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Some recent topics started on our forums |
Need 2D artist for YAFFC (Yet Another Final Fantasy Clone)
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Anyone with talent will do. I can not draw.
I am making, well I guess I'd call it, "The Story of YAFFC" (Yet Another Final Fantasy Clone). Acceptable formats are anything SDL (more specifically, pygame) can handle, which include but are not limited... |
Posted February 2, 2005 5:38:58 PM
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Expensive API Calls?
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Exactly how expensive are immediate-mode vertex calls in OpenGL? I’m rendering a 1200-polygon scene 3 times a frame in immediate mode. The first time around, I calculate a dot product for each vertex, but oddly, this isn’t where my CPU&rs... |
Posted January 10, 2003 11:00:57 AM
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Hardware Stencil Buffer in the GeForce Line?
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I have a GeForce 2 MX 400 and I’ve been implementing a hidden-line removal routine. However, I’m using the stencil buffer, which gives me a huge performance hit that makes me wonder if it’s even implemented in hardware on my ca... |
Posted January 4, 2003 12:46:47 AM
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Anti-aliasing with GeForce Line
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I have tried anti-aliasing with the jittering method using the accumulation buffer as demonstrated in the Red Book. However, my GeForce-2 MX apparently has no hardware support for the AB, so my performance drops from around 60 fps to 1. I know nVidia... |
Posted January 1, 2003 11:56:31 PM
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Dreamcast
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Could someone please tell me a little about development for the DC? I have Kallisti and some specs but I have not yet checked them out. What I’d really like to know is if anyone has tried/is working on a DC app and what I should expect as a new... |
Posted April 22, 2002 6:04:10 PM
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OGL display problem
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Could someone please explain to me why this window does not refresh correctly? I have two red spheres, a big one and a little one orbiting it. As it stands, I have to force it with glutPostRedisplay() to get it to calculate and display the new positi... |
Posted April 20, 2002 2:33:50 AM
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Composer Available- Check Out Demos
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I have experience in many different genres, from science fiction themes to gothic/macabre. I have written MIDI for student films and performed my own songs live. Please visit my humble site at http://users.tc3net.com/trustee/ for some MIDI demos. I h... |
Posted April 13, 2002 12:58:07 AM
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Success (or Failure) Stories
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Does anyone have any stories they can share about games they’ve developed? I’m very interested in what development model you chose (build-and-fix, waterfall, etc and how your developers were organized (chief, democratic, pairs, whatever.)... |
Posted March 11, 2002 10:16:07 PM
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How to move meshes in 3D space?
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I’m trying to move meshes independently through 3D space using DirectX 8 in Visual Basic.
Currently, I’m translating the world matrix, .setTransform-ing it, rendering the model I want at that location, then .setTransform-ing back to the... |
Posted August 10, 2001 3:29:16 AM
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View All Topics Started By This User
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Some recent replies made on our forums |
Need 2D artist for YAFFC (Yet Another Final Fantasy Clone)
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Hey, there ARE artists on gamedev!
Thanks for the tips. The resolution of characters doesn't matter too much because I'm using a perspective correction that re-sizes the sprites with distance. I just like to have higher resolutions because they... |
Posted February 6, 2005 4:56:13 PM
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How to Load a Bitmap
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Thanks for the reference. Very handy! |
Posted August 5, 2003 3:13:32 PM
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Newbie needs help with Milkshape 3D in openGL
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I just did a similar project for class. I have a Python script that formats Milkshape’s OBJ files into a really easy vector/normal format that has material data if you’d like to see it. |
Posted July 17, 2003 2:17:35 PM
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what model format should i use?
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I’d recommend starting with OBJ format because it’s pretty easy. It’s all text and there are a lot of exporters that support it. Then you can learn other formats like MD2 (hopefully!) without feeling totally overwhelmed. |
Posted July 17, 2003 12:43:10 PM
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Are sockets full duplex?
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I can’t comment on the MMO part, but sockets are read/write for both client and server. |
Posted July 14, 2003 11:51:16 PM
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problem displaying jpeg in java
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Try
frame.validate();
instead of
frame.repaint(); |
Posted July 14, 2003 11:41:48 PM
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Fun People Wanted
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I'd love to be a part of your project! Everyone here seems genuinely enthusiastic with realistic goals.
Personally, I'd like to get some experience developing a real-time 3D game engine.
I'm a recent CS graduate familiar with C/C++, Java, and have... |
Posted July 14, 2003 10:46:15 PM
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Newbie MultiThreading problems
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Instead of #include <iostream.h> try:
#include <iostream>
using namespace std; |
Posted May 28, 2003 11:31:02 PM
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What level of pay are you looking for?
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The projects I’ve worked on (writing music) were all royalties-based. |
Posted May 28, 2003 3:08:24 PM
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Engine Programmers Wanted
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You guys got me all wrong. I totally agree with you.
Totally.
I mean, it would have taken precious moments and bandwidth to simply peruse dtekfoo’s article and ignore it if you weren’t interested, as opposed to replying to his topic and... |
Posted May 26, 2003 11:27:09 PM
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View All Replies Made By This User
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