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Get to know gauntalus...  
Full Name Michael Cook
Nickname gauntalus 
State/Province, Country MI   United States
GD Gathering City Hillsdale, MI, United States
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Homepage URL http://brutalchess.sourceforge.net 
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Job Title Software Development Engineer Intern 
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Rating 1015  (Rate this user)
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21  
Member Since 5/28/2005 9:07:16 PM
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Some recent topics started on our forums
Brutal Chess v0.3a This is a screen capture to promote the latest release of Brutal Chess v0.3a, and to generate intrest for some more developers. HELP WANTED: We are currently looking for Modelers/Animators/Artists to create character piece sets for the "Brutal"... 
Posted April 6, 2006 10:20:26 PM
Screen Coordinates I was wondering if someone could help me out with an easy way to get the x-y screen coordinates for the current camera orientation in an OpenGL scene. I want to be able to draw quads in x-y coordinates to make creation of a menu system easier. 
Posted May 12, 2006 2:38:48 AM
3D Modeler/Animator/Artist Character Artist Needed We are looking for modelers/animators/artists to create concept art, models, and animated character sets to be used in the upcoming Brutal Chess release. We are willing to take on several artists and let the best ideas float to the top, so artis... 
Posted April 5, 2006 10:33:38 PM
High Performance Rendering I have a question about how I should go about rendering models in the chess game that I'm working on. Currently we have insanely high-poly models, once all the pieces are on the screen we are displaying about 150,000 triangles(total,... 
Posted March 24, 2006 11:03:19 AM
GLSL Questions Hey, I had a few questions about GLSL. I was wondering if there is a way to, in effect, make a shader that makes two passes. What I want to do is write a fragment shader that saves all of the fragment colors to a texture. Then on the second p... 
Posted March 8, 2006 12:31:27 PM
Union of two surfaces with GTS library I was wondering if someone could breifly describe the procedure of taking the union of two surfaces using the GTS library. At this point I've constructed two surfaces, and I just need to figure out how to take the union, the documentation doesn't se... 
Posted June 10, 2005 1:04:34 AM
GNU Triangulated Surface Library For the past month or so I have been working on a research project for the Rad Lab at college. I've come near the end of the project where I need to be able to take the union of various solids that I have computed. I ran across the GNU Triangul... 
Posted June 9, 2005 12:53:59 AM
Polygon Intersection Testing Hey all, I posted once earlier about a research project that I was working on. I was told to make it clear that it isn't form homework. The project is to interface with a piece of machinery at my school, but I need some help. At this p... 
Posted June 3, 2005 4:49:20 PM
Manually calculating vertices for a 3D cylinder Hey all. I'm trying to manually generate the vertices for a 3D cylinder for a research project that I'm working on for school. Basically, I have been given two points which will be the center of each end of the cylinder, as well as the radius.... 
Posted May 28, 2005 10:03:35 PM
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Some recent replies made on our forums
Screen Coordinates I was indeed popping the wrong matrix :-S Thanks deathkrush and everyone else that helped, its working just like I'd envisioned now :) 
Posted May 16, 2006 2:44:51 AM
Screen Coordinates Hey, I gave that a try (enabling GL_ALPHA_TEST) but I'm still getting the same result. Its hard to tell, but it appears that the screen gets drawn correctly once (with the scene in the background, and a transparent quad drawn in screen coordina... 
Posted May 16, 2006 2:17:48 AM
Screen Coordinates Hey, things are working out, /sortof/. I tried out the technique the two of you pointed me to, and I am now able to draw quads in 2D using u-v coordinates. However, when I do this, it clobbers everythign in the frame buffer :p Assuming theres alre... 
Posted May 16, 2006 1:54:34 AM
Screen Coordinates Hey, I took a look at the link but I'm not quite sure how this is going to help me. At this point I have a camera oriented in a certain way, assume some arbitrary orientation. I want to write a function that makes it so I can do something like th... 
Posted May 12, 2006 3:34:39 AM
Brutal Chess v0.3a Thanks for the feedback everyone, we're all happy that everyone is liking what we've done. Quote:Original post by LJ_1102 Looks relly nice man! Keep it up! I'm not bad at Modeling, if you want contact me on ICQ or MSN ICQ: 256084900 MSN: Jan... 
Posted April 7, 2006 3:02:25 PM
High Performance Rendering Sorry if I was unclear, when we render the entire board and ALL the pieces there are 150,000 polys, so each piece is roughly 4500 polys. To answer smitty's question, we're using display lists. I think we'd like to avoid dynamic LoD, since my pro... 
Posted March 24, 2006 11:15:54 AM
GLSL Questions Hmm, no that sounds like what I need. I'm just pretty new to GLSL. Could you recommend some reading? Thanks. 
Posted March 8, 2006 12:55:14 PM
Union of two surfaces with GTS library Anyone? I need help :-/ 
Posted June 10, 2005 12:33:19 PM
GNU Triangulated Surface Library Ok I ended up getting a GTK+ development kit which seemed to contain everything I need. Thanks a bunch! Now if I can just figure out these gts class linker errors :-/ 
Posted June 9, 2005 12:06:58 PM
Polygon Intersection Testing Hey, thank you everyone for the replies, I'm doing a lot of research online and you've given me a good base to start from. The Boolean CSG algorithm looks like its going to be the way to go since the models that I'll be drawing are pretty compl... 
Posted June 4, 2005 7:45:01 PM
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