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Some recent topics started on our forums |
Managed c++ Custom Exception Handler
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I have a custom exception handler filter set up for the unmanaged side of my application using SetUnhandledExceptionFilter. This works fine and allows me to dump out any information I require about the crash and state of the system. (courtesy of Rand... |
Posted July 8, 2009 1:18:20 PM
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Function Template Specialization
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(It's late, I thought I clicked in general programming, my apologies)
Ok, I have this cluster of inherited objects.
Base
A derives from base
B,C,D derive from A
Classes B, C, D's ctors have the same params. A is the outcast with one e... |
Posted March 21, 2009 1:04:17 AM
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Systems of failure
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Since the Patriot Act, there have been an amazing number of American Failures on behalf of the government.
I came across this article:
http://www.boston.com/news/nation/articles/2009/01/25/bad_behavior_on_flights_prosecutable_under_patriot_a... |
Posted January 26, 2009 7:51:05 AM
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Apparent call stack corruption
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So i have this problem. It would seem i have some form of memory corruption, i can only assume is the call stack due to a crash on return true. Here is a brief explanation of the problem, I'm hoping someone can give me insight to what could... |
Posted October 15, 2008 3:49:01 PM
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Game Idea
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I'm currently working on the design for a 2D RPG. Before i got too far into the concept I wanted to know if it would be appealing to players.
If you were playing an RPG that involved the need to solve puzzles via pen and paper or perhaps the... |
Posted June 1, 2008 1:18:17 PM
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Windows Form Designer
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I'm currently wrestling with the windows for designer in attempts to create a gui. I have a UserControl class and Im adding controls to this. Lets say I add a check box, i name it, change the text, save, add a new check box, name it save, etc. I go t... |
Posted May 27, 2008 12:57:45 PM
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caret placement
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quick formatting question. Is there a way to change where windows form code generation places the caret on a variable declaration?
It does
VariableType^ variableName;
I want
VariableType ^variableName;
not a huge deal i understa... |
Posted May 22, 2008 10:46:38 AM
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C++/CLI mouse delegate issues[solved]
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Im working on a GUI in which i need to track all mouse movement/clicks.
I have created the window using the wizard and assigned delegates to my MouseMove, MouseDown, MouseUp events.
private: System::Void panelRenderWin_MouseDown(System... |
Posted May 2, 2008 1:52:02 PM
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Unnamed RPG title needs team to be its progenitor
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Team name:
This has yet to be decided as there is no team.
Project name:
Tablet of Destinies or Annunaki(subject to change)
Brief description:
I'm looking to make an SNES/early PSX style sprite based RPG. I have just started putting i... |
Posted April 13, 2008 9:54:19 PM
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PhysX CCD
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Im using physx and trying to simulate projectiles etc. Since they move so fast, im using physx continuous collision detection(CCD)
I have skeletons set up and the flags are all set, but my projectile still fires through objects. And in some cases... |
Posted July 17, 2007 4:32:03 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
Interview programming test
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It varies based on the company and what they are looking for. I head up the process for my company and these are the kinds of questions I might ask:
1. Write a string reversal algorithm
2. Write a function to determine if a number is a power... |
Posted March 26, 2009 10:37:44 AM
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most fun 2D 1v1 multiplayer game?
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I second scorched earth and played Warheads for a while |
Posted March 21, 2009 1:10:08 AM
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Can I make a game in 3 Hours?
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its very possible. Create your assets beforehand. When I was in college, we had finals where they handed us assets and gave us an hour to write a game. Granted it was frogger, but still ;)
The hard part is having assets, so with that out of the w... |
Posted March 3, 2009 7:46:56 AM
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Take It Back: The War (MMORPG)
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I'm surprised you haven't been asked to format your post to the mandatory template yet. It is stickied in the Help Wanted forum.
As a side note, I am always wary of looking at projects if I notice grammatical errors in the post. You should proofre... |
Posted February 24, 2009 10:01:44 AM
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vectors + class problem
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for one, I would not assign your id to the passed in id, i would strcpy. However, personally, i would change it to a short or an int.
Other than thatd, i agree more code would be helpful, at least the struct itself and where you are caling th... |
Posted October 29, 2008 11:58:13 AM
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Established 2D RPG seeking C++ programmers, team managers/leaders
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Send me an email corylamontagne@hotmail.com or PM me here.
Briefly:
C++ programmer 5yrs exp with engine development(all aspects).
Co-creator of Colormental, 2006 IGF Student Showcase winner. |
Posted October 22, 2008 2:05:23 PM
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Apparent call stack corruption
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Having found nothing to fix the problem, i started peeling through ogre functions related to the vertex declaration object. I happened to notice there was another function, getElements(), that would return a reference to mElementList, which the findE... |
Posted October 16, 2008 3:13:41 PM
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Apparent call stack corruption
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The assert found nothing as I posted it throughout my code. I changed my ogre version to be built without boost and in fact to a version pre 1.6. The crash is similar, it happens upon cleaning of the local list but now it crashes inside of xlock.cpp.... |
Posted October 16, 2008 2:11:31 PM
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Apparent call stack corruption
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Thanks for the reply, i tried enabling the CRT debug a while ago but it never gave me anything. I told it to print results to a file but nada. Its possible i was doing it wrong.
I will add assert(_CrtCheckMemory()); and see where it happens. As it... |
Posted October 16, 2008 7:44:41 AM
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[Solved]Advanced C++ Programming
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@ shwasasin and alvaro I have to say i am not in full agreement with you. There are special cases and I'm not saying a singleton is a good idea for all variations of an Entity Manager, for my case of one manager managing everything, it works. No... |
Posted October 14, 2008 1:07:25 PM
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View All Replies Made By This User
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