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Some recent topics started on our forums |
Gravity and Jitter
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I am building a home brew physics engine for my game.
My game is based on piles of rigid bodies.
The method I am using for simulating physics is based purely on collisions and momentum. I use this method even for gravity.
Meaining: Ove... |
Posted November 20, 2010 3:30:34 AM
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Physics and Floating Point Math
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I am going to create a physics based multiplayer game.
The game will be turn based.
To minimize communications I would like to send each player only the move that the other player has made.
This should result in the physics state being th... |
Posted November 16, 2010 4:43:47 PM
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Java 3d API
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Have you ever used this API to make a game?
I was wondering how does this compare to other light-weight 3D engines:
Unreal SDK, Unity, and the like... |
Posted September 12, 2010 6:00:43 AM
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Dynamic set commands in batch files
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I am writing a batch file which uses an external number stored in a text file (number.txt). I would like to use this number as an environment variable in my batch script. I do not want to use any 3rd party programs (grep,sed,awk,etc...).
I tried:
... |
Posted August 8, 2010 11:55:11 AM
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Game development framework
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Hello,
I am looking for a good framework to write a game in. In the past I have allways built my own engines for my games.
I think that I would like to use a ready made engine for my next game.
The framework I am looking for has to:
- Be fr... |
Posted June 4, 2010 12:32:31 PM
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Mobile Phone J2ME Software Renderer
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I have continued to work on my J2ME software rendering engine for mobile phones.
Started coding this because my phone's esmertec JVM didn't implement the 3D JSR.
You can download this at:
Here
The aspect ratio is programmed to work a... |
Posted May 19, 2009 12:36:58 AM
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Graphs on apache
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Hi, I am fairly new to web development...
I would like to display some line graphs on my apache server. I am using PHP to genrate pages, but I also know a bit of jsp.
1) How would I go about drawing on a web page? Something like an ht... |
Posted May 13, 2009 10:47:07 AM
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serial port CTS signal
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I am interfacing with a device through a serial port. I would like to read the state of the CTS flag (not just get events on change). I am using vc++, and the port was opened with CreateFile. I am using EscapeCommFunction to set pins (RTS,DTR,et... |
Posted April 21, 2009 10:22:25 AM
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3D Mesh File Formats
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I am currently writing a software renderer for J2ME mobile phones (here )
I am looking for a good Mesh format. The things I am looking for are:
- Prefferebly text based.
- Loader signature should be compact (both code and RAM usage), and therefo... |
Posted April 14, 2009 8:02:18 AM
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Smooth rendering on java phones
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I have started to mess around with Midlets.
As a learning project I am bulding a 3d renderer.
Future features:
- Add texturing.
- Turn this into a game
I still have one major unanswered question:
Are java phones fast enough to run sof... |
Posted March 25, 2009 10:20:25 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
Ways to avoid the needs and the musts of global variables??
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The times I feel like i need global variables is:
When I have a lot of variables that everyone needs to know.
When I reach this point I usually pass a "Parameters" object to all of my objects.
This Params object contains all of my large scope data... |
Posted December 30, 2010 2:32:48 AM
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Java overtaking C in game development?
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It all depends on the kind of games you want to make:
C/C++:
- High performance top of the line Games:C/C++
- Games that use the latest top of the line 3rd party engines: C/C++
- Compiles for every platform (as long as you don't use direct... |
Posted November 24, 2010 5:43:23 AM
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Gravity and Jitter
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Quote: Does the problem "decrease" or disappear if you use shorter timeslices?
It does decrease as use shorter time slices, but this of course greatly increases CPU consumption.
Quote:For a single object, do you resolve all collisions for that sing... |
Posted November 20, 2010 11:46:54 AM
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Physics and Floating Point Math
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I am not going to use any vectorized instructions, just basic floating point operations.
I do not have the resources to supply a server which will do all real-time physics computations.
So,
As I see it I have 3 possible approaches:
1. Use fi... |
Posted November 16, 2010 5:12:25 PM
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Does AGP memory still exist now?
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No it not.
AGP memory is computer memory (as opposed to GFX memory). Which is used to transfer data to the GFX card memory.
As opposed to writing to the GFX memory word after word of data you can put an entire vector of data (like a Vertex Buff... |
Posted October 31, 2010 4:02:59 AM
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Windows XP: Is it dead yet?
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What is your justification for 100-150$ for an upgrade?
I upgraded from windows 3.11 to 95 for multi-tasking
95-98 for - fat32
98 - XP for NTFS (No other way to keep 100GB of movies on my HD)
What possible reason do I have for forking out... |
Posted October 20, 2010 11:55:59 AM
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Proper bird's eye view?
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Your problem is probably somthing silly like:
1) You are looking at the bottom of your scene
2) Lighting is not set (would cause the sides of your shapes to "blend in with the tops)
3)Culling problems (You are backface culling the sides of your s... |
Posted October 5, 2010 9:58:01 AM
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C++ Template
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what you are looking for is called reflection. sadly standard c++ has no refelction. luckily specific c++ implementations such as visual c++ contain reflection. i think the keyword there is similar to the 'instanceof' keyword in java. |
Posted April 6, 2010 5:36:19 PM
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C++ Template
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to answer your second question first: sure, you can use templates in classes. take a look at stl (standard library) for several useful examples (vector,set,...).
to answer your first question (i am not sure that i understood it but here goes): whe... |
Posted April 6, 2010 5:19:56 PM
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How to integrate scripting language into a game engine?
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First let me suggest that you use python or lua instead of your own scripting language. they have ready made interfaces to integrate with other languages. these interfaces are well documented.
if you are still interested in developing your own lan... |
Posted April 6, 2010 12:41:50 PM
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View All Replies Made By This User
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