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Some recent topics started on our forums |
Punch'N'Crunch fun boxing
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Punch'n'Crunch is a fun boxing game which was developed in our spare time using C# and Managed DirectX.
It offers a choice of 7 different characters, which have their own fighting style. Punch 'n' Crunch - is the first game of this genre, whos... |
Posted June 23, 2009 3:49:44 PM
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Exporting skeleton from Maya
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Hi!
I have created an exporter plugin for maya which exports the mesh in the binding pos and the skeleton for all frames. The mesh exporter works, but i wasn't able to export the correct matrices for the joints.
Has anyone experience with expor... |
Posted May 4, 2003 6:23:27 AM
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AOP and games
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Hi
Has anyone experience with Aspect Oriented Programming in combination with games?
Are there advantages over traditional OOP. Where do you use it and how (patterns, ...)
Have fun
Bunnz |
Posted May 23, 2002 9:27:10 AM
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Looking for an internship (September 2002)
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Hi out there
I’m 22 years old and have already some experience in the game industry, made some 2d arcade game prototypes and I’m currently working on a cool game engine called PurpleLib.
Information about me can be found at: www.bun... |
Posted March 13, 2002 8:38:17 AM
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Streamed Date in DirectX
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Hi
In OpenGL there are two ways to store data:
Interleaved:
Vertex1, Color1, Tex1, Vertex2, Color2, Tex2, ...
Streamed:
Vertex1, Vertex2, ...
Coor1, Color2, ...
Tex1, Tex2, ...
DirectX uses the FVF which is like interleaved data in Op... |
Posted January 15, 2002 4:13:29 AM
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Function Binding for Objects
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Hi out there!
Perhaps you know the generic function binding interface from Scott Bilas (book: Game Programming Gems)
http://members.aa.net/~scottb/publish/gpgems1_fubi.htm
It works fine, but I’m trying to do the same for objects now and... |
Posted May 4, 2001 11:04:46 AM
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SideScroller
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I’m working on a real nice SideScroller! (similar to Amigas Silkworm - if someone out ther knows this fantastic game)
Two players one heli and one nice looking tank
For this I use DirectX and also Direct3D (for 2D)
Splines for the movement... |
Posted April 25, 2000 4:27:20 PM
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Alpha channel
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Currently I’m working with Adobe Photoshop 5.5!
Is there a way to manipulate the alpha channel? I know i can add an output channel, but that’s not exactly what I want! - Cause I want to be able to access the alpha channel (for every lay... |
Posted April 26, 2000 3:58:01 PM
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Alpha blend modes
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I’m the lucky owner of a 3dfx Voodoo 3 card! The Voodoo boards have the disadvantage, that they only like textures in 16 bit and not bigger than 256*256!
For my 2D Game I want to include clouds and fog, ....
My problem: clouds - alpha blend... |
Posted April 26, 2000 8:11:55 PM
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Sidescroller
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Like hundreds of other programmers I’m trying to make a game! I’s a sidescroller where two players (one Heli and one tank) should fight their way through nice levels with a lot of enemies!
At the moment I’m working on the level des... |
Posted April 25, 2000 3:46:00 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
What programming language is going to be used in the future of gaming with directx?
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C++ will stay the language of choice for professional games. However, C# might be a good alternative for indie games, like Punch'n'Crunch. |
Posted July 6, 2009 2:08:18 AM
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Punch'N'Crunch fun boxing
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Thanks, yes you might have seen it in Hagenberg. Kurt hold some animation lectures there.
The article/demo game also appeared in AI Game Programming Wisdom 3. That's right;-)
Have fun,
Bunnz |
Posted June 24, 2009 9:00:14 AM
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Advice for making a 2D side scroller.
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I would suggest C# and XNA since it is easier than C++ and you can run it on both the PC and XBOX. |
Posted June 22, 2009 1:19:54 AM
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structure of a simple game
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Well, there are many ways to do the same thing with different advantages and disadvantages.
Usually it is a good idea to have a class for the things you can give a name, like Player, Level, Camera, Renderer, Enemy, Weapon, GameLogic and so on.... |
Posted June 15, 2009 2:23:21 PM
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Advantage of multiple vertex streams?
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According to NVidia and AMD it is a little bit faster to use just on vertex stream containing all the data instead of multiple streams due to better cache locality.
However, what exactly do you want to do? |
Posted June 4, 2009 5:37:08 AM
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Which book should I get next?
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C++ is rather hard to learn. I would recommend learning C# and XNA.
e.g.
Microsoft XNA Game Studio 3.0 Unleashed |
Posted May 15, 2009 1:42:10 AM
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New question! "Properity returning a reference?"
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Try to make your delegate public:
public delegate PlayerContactHandle ... |
Posted November 6, 2004 8:49:28 AM
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Maya Exporters
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I had some trouble finding a website myself. ;-)
However, the following is quite cool:
http://www.robthebloke.org/research/index.htm
You can also take a look at the sources of mine, which you can download at www.bunnz.com (the MayaExporter is in... |
Posted October 11, 2004 4:59:07 AM
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What is faster? [x][y] or [y*w+x]?
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Well, Rattenhirn is right. However, in the test I run I got following crazy result:
// linearmatrix
for(int y=0; y<array.GetLength(1); y++)
for(int x=0; x<array.GetLength(0); x++)
temp = array[x,y];
// matrix
for(int x=0; x<... |
Posted October 8, 2004 6:08:54 AM
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3dsm6 to nebula2 export plugin needed
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I'm interested in such a exporter too! Although the format of my engine is a little bit different, most of the core of the plugin should be the same. |
Posted September 20, 2004 5:42:29 AM
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View All Replies Made By This User
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