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Some recent topics started on our forums |
Gluth from WoW with Fur
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Gluth is a boss from World of Warcraft. We were tinkering around and thought it would be interesting to add some fur to him. Turns out, he took to it rather well. WoW artists definitely know how to be expressive without a lot of fancy effects, but th... |
Posted March 7, 2010 9:19:21 PM
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Some recent replies made on our forums |
Procedural Bump Mapping on the GPU
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Hey, I haven't had a chance to try this out yet but I have some questions anyway.
I see two benefits to this. One is storage since you need only 1 texture channel instead of 2 or 3 (depending on how you do your normal mapping). Ok, t... |
Posted June 3, 2010 3:09:58 PM
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Gluth from WoW with Fur
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They are geometry shells mapped with an alpha-mask texture generated at runtime. |
Posted March 9, 2010 11:19:24 AM
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Gluth from WoW with Fur
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The low poly count is definitely the biggest issue with these models. I respect the WoW artists immensely for being able to express shape and form with so few resources but it does now look just ... old.
We've tinkered with better lighting http://... |
Posted March 8, 2010 5:55:08 PM
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2 button challenge
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It is so odd this would come up now. We just put out a demo of a game we're working on which just so happens to be a two-button game. We obviously use things like the mouse and such for menus, but if we were actually constrained we could do it a... |
Posted March 2, 2010 4:54:04 PM
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