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Some recent topics started on our forums |
Skullbonez Core Graphics Library
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This is the second and latest item in my demo collection for trying to score a games job, and guess what?! It worked! I scored a job making games after showing off this demo, so there you go.
So, what is it? Well, essentially it is a mini graph... |
Posted October 19, 2005 10:59:01 AM
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Please critique!
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Hi all,
I have recently finished working on a graphics demo, and I would like to post my source for people to critique.
Some background info: I am in my third year of university, I have programmed in industry for a few years (web/windows p... |
Posted October 16, 2005 8:42:26 AM
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Memory leaks
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Hi,
I am using the _CrtDumpMemoryLeaks() call to detect memory leaks, it is working fine when I make a blatent mistake such as:
int main()
{
MyClass* c = new MyClass();
_CrtDumpMemoryLeaks();
}
BUT, for some reason my application (it i... |
Posted August 25, 2005 10:39:33 AM
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MS Visual C++ -1.#IND000
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Hi,
I use Visual C++ 2003 - I am writing a win32 application, and I was wondering is there ANYTHING on the internet, or in MSDN articles that will describe the float error codes such as -1.#IND000 - obviously it means my float is stuffed, but... |
Posted August 24, 2005 8:41:48 AM
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SpaceRocksUC -- Just Completed!!!
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Hi all,
I am an amature games developer from Canberra, Australia. I have just completed my first major piece of work.
The game is a remake of asteroids, there are intelligent enemies, different weapons, all sorts of upgrades, realistic physics... |
Posted November 8, 2004 12:49:41 AM
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View All Topics Started By This User
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Some recent replies made on our forums |
Skullbonez Core Graphics Library
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What OS you using? Anyway, that's just the doco. Rest should work. |
Posted October 29, 2005 1:21:45 PM
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Skullbonez Core Graphics Library
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Thanks dude.
The balls bounce around the level and float/sink in the water. It is a physics demo really - with bouncy beach balls. Strange concept I know, but that is just how it ended up after I realised how hard it was to implement arbitrary s... |
Posted October 19, 2005 7:26:23 PM
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Timers again ....weirder.....
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Check out the timer class from this code base, it is deadly accurate.
http://www.simoneschbach.com/Data/SkullbonezCore/SkullbonezCoreSource.zip |
Posted October 18, 2005 12:53:01 AM
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Line to Line Sweep Test
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First of all, if you have not done collision detection/response, then you are not nearly done!
Second of all, are you talking 2d or 3d? I am guessing 2d since you say asteroids, in which case you can use the BoundingSphere and CollisionResponse c... |
Posted October 18, 2005 12:48:47 AM
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creating .raw
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You can use photoshop to edit/create these. Here is an example of how they are used:
http://www.simoneschbach.com/Data/SkullbonezCore/SkullbonezCoreSource.zip |
Posted October 18, 2005 12:39:58 AM
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Game engine source codes
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My source code is very simple to understand as I commented the hell out of it, it is a very simple and small engine (if you would even call it that) demo. It is more of a library if anything. Anyway, I recommend taking a look.
http://www.simones... |
Posted October 18, 2005 12:31:08 AM
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Limiting FPS
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Quote:
Why do you want to limit the fps ? I'd search for a solution where rendered fps is separated from the game engine fps.
I know how you feel being new to this - that above post definitely does not help you. Obviously you are writing a ga... |
Posted October 17, 2005 8:16:44 AM
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Please critique!
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Yes, so true in regards to your comments Deffer - I was having a chat with a mate today and he was saying code should be self explanatory and comments should only be used occaisionally.
I guess when I wrote it I wanted an explanation for ever... |
Posted October 16, 2005 12:17:12 PM
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MS Visual C++ -1.#IND000
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Awesome!!! That is EXACTLY what I was after, you guys rule ;) |
Posted August 24, 2005 11:31:53 PM
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View All Replies Made By This User
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