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Some recent topics started on our forums |
FreeVector 1.8 - Now with per pixel point lights.
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Version 1.8 of the free vector engine now has the ability to place per pixel point lights that effect world objects. The lights are added through a light file. You can download for FREE the FreeVector engine from Bookshock Publications You can see an... |
Posted August 26, 2008 11:19:54 PM
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Against the Machines
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Against the Machines - Fight robots and sewer monsters in this 3 level FPS. Requires WinXP DirectX9b and Pixel Shader 2.0 You can download it for FREE from Pickle Jar Games Here's a screenshot.
[Edited by - Pickle Jar Games on August 26, 2008... |
Posted August 26, 2008 10:22:45 PM
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FreeVector 1.7.1
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Sorry to all who recently download version 1.7.0 A bug in the collision system has been repaired. ANd now 1.7.1 is released. Once again sorry for the trouble.
FreeVector |
Posted August 12, 2008 3:17:12 PM
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FreeVector 1.7 Just Released
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Aside from the usual featues of FreeVector listed below:
# No Compiler Required
# Rendering controlled by FX files - Alter the renderer as you need.
# Easy to use scriptable interface to control pawns and the player.
# Easy to build menus with... |
Posted August 10, 2008 10:50:43 PM
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Rally Racer First Person
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Here is the latest game release from my engine. It isn't really anything special though. It's a simple "pole position" type game where you have to make the check points to make time and laps. Basically though, it is used to demonstrate the post proce... |
Posted August 9, 2008 12:42:21 AM
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Just released - FreeVector 1.6
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FreeVector 1.6 now has the ability to make player vehicles and the ability to control the color of the depth texture render target. This is useful for creating a projection texture from the depth texture. Diamond Runner, also just released, demos the... |
Posted July 14, 2008 10:47:23 PM
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Diamond Runner
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Smuggle diamonds in this race against time, 3rd person driving game.
You can download it for free from Pickle Jar Games
Requires Pixel Shader 2.0 Windows XP and DirectX9b
Here's a screenshot:
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Posted July 14, 2008 1:35:51 AM
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Area 61 - Hunt down aliens in this FPS.
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Hunt down aliens in this First Person Shooter and disable the flying saucer. Along the lines of effects and such, the gun and aliens are blinn-phong shaded, the terrain is parallax mapped and the environment is bump mapped. You can download it for... |
Posted June 29, 2008 12:58:49 PM
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Just Released - FreeVector 1.5
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Just Released - FreeVector 1.5
Bookshock Publications has just released version 1.5 of the FreeVector Engine adding some enhancements and removing many bugs. You can play free demos made with FreeVector at Pickle Jar Games and find the engine at... |
Posted June 14, 2008 1:34:15 AM
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Little Man, Big Axe - A 3rd Person NPR style hack and slash adventure.
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I wanted to experiment with NPR style but wanted to demo the toon outlining for the most part. First I used hatch shading which I really didn't like. Then I tried the sepia tone from Game Gems 4. That just made things more red then sepia tone an... |
Posted June 7, 2008 12:01:31 AM
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View All Topics Started By This User
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Some recent replies made on our forums |
Psionic Arts Beast Model in Action
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>>I love how they come out of the ground!<<
Thanks, but it's Psionics 'emerge' animation that really makes it look good.
>>A little thin on the gameplay<<
Yeah, my last two releases and this one were very si... |
Posted May 19, 2008 8:23:11 PM
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Latest Release for Free Users
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>>I think if you just used a better text-rendering method<<
Ys, right now I use the DirectX9b built in text renderer and it's about time to 'upgrade' to the more common system of using bitmaps. But I'll probably do that in the next eng... |
Posted May 8, 2008 1:33:30 PM
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Latest Release for Free Users
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Thanks for your honesty and I agree, the models are very low poly and the media is just thrown together from other games. But it's only for users who have downloaded a game to use the engine already, so they can have the latest version, so no bi... |
Posted May 8, 2008 1:44:45 AM
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FreeVector 1.4 Released
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No, it's free. All you have to do is download any game and you have the engine. If you're smart enough to figure it out. However, if you want a book to let you know how to use the engine efficiently then you can pay $19.95 for it. Can you name an aut... |
Posted May 2, 2008 11:36:28 PM
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Forged In Fire
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Thanks and sorry for the copy/paste. Personally I thought it would automatically become a link. Next time.
Thanks again. |
Posted April 30, 2008 2:46:43 PM
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Untitled
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>>pickles, is it you<<
Yup it's me. Good to hear from you! Hope everything is doing well. |
Posted April 17, 2008 1:06:33 PM
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Untitled
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>>but in this game, the mouse moves ungodly slowly<<
No kidding. There is a command that controls the mouse sensitivity, but I cheesed out with the menu and didn't add it as an option. (didn't add any options actually) But thankis for... |
Posted April 16, 2008 11:33:06 PM
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Some Screenshots
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>>forums.indiegamer.com<<
Yes thanks. I spoke to them just a little while ago and was told that a free demo would most likely help it take off. So that's what I'm working on now. I have to change the engine though since it is a st... |
Posted March 13, 2008 1:18:35 PM
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Some Screenshots
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Thank you. Thanks very much. If you like, you can see a couple more screens at:
http://www.picklejargames.com/games.html |
Posted March 12, 2008 10:13:10 PM
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Some Screenshots
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Hey, thanks!
I used vc++ 6 to create a DX9b based engine. The engine itself is a standalone exectuable. It can make FP Shooters from config files, FX files and scripts. This game uses bumpmapping, parralax mapping and shadowmapping, so it requires... |
Posted March 11, 2008 10:27:33 PM
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View All Replies Made By This User
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