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...and then the world was consumed by monsters
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...and then the world was consumed by monsters is a game made by the Texas Aggie Game Developers to submit to the 2006 Student IGF Competition. You can check out the [Monsters] website for more information and to download the game.
The basic idea... |
Posted November 21, 2005 12:19:40 AM
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GL_POINTS artifacts on laptop
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The following problem only happens when running this program on my laptop, which has an ati radeon mobility 9000 and not on my desktop.
It is rendering the points I have tried playing with all the point size and blending param... |
Posted September 14, 2007 12:29:18 PM
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Thingavore
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Howdy! TAGD just finished our latest game that we submitted to the Student IGF competition. The main technical features include the nice water rendering, a fast SPH water implementation, and a general 2D polygon clipping engine that allows the destru... |
Posted November 12, 2006 11:16:42 AM
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WireArm
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This started out as an assignment for my Robotics class, to make a program where you can control a robotic arm. I generalized it and made it so it can load in and draw any arm by reading in the DH parameters. The next part was adding the ability for... |
Posted February 23, 2006 10:38:47 PM
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Some recent replies made on our forums |
GL_POINTS artifacts on laptop
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The effect is camera dependant, meaning if I zoom in really close then the effect no longer appears, if I zoom out a lot it gets worse and worse like the screenshots show. The spheres are just drawn with glutsolidsphere |
Posted September 14, 2007 12:44:23 PM
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Thingavore
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Thanks, the water turned out to not be as stable as I had hoped, so I had to add a large global damping factor to the velocity of the water to make sure it would never explode, we probably could of gotten it faster if we had more time to tweak it. Th... |
Posted November 22, 2006 2:11:21 PM
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Thingavore
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What video card do you have? |
Posted November 13, 2006 11:55:06 AM
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Armadillo Run - a physics-based puzzle game.
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Awesome! Incredibly fun, I only wish the demo you have allowed for more extensive mechanisms, the low dollar amount really limited what you could do. My highscore was $326 |
Posted March 19, 2006 9:29:52 PM
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WireArm
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Did you try running the _4xAA and the normal exe? |
Posted February 27, 2006 12:15:51 AM
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