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Get to know GambitSunob...  
Full Name Garrett Hoofman
Nickname GambitSunob 
State/Province, Country MI   United States
GD Gathering City Houghton, MI, United States
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Homepage URL www.visionsofafar.com 
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Rating 1019  (Rate this user)
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In our forums
16  
Member Since 9/5/2007 1:18:02 PM
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Some recent topics started on our forums
Houghton Game Jam - GDC Networkers This game was made in 24 hours for the Houghton Game Jam of 2010 ( http://www.houghtongamejam.com ) I was teamed up with Celes Chang ( http://www.celescreation.com ) who did all of the artwork and modelling. I did all of the programming with XN... 
Posted April 7, 2010 10:52:45 AM
Drawing Faces in DirectX I'm trying to figure out how to properly create my vertex buffer and index buffer after loading a .obj file. When I load a .obj file there are 4 sections. Vertices Texture Coordinates Normals Faces Now for the sake of simplicity, I have a c... 
Posted January 21, 2010 1:50:04 PM
.OBJ quad drawing I created a simple .obj loader trying to get a grasp on how model formats are used. Everything loads perfectly fine up until I start trying to draw the model. I created a simple cube in Maya and exported it as a .obj, it exported it using qua... 
Posted January 21, 2010 10:19:44 AM
Rough Edges This is my Rough Edges Editor. I worked on it in the month of July for a solid 30 days. I haven't touched it since, and as such the code hasn't been cleaned up much. However, since I won't be touching it for a while yet, I thought I would releas... 
Posted December 14, 2009 12:44:00 PM
Houghton Game Jam Recently, I organized the Houghton Game Jam of 09' ( http://www.houghtongamejam.com ), in the event people create games in a 24 hour period. This year we had people from the gaming industry do the judging on these games and they had some great f... 
Posted April 19, 2009 2:11:29 PM
Looking for a Project Name: Garrett Hoofman Website: http://www.visionsofafar.com Projects : http://www.youtube.com/watch?v=qv2sdPgC0fg http://www.youtube.com/watch?v=cxIyfzb9Bvo http://www.youtube.com/watch?v=KzAKnyL3nKM Info : I'm trying to learn a little mor... 
Posted October 25, 2008 11:04:15 PM
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Some recent replies made on our forums
Switcher for Windows Vista This is really cool. Works great on my machine (Win 7 x64) w/ 3 monitors. The only thing that I noticed that didn't work perfectly was the desktop wallpaper. It seems to shift everything to the left. Left to Right Monitor 1 - 1280x1024... 
Posted February 21, 2010 8:14:56 PM
Google Chrome Extensions I think the only thing not to like is that Google basically owns your life because they now have every piece of information on your every day life. But if you're okay with that, then everything is good. I know I am :) 
Posted January 29, 2010 6:31:22 AM
.OBJ quad drawing Never mind...fixed. My loop was this... count = mesh->faces.size() * 6; DWORD* indices = new DWORD[(count)]; for(int i = -1; i < count;i++) { DWORD t; indices[i++] = mesh->faces.front().one.VertexIndex - 1; indices[i++]... 
Posted January 21, 2010 10:38:10 AM
Book Recommendations for DX10? There aren't very many D3D10 books out yet. I haven't read Frank Luna's D3D10 book yet but his DirectX 9 version (fairly similar) was well put together. You could try going off this online book too : http://wiki.gamedev.net/index.php/D3DBook:... 
Posted January 15, 2010 12:18:43 AM
[C#] Sending mouse clicks to minimized windows You can also set the location of the window to be off the screen. For example : this.Location = new Point(-5000, 0); That will move it 5000 pixels to the left (just in case you have multiple monitors) and it won't be visible anymore. 
Posted December 17, 2009 1:40:39 PM
DX10 and .x files It appears that the sdkmesh would be a poor route to follow. http://msdn.microsoft.com/en-us/library/ee417522(VS.85).aspx The SDK mesh format used in the samples is a binary format created for the sole purpose of providing an easy way to get mesh... 
Posted December 17, 2009 8:55:17 AM
DX10 and .x files Just an additive if you did want to use .x files still. The DirectX SDK comes with a tool called meshconvert.exe To use it just run the SDK Command Prompt (in the start menu->DirectX SDK folder) Then type in meshconvert.exe /o outputname.sdkm... 
Posted December 17, 2009 8:11:24 AM
DX10 and .x files I could be mistaken but I believe tutorial 9 of the SDK shows how to load the Tiny.x mesh into a Direct3D 10 application. 
Posted December 17, 2009 6:03:38 AM
New to DirectX. Looking for tutorials, books and general info... Oops? 
Posted September 17, 2009 12:12:08 PM
New to DirectX. Looking for tutorials, books and general info... I really like the www.directxtutorial.com site. He has a fair amount of information on there and it's pretty easy to follow. If you've already used OpenGL though it might be a little slow, or more of a refresher in areas. 
Posted September 17, 2009 12:03:56 PM
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