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Some recent topics started on our forums |
grag, v0.2 released
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Grag just released v0.2. Three new underwater levels added with different critter speed and gravity.
Enjoy!
Grag is an action game trying to simulate the classic bonkheads which was created by 1 A.M. Entertainment. It is powered by Fio engine a... |
Posted March 24, 2007 8:01:58 AM
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Grag, a casual game powered by Fio
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Do you still remember bonkheads? I replay the game's demo(www.bonkheads.com)recently(lots of fun). And tried to make a clone(single player, 10 levels) using the resource files of the demo. It's leveraged by the fio engine and lua script(4000+ lines).... |
Posted March 12, 2007 12:10:13 PM
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Fio: a Fallout-alike Isometric Engine
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Fio is an isometric RPG engine trying to do the same as Fallout2 in the engine aspect.
Please note that Fallout2 should be installed to play. Now Fio supports both English version and traditional Chinese version. More details is described in read... |
Posted January 25, 2007 8:36:11 PM
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an article on optimizing A*
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optimizing A*, mostly on programming.
thanks,
/al
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Posted January 21, 2007 7:53:37 PM
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Some recent replies made on our forums |
Fio: a Fallout-alike Isometric Engine
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Quote:Original post by Seriema
<3 fallout...
Are you going to implement turn-based fighting too? *hopes so* Keep up the good work!
It's already done:). Fio use a simplified strategy to schedule npcs in turn-based combat: npc only attac... |
Posted January 28, 2007 8:22:35 PM
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Fio: a Fallout-alike Isometric Engine
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Quote:Original post by Omega147
However, the blatant use of Fallout's graphic files and maps may not shine too well with some as an actual "engine," as it will appear as though you've just created a Fallout map/image loader. Original content will tr... |
Posted January 27, 2007 8:02:29 PM
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Fio: a Fallout-alike Isometric Engine
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Quote:Original post by Omega147
Quote:Original post by osh
What's so special about the screenshots? It's just ripped off graphics from original Fallout 2.The title and the original post are very misleading. Al_lea hasn't coded a new Fallout engine,... |
Posted January 26, 2007 7:46:48 PM
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