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Some recent topics started on our forums |
Generation and Rendering of a Universe
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This is a project in which we've been working over the past months, over these last two semesters (pretty much since last September).
Our objective is to render proceduraly generated stellar systems. We save our universes in XML, and we've created... |
Posted July 7, 2006 11:14:40 AM
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Some recent replies made on our forums |
Generation and Rendering of a Universe
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Quote:Original post by Ravuya
How do you control all 12 projectors at once? Multiple contexts? Or do you have some piece of hardware like the DualHead2Go that pretends to be a video card with insanely high resolution?
We have a cluster of 12... |
Posted July 10, 2006 9:38:50 PM
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Generation and Rendering of a Universe
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Hi there,
first of all, I'ld like to say that we really apreciate your good comments towards our work. We're both glad with the output of several months of hard work.
cyber wiz:
We have red giant stars, but unfortunately they're not too difere... |
Posted July 10, 2006 5:39:19 PM
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Lisp as a scripting language
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(loop (print (eval (read))))
"I code, therefore I exist" |
Posted May 13, 2003 10:42:33 PM
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rain simulation
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For a real rain effect I truly recoment using a particle system. As mentioned before you can also use animated textures on a quad, but that wont provide an effect as nice as the particle system.
Besides that a particle system will let you do ma... |
Posted September 4, 2002 7:00:03 AM
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