|
Some recent topics started on our forums |
Rendering text to an image texture
|
Ok,
So I'm using managed direct x *puke* and I'm trying to load an image to use as a background and render some text over the top. The idea is that this will be a single texture which is then applied to the back of a mesh.
So far I am able to r... |
Posted March 2, 2010 10:03:51 AM
|
How are sprites implemented in DirectX?
|
Ok, this is probably the most noobish question I've asked on a forum, but for the life of me I just can't work it out or find anything to the depth I'm after on blogs / documentation site etc.
The question is, how are sprites implemented... |
Posted February 26, 2010 10:34:11 AM
|
GUI Polymorphism.. Grr!
|
I'm kinda stuck and have a question regarding GUI class design. I'll give you the header file to my class, but before you read it, I know it probably isnt the most elegant/beautiful/efficent, but it works!... Kinda! :)
The problem I have with it h... |
Posted February 1, 2007 4:30:16 PM
|
Problems with .x animations and timer bars
|
Heya
Heres a challenge for all you Direct X ledgends! I've implemented a few .x animation classes using the approach found on toymaker.info (http://www.toymaker.info/Games/html/load_x_hierarchy.html) which involves the use of D3DXLoadMeshHier... |
Posted January 30, 2007 3:28:52 PM
|
Resource issues with viewports in DirectX
|
Hey, I'm creating an interface in Direct X which requires multiple (3) views of an object. The question I have it is how resource consuming an implementation of the viewport functions in DirectX would be. For example, would an implementation of three... |
Posted November 20, 2006 10:11:27 AM
|
Puzzle game
|
Hey,
Just wondering if I can have some input from you DX masters!
I've been working on this game for about a week (around five hours a day). Its a puzzle game where you link adjacent letters to make words. When you submit them they dissape... |
Posted May 23, 2006 11:55:15 AM
|
View All Topics Started By This User
|
|
Some recent replies made on our forums |
Rendering text to an image texture
|
Hi,
Thanks for the ideas, I'll give em a try, and thanks for the heads up about the tag! :) |
Posted March 3, 2010 9:00:50 AM
|
How are sprites implemented in DirectX?
|
Excellent, that all makes sense now, thanks a lot for the explanations!
I really hate it when something you used to understand slips in your mind and gets lost somewhere....
Probably in the same place as the missing socks!
Thanks again anywa... |
Posted February 26, 2010 12:02:31 PM
|
How are sprites implemented in DirectX?
|
Hey, thanks a lot for the reply. That seems to makes sense!
So if its essentially a vertex buffer, why don't they offer methods or properties to size it? I.e. set the x/y coords of the vertexes? Would this not resize the texture to fit or is there... |
Posted February 26, 2010 11:25:30 AM
|
GUI Polymorphism.. Grr!
|
Yeah, your probably right, I had a thought about doing that but I've just learnt about virtual functions and stuff and really like em in my code. Just wondered if there was away around. Ah well! :)
So what happens in GUI which has extensible widge... |
Posted February 1, 2007 4:58:18 PM
|
Problems with .x animations and timer bars
|
Yeah, GetPeriod() returns the duration of the animation which is what I needed :) Only one problem now tho: I can advance time and play the animation fowards using AdvanceTime() but how would you go about playing the animation backwards, eff... |
Posted January 30, 2007 5:34:23 PM
|
Problems with .x animations and timer bars
|
Yeah, that might work, thanks.
I've also found ID3DXKeyframedAnimationSet::GetPeriod()
From MSDN:
-----
Syntax
DOUBLE GetPeriod(VOID);
Return Value
Period of the animation set.
Remarks
The period is the range of time that the... |
Posted January 30, 2007 4:52:39 PM
|
Problems with .x animations and timer bars
|
Wow, what bad english, maybe I should proof read next time! :)
When I wrote
"which means it renders the frames created in 3ds max no longer exist"
I actually meant
"which means the frames created in 3ds max no longer exist" |
Posted January 30, 2007 3:31:40 PM
|
Resource issues with viewports in DirectX
|
Cool, thanks very much everyone! :)
Andy |
Posted November 21, 2006 7:49:00 AM
|
Puzzle game
|
Quote:Original post by escotia
Hey Andy,
Love the screenshots. Had us giggling away here at Bigfizz. You've done a great job of recreating it all. Very impressive for a weeks work.
As someone points out, you want to weight the grid's le... |
Posted May 29, 2006 11:40:03 AM
|
Puzzle game
|
Quote:Original post by streamer
I changed res to 1024 768 and works [smile] You should look your code 'cos something is wrong [smile]
Any chance that you put dx release exe on your webpage or in zip? I would like to show game to my girlfriend... |
Posted May 25, 2006 5:58:53 AM
|
View All Replies Made By This User
|