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Get to know destron...  
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GD Gathering City Eugene, OR, United States
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171  
Member Since 4/6/2006 10:42:18 PM
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Some recent topics started on our forums
Commercial Software Packages under 100 dollars Hey, music has 'intrigued' me for a while, and I've been searching around for free VST hosts/sequencers/etc, and have finally come to the conclusion that I'm going to have to pay for what I really want. I've tried free programs like Psycle (which I c... 
Posted November 7, 2007 10:43:40 AM
Horror FPS story - feedback much appreciated OK, this is my little story, I haven't worked out all the details yet. It's more of a blurb than I story I guess, but I'll try to keep this as interesting as possible. Here we go. It basically fleshes out the backstory and motivations of the player,... 
Posted April 13, 2007 10:40:29 PM
How far were you into programming when you started making games? Hey, I've been getting started with programming (C++), and so I was wondering how far you guys were along with it when you started making games. In this case games can be a relative term, but I was mostly thinking of when you added controls to a prog... 
Posted April 13, 2007 10:00:27 PM
What can be improved in the FPS genre? Hey, recently I've been hearing about how "we need to create something original" in games, and whenever I hear that, it seems like it's always accompanied with IMO stupid game ideas. My reaction is, "Sure, they're original, but why would I want to pl... 
Posted March 29, 2007 1:34:17 PM
Are linear games doomed? I recently thought about this: Is linear gameplay doomed? With our MMO generation, and with VALVe's upcoming Half-Life 2: Episode 2, do you think the game industry will start pumping out more non-linear games? Here's my theory: Gamers probably want... 
Posted April 11, 2007 12:04:59 PM
Fabricated Gunshot Sound OK, I've been searching all over on how to make a gunshot sound inside of an audio editor without using samples and pre-recorded gunshot sounds and I haven't found anything. So I decided the pioneer the technique, so to speak. Here's what I... 
Posted April 11, 2007 12:42:19 AM
How to make music sound "big"? Hey, I'm a sort of a music composer (not a pro or anything, I'm kinda bad at it, that's why I'm asking for help), and I've got this terrible problem - I can't seem to make my music sound "big". Sorry if that seems vague, but I can't seem to put it in... 
Posted April 2, 2007 3:26:41 PM
Lite-C Perhaps this has been posted before, but - I recently stumbled upon this - LINK It looks interesting, I'm downloading it now. Any thoughts...?  
Posted March 31, 2007 11:43:54 PM
Google Co-op Game Development Search Engine Hey guys, I recently found out about google co-op - it allows you to use the Google engine to make your own personalized search engine which can search certain sites, etc. So I made on that searches game development sites. URL: http://www.... 
Posted March 31, 2007 12:31:03 PM
Need some help here (Drum loop) Recently, I've been doing some music and audio stuff for fun, and because my friends and I are thinking about doing a Half Life mod. Right now, I'm trying to do some drum loops. Question: in this loop here (not mine, of course) - http://www.sonyme... 
Posted December 13, 2006 4:43:07 PM
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Some recent replies made on our forums
Commercial Software Packages under 100 dollars I would take you up on your offer, but I'm not looking to spend that much yet, and I'm not a student. :\ 
Posted November 8, 2007 12:17:38 AM
Fonts Whee! http://bancomicsans.com/home.html 
Posted June 29, 2007 1:10:44 PM
how to make a game feel "disturbing"? Quote:Original post by cemedias As a side note: I don't know why, but neither HL2 or HL scared me at all. They seemed more funny lol. Yes, although I love Half-Life 2, this is very true. I think the designers were more aiming for (or aimed for t... 
Posted June 18, 2007 7:08:30 PM
Hero of Allacrost -- Second RPG Demo Alright, here's my take on it. The biggest things I'm going to pop you for are the graphics. Don't mean to be rude, but I hope you're going to use something other than these in the final product. Anyway, on to the actual design of th... 
Posted June 12, 2007 2:14:29 PM
Horror/Survival Game Brainstorm Hmmm, I think the first part about using the battle to introduce the gameplay is a good idea, but beware! If you eventually make this game and release a demo, make sure the demo is not the introductory battle, since people who play the demo and don't... 
Posted June 11, 2007 4:03:34 PM
FPS Hand-to-hand Combat HtH combat is hard in an FPS, since depth perception is distorted within FPS systems (IMO). It's getting better as technology improves, but I think for now we should stick to third-person HtH, since you actually get a perspective on the scene an... 
Posted June 11, 2007 3:38:49 PM
Recruitment Quote:Well said, I gotta agree I hate how everyone seems only motivated by money. No offense, but I think that's kind of a naive judgment on why paying jobs are a lot more popular. A lot of people on this and other game developer fo... 
Posted June 11, 2007 12:36:24 PM
Recruitment I appreciate your determination not to make "just another abomination", but I think if you want somebody to put their blood, sweat and tears into it, you're going to have to offer some kind of compensation. I don't mean to be rude, just a thought. 
Posted June 11, 2007 10:57:51 AM
Drum machine... Check this out - http://www.d-lusion.com/HelpDrumstation2.html It's really easy to use, really. :) 
Posted April 23, 2007 10:52:24 AM
Hazmat Wants You!!! Hazmat: Check your email. :) 
Posted April 17, 2007 4:06:04 PM
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