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Some recent topics started on our forums |
Planitia - A Simple RTS With Deformable Terrain
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This is a screenshot of Planitia, the Populous-inspired real-time strategy game I've been working on for about fourteen months now. In this screenshot I desperately attempt to defend my villages from the incoming Red Barbarians.
Planitia fea... |
Posted February 6, 2008 12:53:06 AM
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Practical Direct3D Programming
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For the last year I've been writing a 3D game in Direct3D called Planitia. I have written an article detailing the things I've learned during that time in the hopes that it will help other budding Direct3D programmers have less trouble than I did.
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Posted October 3, 2007 1:32:31 AM
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Inaria
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This is a screenshot of the final version of my RPG, Inaria. I challenged myself to write a complete RPG in just forty working hours and this is the result. You can read about the making of the game, and download the game and its source at my blog. |
Posted January 15, 2006 10:39:10 AM
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Some recent replies made on our forums |
Practical Direct3D Programming
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Oh, I guess I didn't make that explicitly clear, did I? Yes, the vertex buffers always hold all the current data, but the index buffers only contain the indices for whatever triangles pass the visibility tests; thus it is the index buffers that... |
Posted October 3, 2007 5:21:31 PM
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Practical Direct3D Programming
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Quote:Original post by thallish
Looks god. Though I do think that your water would do better as lava. It has that slow moving sensation and bulging feel[smile]
Yeah, I know...I may go back and do that if I have time.
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Posted October 3, 2007 12:10:56 PM
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Inaria
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Wow...sorry I didn't respond to any of you guy's comments...but I honestly forgot that I posted this!
So here's a mass response!
Yes, the game was written from scratch. I used Visual Studio 2003 and the Simple Directmedia Layer to make it. I... |
Posted May 5, 2006 2:54:10 PM
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