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Get to know sepul...  
Full Name  
Nickname sepul 
State/Province, Country Tehran   Iran
GD Gathering City Tehran, Tehran, Iran
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Homepage URL http://www.hmrengine.com 
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Yahoo IM ID seppehrt 
Current Occupation
Job Title Programmer 
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Rating 1052  (Rate this user)
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In our forums
182  
Member Since 7/20/2004 10:40:43 AM
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Some recent topics started on our forums
Hammer Engine - v0.7 Lighting Demo Here is a little tech demo of my engine. it is written in MSVC2005, it is plugin based and currently the renderer is Direct3D9. here is some features currently implemented or partially implemented : - Multi-threaded tasks (texture streaming, physi... 
Posted January 7, 2009 9:10:46 PM
Scene Patch Representation Hi I needed some help/hints on algorithms or methods, creating a scene patch representation from a normal triangle scene, dynamically in real time something like the image below: thanks 
Posted May 22, 2010 8:42:58 AM
D3D11CreateDevice - INVALID_ARG I'm using D3D11CreateDevice to create device, and create it's Swap Chain later on. the problem is when I call D3D11CreateDevice with pAdapter="something" it raises INVALID_ARG error. only pAdapter=NULL works , which I can't Create the Swap... 
Posted February 2, 2010 11:26:07 AM
SSE weird problems ... I've been having weird SSE implementation problems, that made to shut it out for a long time, now that I need to use it in my engine, and problems still arise and I'm really confused about this. I would be really glad if someone could help and give m... 
Posted October 24, 2009 12:02:46 PM
LogLuv HDR problem Hi I'm having a problem dealing with Multisampling in conjunction with LogLuv HDR encoding. my card is 7600gt and I'm using the latest drivers the problem is when MSAA is on, I get strange single pixel artifacts somewhere (not visible), that... 
Posted March 22, 2009 12:47:34 PM
Z Artifacts I'm rendering the scene twice, Z-pass and normal pass. the problem is, I'm using some optimized method for rendering the z-pass, the data sends to GPU with position and worldMatrix stored in the vertex (float4 pos:POSITION, float4 mx:TEXCOORD0, floa... 
Posted November 2, 2008 9:27:03 AM
D3DXCompileShader asm/report Output ? I'm using D3DXCompileShader inside my program to compile shaders. Is there any way that I can output compiled ASM code or some detailed info like Number of instructions/texture fetch,... without using FXC tool ? 
Posted February 4, 2008 8:43:25 AM
HLSL Fragment Linker Bug ?! I'm using DX-SDK (feb2007) Fragment Linker tool, which is DX10 compiler but I have noticed a bug in linker which really messes up my design and code. Fragment Linker doesn't seem to care about Sampler Registers that I manually set. for example : ... 
Posted February 1, 2008 8:01:43 AM
SSE problem I have implemented some math functions with SSE extensions, but I get memory exceptions (Access violation reading location 0xffffff) from time to time and they occur completely random. It's kinda weird cuz I get the error only on one... 
Posted September 14, 2007 3:00:40 AM
Hammer engine v0.5 Hi guys Hammer engine is updated and totally re-written from the scratch the new engine has been in development for about 6 months as my hobby project. written in C++ / DirectX9, current version is v0.5 The main features are : - deferred rende... 
Posted November 7, 2006 4:32:03 PM
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Some recent replies made on our forums
Need C++ Audio Library try FMOD, it's free if you don't use it commercially, and as far as I know it's the best audio lib for games. BASS is also a good lib for playing audio files, it is the most suitable lib for audio players, and it's free for non-commercial use like... 
Posted December 26, 2010 4:22:22 AM
Armored Warfare - Havok Ragdoll Physics Videos really nice work. congrats. about the terrain, do you use any LOD system ? 
Posted December 7, 2010 11:57:57 AM
Working D3DX10SaveTextureToFile example ur welcome :-) 
Posted November 27, 2010 4:21:06 AM
Writing Engine ? Use an Engine ? Write Direct CPP ? depends on your game ... if you want to make small indie/2D games, XNA or indie engines would be a good choice. if you want to get more professional or make AAA titles, better start trying to learn and write your own engine. you can also chec... 
Posted November 27, 2010 4:19:50 AM
Working D3DX10SaveTextureToFile example assuming you have successfully created d3d device and a swap chain: Note that, I couldn't save DDS compressed formats (no program or even DDS viewers could load it), seems like D3DX writes an extra D3d10 header into DDS in these cases, which is no... 
Posted November 25, 2010 1:09:33 PM
Scene Patch Representation thanks 
Posted May 24, 2010 2:28:10 AM
Scene Patch Representation Quote:Do you mean taking a triangle scene and converting it to patches? yes about the patch types, I need some kind of simple quad patches, something like the one's raytracers use for calculating lightmaps, etc. I'm new to the subject, and... 
Posted May 22, 2010 6:21:32 PM
HDR Scene Trouble well as nik said, there is not much info in order to know where your problem is. but here is an example of 4x4 (1/4) downsampling : float4 DownSample4x4_PS( float4 vPos : POSITION, float2 tCoord : TEXCOORD0 ) : COLOR0 { float4 result; for(... 
Posted April 1, 2010 8:15:23 AM
D3D11CreateDevice - INVALID_ARG thank you 
Posted February 2, 2010 12:37:25 PM
D3D11CreateDevice - INVALID_ARG with your solution , it's ok, but what if we want to enumerate Adapters ? it's rather simple code HRESULT hr; if( FAILED(CreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&m_pFactory)) ) { throw hmrException("Renderer Initialization... 
Posted February 2, 2010 11:44:24 AM
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