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Some recent topics started on our forums |
delays on draw on the screen
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I have a dx9 program that draw an object on a TFT screen, I can move this object with the mouse.
If I set the default PresentParameter=IntervalDefault (60fps) The delay from the mouse to the object on the screen is about 60ms.
The same... |
Posted February 17, 2005 5:08:36 AM
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Immediate vs. Default time problems...
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I have an object on a TFT screen and I can move it with the mouse.
If I set the default PresentParameter=IntervalDefault (60fps) The delay from the mouse to the object on the screen is about 60ms.
The same application with PresentParame... |
Posted February 16, 2005 5:42:52 AM
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Antialiasing problems on rotated screens
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Hi!
I noticed many problems on games when I rotate the screen to 90 or 270 degrees.
On 0° I can insert an antialiase of 4x with a 1280x1024 resolution, with a geForce5700 (128MB). But if I rotate the screen I can't see any antialiased image! &... |
Posted December 8, 2004 1:12:09 PM
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Problems with DX9c framework and set fonts
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Hi!
I want to use CDXUTDialog to show a listbox.
m_pDialog->AddListBox(DIALOG_LIST, 50, 50, 700, 600);
m_pDialog->GetListBox(DIALOG_LIST)->SetTextColor(D3DCOLOR_ARGB(0xBB, 0x44, 0x44, 0xFF));
m_pDialog->GetListBox(DIALOG_LIST)-&g... |
Posted November 24, 2004 11:48:05 AM
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Release version doesnt work on other computers
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Hi!
I made a Release version to play my game on other computers.
The application give an error message, it say that the DX SDK was not found!
I compiled my program with DX9c and my friend has DX9c (retail version).
in the Debug I have this l... |
Posted November 9, 2004 5:30:09 AM
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particle system doesn't work with effect file!
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Hi!
I wrote a system with an effect file. I added a a particle system but I can't see any particles :( I think the problem is that I use an effect file and DX9 want it to render all the scene, is it possible?
Like in the DX9c examples I render my... |
Posted October 19, 2004 12:21:35 PM
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Blur and "cubic environment-mapping"
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Hi,
I want to use a cubic environment-mapping technique to reflect the cube map and at the same time it should have a motion blur effect. Is it possible in dx9c? Or should I wait for the next dx version?
Thanks, Adriano |
Posted August 31, 2004 5:16:25 AM
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C++, VisualC++, VisualC# or VisualC.NET?
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Hi!
I want to begin programming games with DirectX.
There are much programming languages to develop it. Wich one is the best programming language?
C# is simply but maybe it is very slow. C++ Is fast but maybe it is too complicated...
Wich one i... |
Posted May 6, 2004 7:00:06 PM
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Some recent replies made on our forums |
Problem loading texture
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Quote:Original post by zalthar
I have a problem loading the texture tiger.bmp ( the tiger.x texture ).
What do you mean with tiger.x texture?
Do you load tiger.bmp or tiger.x? You can load only the first as texture.
tiger.x is not a textu... |
Posted May 30, 2005 11:49:11 AM
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DirectX 9.0c problem
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Since january 2005 you don't need only the DX9c.
You need the right DX9c!
d3dx9_24.dll = DX9c february edition
d3dx9_25.dll = DX9c april edition
You need to download the last DX to run your application.
The next dll will be: d3dx9_2... |
Posted May 30, 2005 4:22:00 AM
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time
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If you use the framework of DirectX, use the
CDXUTTimer
it is better than the GetTickCount... |
Posted February 16, 2005 5:24:53 AM
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Antialiasing problems on rotated screens
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I can't undesrtand why AA works on a maximized window but it doesnt work in the fullscreen mode!
The memory of my card is 256MB, it should be enough for many offscreen buffers!
Isn't there a way to force the driver to draw with AA?
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Posted December 15, 2004 7:09:14 AM
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Antialiasing problems on rotated screens
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Yes, I physically rotate the screen. I have a TFT screen and a driver that rotate the entire screen (both graphic cards can do it, NVIDIA and ATI).
And no, I don't use an API because I use the rotation of the driver to rotate the image. But I can'... |
Posted December 9, 2004 3:23:11 AM
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Water effect
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A good example is this:
http://mirror.ati.com/developer/samples/oceanwater.html
The best water effect is in Myst4, you can see the formulas in GPU-Gems (see Nvidia page).
I am also searching a good and easy water effect...
You can create wate... |
Posted November 16, 2004 4:04:54 AM
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Release version doesnt work on other computers
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I added the code to my game, and it still say: "ensure that DX SDK is installed".
And about the VS/PS... yes, I use the version 2.0 but I am sure the other graphic card has this feature. And I don't need any reference device... It is a simply game... |
Posted November 11, 2004 5:47:37 AM
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Loading a texture and loading a sprite using directx9
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Quote:Original post by Makoy
Tiger54 Can I have an example code. Since I'm new to this whole sprite/texture thing I just need some good code to start with. thanks a lot!
file.h
#pragma once
#ifndef CMAINFRAME_H
#define CMAINFRAME_H
#inc... |
Posted November 10, 2004 11:01:05 AM
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which texture format should I use (.TIF .JPG .BMP etc) ???
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use dds!
or jpg if you don't know what dds is. |
Posted November 10, 2004 3:19:14 AM
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Loading a texture and loading a sprite using directx9
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Quote:Original post by Makoy
about the piece of code, should I insert it to winmain or should I call a new function to it?
How you want :D
You must initialise them only 1 time, if you write a game it is better if you write a class. |
Posted November 9, 2004 10:29:55 AM
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