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3D & 2D Software Information (Check here)
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3D & 2D Software List --- (Additional software at bottom)
All pricing in this list is using the US Dollar.
All products linked to are the newest versions (and most expensive). Some companies still offer older versions of their software for... |
Posted January 18, 2004 10:16:55 PM
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Tutorials & Downloads (Check here)
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All Your Game-Art Needs! (Tutorials, Model and Texture Downloads, and More)Another service proudly brought to you by Veovis
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Low Poly Modeling (& Skinning)
Character Model 1 (non-specif... |
Posted July 15, 2004 2:47:36 PM
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In need of the "Good"
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Greetings all,
I won't bother to get into the details of my game, but it's multiplayer...players begin as a neutral human...and have the potential to become something of good or evil.
Now, on the side of Evil, I'm having no problems. Play... |
Posted June 21, 2004 7:41:20 PM
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Some recent replies made on our forums |
Looking for car trace
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do a search for 'skidmark'. Google has a few decent (but not quite perfect) ones.
http://bayourescue.typepad.com/bayou_rescue/images/skidmark_b_1.jpg |
Posted March 15, 2006 12:27:52 PM
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RTS Needs
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There's an idea I've been toying with; that you don't simply click a button on a building to generate units, but instead you specify roles for your existing units. That's worded poorly, let me explain.
You start the game with a few specialize... |
Posted March 13, 2006 6:52:10 PM
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Whats Your Ideal MMO?
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Action and skill based (but with crafting and all that). Not an RPG in the typical "target enemy, cast fire spell (which has a random chance of missing) for 50 damage" sense.
No player levels! I'm sick of levels. As players progess they'll learn... |
Posted March 4, 2006 12:45:51 PM
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3D & 2D Software Information (Check here)
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There's been no updates from anyone in about a month, so I imagine this thread was soon to once more be "necroed". I won't be bumping forever, so if it ever does close and you need to post a link, remember that you can always PM or E-mail me, a... |
Posted March 2, 2006 2:11:29 PM
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Tutorials & Downloads (Check here)
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Sorry I haven't been looking for and adding links for this. And I'm also sorry no one else has offered up any in a while.
If I find the time soon, I'll try to go out 'hunting' for some good tutorials. And always remember: Post 'em if you got... |
Posted March 2, 2006 1:34:28 PM
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Attention
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Heck, I've done this before in online Multiplayer games.
In Tribes2, teammates had a green symbol above their head, and enemies had a red symbol. You could also wear a pack that protected you against sensor detection and thus showed no symbol... |
Posted February 25, 2006 12:51:00 AM
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Ever felt bad about playing an evil character?
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I play City of Villains.
Once, I captured citizens and handed them off to a psychotic criminal gang who hack people up and reassemble their pieces into Frankenstein-style zombies in order to further their studies into immortality.
It gave... |
Posted February 20, 2006 7:24:46 PM
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Design my game!
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A possible idea just came to me - 'The Busted Bike'
You start the game as just a tire of an old bicycle. The goal is to locate all your pieces (frame, other wheel, handlebars, seat) so that you can become a whole bike again and once more be r... |
Posted February 17, 2006 12:16:45 PM
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making textures
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Quote:Well if someone wanted to make a plane texture, do they draw a plane from top,bottom, etc, and then photoshop it.
Well that depends on how you layed out your UVs ("unwrapped" the Airplane model) in your 3D program. You take a snapshot o... |
Posted February 16, 2006 12:59:54 PM
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The concept of a "hero"
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One solution to these difficulties strikes me,
Have the ability to become a powerful Hero be an isolated, temporary, thing. Perhaps in your game world the Gods meddle in the affairs of men and will grant and take power as they see fit. Or maybe t... |
Posted February 15, 2006 11:00:52 AM
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