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Some recent topics started on our forums |
A-Star path finding app
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This application allows you to load in a 2D map that has nodes marked, and then using A-Star path finding, find the most direct route between 2 nodes. You can watch as the A-Star algorithm searches for the best path.
You can also create your own m... |
Posted June 12, 2008 10:14:08 PM
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ZDay - Zombie Survival MMOFPS
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Just want to spread the word about ZDay, an MMOFPS that I'm work on with a team of 6 other developers. Last month we had our first alpha test with about 10 testers running around trying not to get mauled by zombies.
The game is being develope... |
Posted June 15, 2008 7:15:46 PM
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ZDay - Zombie Survival MMOFPS
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Here's a few screenshots that were taken leading up to our first alpha test last month.
ZDay is a multi player FPS set in the centre of a post apocalypse city after a deadly virus outbreak has occurred. The city now is home to thousands of blood t... |
Posted June 15, 2008 2:46:17 AM
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Free 3dsmax Models (watercooler and printer/fax)
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Here's a couple of models I've made and am offering for free. The models were designed for the Torque engine (TGE) but the zip files include the original max models and photoshop psd files as well as dts, jpg and png files for Torque. Use the in your... |
Posted June 13, 2008 12:07:46 AM
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Some recent replies made on our forums |
A-Star path finding app
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The map and nodes where simply 'painted' in photoshop. I was planning on eventually using with this to test a variety of path finding situations such as firing behind cover and flanking etc which is why the nodes are grouped around wall corners.... |
Posted June 19, 2008 5:32:24 PM
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open src game that uses AI algs (e.g. A*)
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I've got a little A-Star pathfinding app which can be downloaded here A Star pathfinding app.
It shows a 2D map with 1000s of nodes, you can select 2 nodes and watch as it finds the best path between them.
All the source code is included (C++) |
Posted June 12, 2008 9:56:21 PM
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Hi there! What's your story?
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Hi, I'm Chris (usually ChrisG on most forums) I'm *cough* 40 and in Byron Bay - Australia.
I started programming as a kid writing text adventure games at 12 on a TRS-80 Model 1. I've been employed as a programmer for the past 7 years (mo... |
Posted June 12, 2008 8:36:27 PM
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