:01:05 AM] |
Posted May 5, 2008 4:49:57 AM
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Generating Poisson distributed random numbers
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Recently I got it into my head that I wanted to be able to generate random numbers from a Poisson distribution. I looked around and found a number of topics on how to generate a table of probabilities from a given distribution and then use it to... |
Posted June 1, 2006 9:42:35 AM
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Convergent motion - Interpolation in a dynamic system (w. Flash demo)
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These are preliminary results of some private research I've been doing lately. Please be gentle with me if you've seen this before. I've been looking around a lot but haven't found anyone referring to a similar technique.
My initial problem arose... |
Posted May 13, 2006 2:05:30 PM
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[Math] Classes of functions with specific product integration property
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Does anyone of you know if there are any known sets of real-valued continous functions that for any two memebers g(x) and h(x) satisfy the following?
That is, I'm looking for different sets of functions which, when integrated in product, yield... |
Posted March 2, 2006 5:06:47 PM
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[C#] Copying class members by value
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This is the situation. In MDX there is a method DirectInput.Device.GetCurrentKeyboardState() which returns a reference to the device's DirectInput.KeyboardState object. I'm using this method every frame to recieve immediate input information from the... |
Posted November 19, 2005 10:51:10 AM
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View All Topics Started By This User
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Some recent replies made on our forums |
Support GameDev.net
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I think this is for a good cause. I'll see to it that a few bucks go your way once I get on a trusted connection. [smile] (Paranoia is just a higher form of perceptiveness.)
What I would have liked even more is if you had given some roug... |
Posted July 12, 2010 10:09:18 AM
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Advice on choice of 2D game art tool
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If you're new to making art and feeling your way around things then I wouldn't recommend paying big money for an art tool. Actually, if you can't say exactly how one pricey package would greatly improve your work, then you should not buy it. Oth... |
Posted June 4, 2010 4:14:28 AM
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Weekend Reading: Tales from Journal Land
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Wow, what a week! There must be high doses of awesomeness in the air all over. |
Posted May 31, 2010 2:11:45 AM
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The process of creating a game?
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Quote:Original post by DestX
Well, I've been programming various games for several years, but I always had a feeling I was doing the whole process wrong, even though I improved at each game I started.
If you have made a few games, complete or inc... |
Posted May 22, 2010 4:55:44 AM
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Weekend Reading: Tales from Journal Land
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[grin] Sweet! |
Posted May 22, 2010 3:40:51 AM
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The process of creating a game?
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I think this is what you are looking for. Tons of stuff to read about the software development process.
It's not specific to game programming, but in this sense a game is just another piece of software. The same rules apply on the large scale... |
Posted May 21, 2010 6:20:58 AM
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Max turn radius using vector based movement.
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Hello, and welcome to the site. [smile]
Quote:Original post by Blindsightgames
My vector implementation is working, but I would like to constrain the turn radius of the boids as well as the speed of moment.
With "turn radius" do you actually mea... |
Posted May 21, 2010 2:32:07 AM
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Weekend Reading: Tales from Journal Land
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Quote:Original post by Gaiiden
Really guys, it's very easy for people to jump to other entries by clicking on the current month under the calendar if they so wish.
I guess. This wasn't my biggest issue although I may have hinted at it. My co... |
Posted May 15, 2010 3:38:48 PM
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Weekend Reading: Tales from Journal Land
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Don't get me wrong, I really appreciate the work you put into this, and I'm sure a lot of others do as well. I think it goes a long way towards helping the otherwise limited exposure of our journals.
I also agree that the idea to highlight posts i... |
Posted May 12, 2010 8:09:44 AM
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Weekend Reading: Tales from Journal Land
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Is there really no way around that the post links above link to specific dates in the journals, not the entries of notes?
I mean, not only are entries posted after that hidden, but also comments on the entries posted later are invisible... |
Posted May 9, 2010 3:56:16 AM
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View All Replies Made By This User
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